Goblin' Up Loot by teddynashor

[raw]
made by teddynashor for LD 42 (JAM)

Welcome to Goblin' up Loot!
- snag the items with your mouse!
- avoid bombs, or low value items!
- try not to run out of space for the good ones!

goblinUpLoot.PNG
gob2.PNG

:smile: Thanks for trying our game! :smile:

Programming & Sounds : Richard (Teddy) Georgeoff III
Art & Programming : Lisa Aquilina

http://teddygaming.com/LD42/

Ratings

Overall 317th 3.65⭐ 32🧑‍⚖️
Fun 268th 3.583⭐ 32🧑‍⚖️
Innovation 427th 3.345⭐ 31🧑‍⚖️
Theme 60th 4.2⭐ 32🧑‍⚖️
Graphics 82th 4.35⭐ 32🧑‍⚖️
Audio 117th 3.8⭐ 32🧑‍⚖️
Humor 116th 3.672⭐ 31🧑‍⚖️
Mood 319th 3.431⭐ 31🧑‍⚖️
Given 24🗳️ 29🗨️

Feedback

mccarlp
13. Aug 2018 · 07:34 UTC
I liked this. It is a cool idea that really fits the theme and is executed pretty well. It is really hard to catch the small things, though, but maybe that is on purpose. I also notice some weirdness after playing a few rounds where anything you grabbed would just go in circles around the point where you grabbed it until you let go of the mouse. This seemed to be made worse if you weren't playing full screen. Nice job!
Scott Purcival
13. Aug 2018 · 07:52 UTC
Great game and graphics! Great fun concept. At first the springyness of the grab annoyed me but it really adds to the difficulty of the game. Loved it, one of the better ones i have played.
My top score 5850 :D
MissAlpha
13. Aug 2018 · 07:55 UTC
beautiful graphics!Nice idea too
starvingindie
13. Aug 2018 · 16:49 UTC
Good shit Teddy! Was a little confused as to what to do at first, but got the hang of it. Dope art. It's actually a lot of fun to just flick items arounds with the physics.
hi.irie
13. Aug 2018 · 16:51 UTC
oh man I love the art work and the cute loading screen.
Physics feel great as well as the music that goes with it.
Overall fun aspect and great idea! Nice job team :)
Mark Usmiani
14. Aug 2018 · 09:51 UTC
Graphics were great! Lots of character to all the items, and the color palette is strong. Fun game too! I scored a 7100!
WhitePoulpe
14. Aug 2018 · 12:47 UTC
Graphics are really pretty, I really appreciate the design of the objects.
Easy to play and it's fun, good job :)
foxserranu
14. Aug 2018 · 19:31 UTC
You two are so amazing! Really loved the game! The art and de music are on point! Congratulations <3
cheetah
14. Aug 2018 · 20:09 UTC
Nice art. That feel when bomb destroys pack of jewels in your bag :)
Anna Petrova
15. Aug 2018 · 10:17 UTC
Fun game. Nice graphic and music.
BoopsGames
15. Aug 2018 · 23:14 UTC
I LOVE this!! It's so cute! I like the idea and your execution is really great! The art and music is awesome, too!
The ONLY thing I'd like to see is some kind of "guide" or something that visualizes the "flinging" mechanic, cause it was a bit confusing at first and hard to grasp the concept of even after you realize what's happening.
Definitely one of my favorites I've played!
DraperDanMan
15. Aug 2018 · 23:29 UTC
A really enjoyable toybox to play in. It took me a little bit to get used to the controls. The aesthetic beautiful and visually consistent. Looking forward to seeing more from the both of you in the future!
BoopsGames
16. Aug 2018 · 00:01 UTC
Can you beat THIS!!?
![Screen Shot 2018-08-15 at 5.07.06 PM.png](///raw/d92/c1/z/19e69.png)
chaitae
16. Aug 2018 · 00:26 UTC
Great job on the art.
16. Aug 2018 · 00:49 UTC
Sound was absolutely amazing but, this is just me and I mean this is the nicest possible way, a game needs more than just rag doll physics. Look at Rocket League, it has rag doll physics but the controls are tight and their are customizables to change your car that doesn't involve rag doll physics. For example, maybe you had to throw away bombs that dropped in to your inventory before they exploded and therefore you could have adjusted the craziness of the ragdoll physics - for example, the glass-skull-flask was very very very difficult to pin down. Again, this is probably just a me thing but I hope you take this as constructive criticism - sorry that I had to leave this comment anonymously.

Edit: Upon my second playthrough, I got one bomb - I did not get any bombs in my first playthrough. That's a super cute mechanic.
garris
16. Aug 2018 · 01:16 UTC
Music was great! The art was cute and fit them style of the game nicely. I do think the controls could use a liiiiitle more work, but I can see what the intention was and it's a good idea. There were a few points where I felt like I just didn't have any control over my stuff because of the flailing. I get that the flailing is kind of the point, so I would recommend making the wibbly-wobbly effect a bit more reactive rather than just "it's always a-wobblin'!" I had a good time and got some chuckles out of the game though. Nice job!
Gizmolo
16. Aug 2018 · 03:28 UTC
Love the design of your little goblin and the two frame animation for him seems to work well with the aesthetic. Also, I really dig that tune! Good job guys!
Rialgar
16. Aug 2018 · 19:18 UTC
Love the pun, the art, the music and the gameplay concept. For me the actual gameplay was less fun because the bouncyness of the items when grabbing them meant I had hardly any control. Maybe dampen the movement speed more so they bounce around less and follow your mouse a bit closer.
Flaterectomy
17. Aug 2018 · 22:18 UTC
Great art, I love the colour scheme and design of basically everything. This game has a high charm-factor for me. The intense bounciness of things was a little difficult, and sometimes I would just spend a while only seeing potions dropping, but I was entertained. Nice work!
vDovah
03. Sep 2018 · 17:18 UTC
Nice graphics your art style really fit the theme well
VTillyFlop
03. Sep 2018 · 17:41 UTC
The artwork is almost as awesome as the pun :)