Shredder-Boy by ShaggyFox
Shredder Boy is trying to not get out of space by using the shredder
Use Arrow-Keys to Move and 'Z' to take/put objects
Keep the left (yellow) platform free, scan packets/documents using the 'computer' and put expired (red-labeled) packets/documents into the shredder. Put the resulting waste onto then garbage-platform and try to get not out of space.
Game ends when not all new documents can arrive because the left (yellow) packets/documents is out of space
- Green labeled documents/packets expire in more than 2 minutes
- Yellow labeled documents/packets expire in less than 2 minutes
- Red labeled documents/packets are expired and can be shredded
- Grey labeled documents/packets needs to be scanned to see the colored label
Post LD42 Changes:
This version contains the following post-LD42 fixes:
- Fix reset-bug that effects second round (some values were not reset)
- Make Game-Over-Screen readable (change color + background + delay)
- Make clean garbage-space as shown, not unpredictable


| HTML5 (web) | https://shaggyfox.itch.io/shredder-boy |
| HTML5 (web) | https://tic.computer/play?cart=599 |
| Source code | https://github.com/shaggyfox/ShredderBoy |
| Original URL | https://ldjam.com/events/ludum-dare/42/shredder-boy |
Ratings
| Overall | 361th | 3.375⭐ | 30🧑⚖️ |
| Fun | 522th | 2.911⭐ | 30🧑⚖️ |
| Innovation | 414th | 3.107⭐ | 30🧑⚖️ |
| Theme | 150th | 3.964⭐ | 30🧑⚖️ |
| Graphics | 154th | 3.768⭐ | 30🧑⚖️ |
| Audio | 408th | 2.75⭐ | 30🧑⚖️ |
| Humor | 286th | 2.558⭐ | 28🧑⚖️ |
| Mood | 345th | 2.96⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 24🗨️ |
I've added some more game-play information to the description
LD entry -> https://ldjam.com/events/ludum-dare/42/block-smash-ludum-dare-42-entry
Hehe, the shredder sound was the last thing i added to the game, and i was in crunch(sig!) mode ^^
I just wish there was a way that you would be able to progress but it seems the player is doomed from the start. Btw. he walks kind of slow ... but all these annoyances probably make ShredderBoy more realistic.
Makes me love my job.
Thanks!
It would also be nice if one could move the Computer/Shredder but ... on the other hand, that would make it way to easy ;)
You are absolutely right, all objects are aligned to an 'invisible' grid, except for the player, that makes it somewhat difficult to see which object is 'selected'.
I'm going to need to look into TIC-80!
Thank you very much :slight_smile:
@chipolux TIC-80 is absolutely worth a look (same for PICO-8, PixelVision-8, ...)
Thanks to all of your feedback I already have some ideas which i think could relax the control-issues :smiley:
You really get the feeling of getting overwhelmed soon. Poor Shredder-Boy!
The controls irk me, it's annoying getting stuck at the edge of a wall. And please, let me run :)
The stacking is well made, took me a few minutes until I got it that you can also stack the trash bins.
I'll put it on the post-jam feature list. It would be good if Shredder-Boy is only slow when carrying packets.
The game got the theme right, that's for sure. With a background soundtrack and maybe multiplayer, it could be even more fun! Sound effects are nice too. It's a very solid overall. Keep up the good work. :)
Thx for your feedback @amba :slight_smile: unfortunately i had not enough time left for the soundtrack but maybe i publish a more featured version after rating is over :smiley:
I like the graphics very much.
I actually had a very similar idea, which you can check out on my page.
unless there is a button to sprint, the walking speed is a little to slow for my taste.
Thank you very much for your positive feedback :hearts:
@silvio i'll give it a try :thumbsup:
@rainbow-rave jepp, that can happen, had no idea how to prevent it (easily) :smile: I have a feature list for the 'aftermath'-version, it includes at least that you are faster, when not carrying something.
Despite accidentally starting the game without reading the accompanying text, it was all so clear that I grasped everything nearly instantly.
The pictures underneath are an especially big help in this regard, but this dedication also shows in some of the details, like 'x more packages in y seconds'.
Graphics are decent, sound-effects are good (the shredder itself in particular is very satisfying).
No music though... I know you probably ran out of time, but I always think music is an underestimated aspect of the whole feel of a game.
While I did occasionally notice that I couldn't put a box down (or pick one up) while there was seemingly enough space
(probably because it's hard to judge 3D space as presented through early 80's style 2D pixel-art), it did feel 'solid'.
Just like the walking is just a bit frustrating because its slow, but it still feels decent because it doesn't feel 'slidey'.
On the other hand, the slowness does feel oddly relaxing after a few minutes (usually just fifteen seconds before I lose :-) ),
although I don't think that was the intention. Maybe the lack of music plays into this?
So, the execution is pretty smooth, and the theme (in a very straightforward manner) fits just fine.
I'm just not sure how fun executing a simulated menial task is?
But I think speeding it up and adding lots of 'juice' (screenshake, bumps, particle-effects, more SFX, etc.) might help that just fine!
Thank you for your feedback. Maybe I overdone it with the 'start'-boxes, but without them it looked kind of empty.
I really like the idea of a tutorial, introducing the game play, maybe I will add it in a post-jam release ;)
@remco Thank you so much :smile:
The lack of music is in fact owed to the limited time. Also there are some features missing that i had 'planned', but i guess even with those features it would still be kind of menial :laughing:
I really did not thought of particle-effects, screenshake or something like that. That would indeed improve the 'player experience', thank you for the inspiration :slight_smile:
In a nutshell: I felt way too overwhelmed with all the items that needed to be shredded but loved the presentation, it's just so clean and the sounds are very satisfying :)
i guess rymdkapsel is more relaxing (and with music :grin:) but i see the similarities