How to Bee a MailBee by Hugimugi7

[raw]
made by Hugimugi7 for LD 42 (COMPO)

Logopic.png

Transfer Packages ...by Flying! :package:<---:bee:

You are a Intern to Become a MailBee at Bee-Happy Co.
So you Need to Train your MailBee Skills by

Info.png

Transferring Packages to their Rightful Recipients,
While Maneuvering Through Air and Avoiding Red Walls.

But Remember, You Need to do it Quick Otherwise You'll Ran out of Space to Fly in!

png_1 112.png


Controls :video_game:

  • Flying - WASD / Arrows
  • *Grab/Hold * - Space
  • Restart - R
  • Fullscreen Toggle - F11
  • Exit - Esc

Known Issues :beetle:

  • MacOS: LowFps

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Made with :tools:

  • GameMaker Studio 2
  • Aseprite
  • Gimp
  • FL Studio 20
  • LabChirp
  • Bfxr customer.gif

Ratings

Overall 212th 3.609⭐ 25🧑‍⚖️
Fun 211th 3.522⭐ 25🧑‍⚖️
Innovation 348th 3.217⭐ 25🧑‍⚖️
Theme 565th 3.087⭐ 25🧑‍⚖️
Graphics 238th 3.565⭐ 25🧑‍⚖️
Audio 356th 2.886⭐ 24🧑‍⚖️
Mood 219th 3.239⭐ 25🧑‍⚖️
Given 23🗳️ 16🗨️

Feedback

Jared York
14. Aug 2018 · 21:01 UTC
Hey, this is a great game! I thought the overall execution was great. The art was nice, although I wasn't sure what kind of theme you were going for with the gray blocks (were they supposed to be a simplistic representation of buildings?) One other suggestion would be to remove the knockback of the packages when trying to fly and grab them. I had so much trouble on level two when trying to fly and grab the one on the top left corner. I really enjoyed the experience though.
mobiusdisco
15. Aug 2018 · 06:29 UTC
Its always so crazy to see what the compo guys do. great work. I especially like the art palette.
Mikixen
15. Aug 2018 · 07:53 UTC
This is a really fun game! The physics of the bee and package are pretty cool - I could push the boxes to recipients and attempt to throw the package at them if the dark space covered them, and that created different ways of completing a level. The music is upbeat and the pixel art is so beautiful! Thumbs up!
Mazzletov
15. Aug 2018 · 08:17 UTC
Pixel art is great and I love the idea of using bee' in a video game! The bee looks especially great and it's a fun concept. Great job
Devio
15. Aug 2018 · 14:54 UTC
Enjoyed the concept of this game, Very fast paced game, and using physics to help complete the levels was fun. I can see this game getting repetitive unfortunately though. Enjoyed the simple pixel art style and it did the game wonders. Congratulations on this submission!
MiracL
15. Aug 2018 · 18:01 UTC
I had fun but damn this is hard !
nikasxirtla
15. Aug 2018 · 18:09 UTC
Nice concept, fun game. Physics and art are nice, but game gets quite boring after awhile.
ristoretto
15. Aug 2018 · 18:20 UTC
Controls feels nice when you fly around and drop packages.

I got to the third level and couldn't complete it. Mostly because you have to rush from one side of the screen to the other to get the packages before the shadows will swallow them, and then having to redo it with one misstep. The first shorter levels worked better or if there was some checkpoint system in longer levels.

Great animation on the bee!
AdultLink
15. Aug 2018 · 18:37 UTC
Quite a fun game! I enjoyed the controls, they feel responsive and fluid, with one caveat, I didn't like you have to press spacebar for the whole time you want to hold on to a package.

Graphics are cool, I like the pixel-art style. If you are considering continuing development in the future, I would look into detailing the background a bit more, and replacing the floating blocks with something related to the bees theme.

Also, on the bigger levels it becomes a hassle to fly around, since you at least have to play the level a few times just to know where the packages and the people are, before you can actually attempt to complete it.

All in all, it's a nice take on the theme of the event and the execution is cute. Good job!
PixelFormedStudios
15. Aug 2018 · 22:33 UTC
Really nice game and a cool concept. Loved the pixel art and the parallax scrolling.
The controls felt a little bit floaty but I felt that really added to trying to master controlling the bee. Some packages that were far away were almost instantly inaccessible as the play area shrunk. Other than that, really great idea and great execution.
KingHamster
16. Aug 2018 · 10:38 UTC
I think the whole game is very clever and I especially enjoy the art style. Found it rather difficult but that's not a bad thing.
Timbals
16. Aug 2018 · 15:44 UTC
Nice game but if you have a high refresh monitor the game runs way too fast.
Doey
16. Aug 2018 · 16:05 UTC
The game looks amazing, is fun and unique. It is really difficult but I wouldn't say that's a downside! My only issue would be that the theme didn't feel like it played into the game that much. I'm aware that the space was decreasing, but it never really screamed running out of space, but that's just me. Overall, with everything else, really great job!