Rhythm Rogue by vilcans
Nothing is what it used to be. Pacman has to learn to dance. Or at least to move in sync with the music. Once he enters the underworld, he also has to learn to eat percent signs instead of dots. Not even the ghosts - as present as they are in this strange, but yet so familiar world - behave like they used to.

Combining rhythm based movement with roguelike gameplay - what can go wrong?
This is a single button game. Just press space to move. If you don't do it on the beat, you will slip. Press space on every beat to move straight forward. Find the stairs and discover lower levels where more monsters and different level styles await.
Attack enemies by moving into them. Do it on the beat for the best effect!
The % signs are food. Make sure you eat! You will lose Hit Points if you're starving.
New from April 25th: Optimized the game so it runs better on older computers. Made Linux, Mac and Web builds.
Ratings
| Overall | 220th | 3.583⭐ | 20🧑⚖️ |
| Fun | 308th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 64th | 3.972⭐ | 20🧑⚖️ |
| Theme | 49th | 4.25⭐ | 20🧑⚖️ |
| Graphics | 321th | 3.306⭐ | 20🧑⚖️ |
| Audio | 36th | 3.917⭐ | 20🧑⚖️ |
| Mood | 142th | 3.472⭐ | 20🧑⚖️ |
| Given | 5🗳️ | 7🗨️ |
Good work!
I had a great time playing this! Add in more variation, and I think I would play this a lot!
If you don't press on the beat, you will slip and the character will be rotated in a random direction. If you press on every beat, you can move pretty quickly forward, one step per beat.
I just published a web version too, try that one: http://public.librador.com/RhythmRogue/
It is really hard to know when exactly "the beat occurs". I sometimes pressed space always in the same interval and it would work for a few rounds and then suddenly slip.
I understand the choice of one-button controls, but this might be more fun if you could move with the arrow keys - waiting around for the movement arrow made the pacing a bit tricky. Perhaps if missing the beat sent you in the wrong direction instead?
All in all, though, a really cool experience.
Died in level 8, that ghost was strong :o
I somehow felt that I was getting worse at keeping the beat as the levels progressed. When I died and restarted I was perfectly fine again until level 6. Maybe I should have downloaded the native build instead of the HTML5 version.
There were just one annoying thing: After a rotation I very often miss the beat. Maybe I'm just too bad at rhythm games but as soon as I hit the button the right time it works out for me. It's just the rotation.
But anyway, it's a great game!