Battle Survivor by Anaconda Games

[raw]
made by Anaconda Games for LD 40 (JAM)

Capture_1.png

This game is a fps game in which players must protect objectives from enemies. Players must use the right weapon's element on the right enemies to kill them. The more enemies you kill, the more points you get.

Most of the player didn't notice but You have to match the element of the bullet you fire to the enemy element with the E key

The more waves you go through, the more penalty you get, the worst it is

Capture_2.png

Controls

-- Azerty users --

  • Z, S, Q, D - Move character
  • Left Click - Fire
  • Right Click - Fire secondary hand
  • E - Swap element weapon
  • Shift - Run
  • 1, 2, 3, 4 - Select weapon
  • Escape Unlock the mouse
  • L Lock the mouse

-- Qwerty users --

  • W, S, A, D - Move character
  • Left Click - Fire
  • Right Click - Fire secondary hand
  • E - Swap element weapon
  • Shift - Run
  • 1, 2, 3, 4 - Select weapon
  • Escape Unlock the mouse
  • L Lock the mouse

Game Information

The game is really hard and play a lot with your adaptation skills. We don't think anyone will be able to finish the first 10 waves at least, but if you do let us know in the comment!

Team Information

We are two passionate creator that really love to make games!

Change Log

Changed colliders of two towers

Ratings

Overall 729th 3.28⭐ 27🧑‍⚖️
Fun 624th 3.26⭐ 27🧑‍⚖️
Innovation 851th 2.86⭐ 27🧑‍⚖️
Theme 771th 3.173⭐ 28🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

dalbinblue
05. Dec 2017 · 01:26 UTC
Howdy! So I'm playing on a laptop with a touch pad so controls are bit of an issue, but I was pleased to see that you supported both QWERTY and AZERTY keyboards which made things easier to control. The game looks and sounds very nice; I see you opted out of sound and graphics, but even it they were pulled from other sources, the aesthetic is nice and cohesive.

I had an issue in game play on the first wave the first time I played, and again on the second wave. There was one enemy that I couldn't kill. I tried rotating between weapons with 1 through 4 and the elements with E, but nothing seemed to work. I'm not sure if I had to marry up the element with a specific weapon but if that was the case, I didn't seen anything specific on the enemies that would make it easier to determine what combinations are required.
🎤 Anaconda Games
05. Dec 2017 · 01:45 UTC
We are really happy to hear your feedback, concerning the issue we think it was kind of a random "Bug", we actually played quit a while and never got this kind of behaviour, it could be because the hitbox is actually really punitive, we don't really know at the moment anyway we don't know if you heard it but when you attack someone using the wrong element another sound is played.

Thank you for your feedback anyway :relaxed:
dalbinblue
05. Dec 2017 · 05:54 UTC
I'll try again and see if I can cause it to happen again.
taran.unraveler
05. Dec 2017 · 15:32 UTC
@anaconda-games I had the same bug mentioned by @dalbinblue . Since the second level, you can't hit the enemies with blue screen on their arms, while you can always hit the enemies with the red screen on their arm.
🎤 Anaconda Games
05. Dec 2017 · 16:15 UTC
@taran-unraveler did you change your weapon element with the E key ?
ArturasD
05. Dec 2017 · 20:10 UTC
Ayyy, at first I thought, what the hell, why my enemy's are not dying, but after reading a description I got the hang of it. Graphics are cool, gameplay is simple, yet very appealing. I think there should be a better indication for "E" button to change the element, since it is one of the most important parts of the game. Also, a pause would be nice, since pressing escape did not trigger it. Anyway, good job!
SphinxFr
05. Dec 2017 · 23:28 UTC
What a nice FPS game ! Models are cool and gameplay is pretty addictive because of differents elements. That's very hard to go through the level 10. With more time I'm sure this game can be really fun maybe witha multiplayer mode.
Samusoidal
06. Dec 2017 · 03:15 UTC
Very good graphics, I'd say! I liked the concept of element weapons, though it was a little hard to use. As for innovation, it was just an FPS for me, but it was a hard theme this go-around!
Don Fouts
06. Dec 2017 · 03:37 UTC
I really liked the mutators that were added. Having various controls inverted make it challenging! Matching the element to the enemy was a cool concept as well. I'm not too sure how this fits into the theme, but it was still fun to play. Only bug I ran into was I couldn't select QWERTY on my first play through, when I quit and opened it again I was able to change the controls.
Shivankar Sharma
06. Dec 2017 · 15:53 UTC
nice Graphics and the concepts of weapons
AmigoPadilha
06. Dec 2017 · 17:25 UTC
Nice game, cool graphics! It was a bit too hard to find the correct color for the enemies, but nice game overall
Great job.
Asellio
06. Dec 2017 · 17:28 UTC
Nicely done and well made
BinarySpark
06. Dec 2017 · 18:09 UTC
Nice work. It looks very, very good. It was a bit unclear at first that you had to change elements, but otherwise a fun experience.
oson
06. Dec 2017 · 18:19 UTC
I would have prefered the robot didn't ignore the player, the game paly became kind of passive I just stood in the middle and sniped most of the time because that's all I had to do. I died after the aim got inverted, I thought I saw a text saying x to undo invertion but that didn't do anything. The game works with he theme and overall seems like the beginning of a nice shooter.
🎤 Anaconda Games
06. Dec 2017 · 18:41 UTC
@oson there is actually no "x to undo invertion" that was "mouse X inverted" that mean it inverte your mouse axis and you have the survival mode where the robots attack you if you want :smile:
Reality Blind
07. Dec 2017 · 11:51 UTC
The mechanics were really cool to play with, having your controls inverted and choosing what to use to kill ennemies while playing a FPS game is something you normally never want, so playing with it was a great concept nice job !
Honest Dan
07. Dec 2017 · 13:09 UTC
I liked this! Thanks for letting me play on my stream. It tooks some time to understand the colour mechanic, but the guns and the overusing them was quite intuitive to discover. The control schemes changing did add to the challenge for sure, and was quite satisfying. The pace of enemies coming was right in my opinion.