{"author_link":"\/users\/pyrosneak","author_name":"pyrosneak","author_uid":"1001221","comments":[{"author_name":"Matoux42","author_uid":"1027643","time":"2017-07-31T11:47:04Z","epoch":1501501624,"modified":1501501643,"text":"Personally, I can't run it with Wine. :cry:\n\nI'm on Archlinux.","likes":0,"format":"md"},{"author_name":"Falk Bruskeland","author_uid":"1033555","time":"2017-07-31T11:49:25Z","epoch":1501501765,"modified":1501501765,"text":"Cool game! But the jumping could have been quicker","likes":0,"format":"md"},{"author_name":"Fork0","author_uid":"1037549","time":"2017-07-31T12:11:47Z","epoch":1501503107,"modified":1501503107,"text":"Too hard for me :D But it's a really nice game. Surely the jumping could have been less floaty.","likes":0,"format":"md"},{"author_name":"stormforce02","author_uid":"1007057","time":"2017-07-31T12:20:46Z","epoch":1501503646,"modified":1501503646,"text":"Sorry for just repeating what other people have said, but I agree that the jumping could have been faster. It made it really hard sometimes to get to the next screen when it takes forever to get from platform. I really like the colors of the game, it feels very retro Mario. All in all, nothing really groundbreaking being done with this game.","likes":0,"format":"md"},{"author_name":"Vegevan","author_uid":"1005137","time":"2017-07-31T12:47:41Z","epoch":1501505261,"modified":1501505261,"text":"Hey there, I just played your game and I really liked it ! \n* The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me\n* The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha\n* There is an \"exploit\" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha\n* The sounds are cool, sounds like SFXR, but i might be wrong. \n* I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha\n\nThanks a lot, be proud ! :D","likes":0,"format":"md"},{"author_name":"ryte2byte","author_uid":"1003990","time":"2017-08-01T07:11:29Z","epoch":1501571489,"modified":1501571489,"text":"Very good entry! The music is especially nice. The exendo-arm punch attack kinda does some weird stuff, but it's not a deal-breaker. I think the floaty jump was the right decision for this game but I would like to have had a faster movement speed. Kinda feels like wading through molasses.","likes":0,"format":"md"},{"author_name":"designernap","author_uid":"1002807","time":"2017-08-01T21:33:42Z","epoch":1501623222,"modified":1501623222,"text":"I like the style of this and the audio. Also the scrolling screen reminded me of Bubble Bobble and I love that style of game. Nicely done. ","likes":0,"format":"md"},{"author_name":"jelch","author_uid":"1007158","time":"2017-08-03T15:40:18Z","epoch":1501774818,"modified":1501774818,"text":"A damage on the indicator when punching the drones would have been nice... took me a while to realize I needed to destroy them, I thought the punch was just a knockback ability so I could escape (which I thought was cool too). Overall nice game!","likes":0,"format":"md"},{"author_name":"khams","author_uid":"1038715","time":"2017-08-03T15:54:00Z","epoch":1501775640,"modified":1501775640,"text":"I didn't mind the floaty jump compared to other people, but as you pointed it out, it felt a bit repetitive in the end ! I played until I had something like 30k score and failed, but it caught my attention !","likes":0,"format":"md"},{"author_name":"davideperozzi","author_uid":"1034247","time":"2017-08-06T10:54:00Z","epoch":1502016840,"modified":1502016840,"text":"Nice game! The movement of the character could be a little bit faster. But i liked the graphics and the transitions between the levels are well made. Good job! :)","likes":0,"format":"md"},{"author_name":"mamoniem","author_uid":"1014507","time":"2017-08-07T14:34:18Z","epoch":1502116458,"modified":1502116458,"text":"\"No level,...Nooooo Don't move up!\" :D it's what I've been screaming for a while!\n\nI loved the game idea, the way you kill those bots, the art style, the 8-bitish music. I only disliked the gravity feel for the robot move. \n\nAlso, i would recommend keep the screen edges as a safe zone, it made no sense for me to die, just for the sake of going left of right. It might be a plush mechanic if you allow for left<->right thing like PacMan.\n\n-m","likes":0,"format":"md"},{"author_name":"TheFlyingKeyboard","author_uid":"1011878","time":"2017-08-07T20:29:41Z","epoch":1502137781,"modified":1502137781,"text":"Really nice game, but steering is a bit floaty. Fun idea of attacking enemy with robotic arm. Good Job!","likes":0,"format":"md"},{"author_name":"Gildar76","author_uid":"1008278","time":"2017-08-07T23:24:50Z","epoch":1502148290,"modified":1502148290,"text":"Nice game, I don't mind the floaty movement except when I can't jump fast enough :)\n\nNice music and audio as well.","likes":0,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2017-08-07T23:51:15Z","epoch":1502149875,"modified":1502149875,"text":"What I liked:\n\n-The sounds were cool\n-The gameplay loop was simple and fun\n-The art and characters were nicely done\n\nWhat I didn't like:\n\n-The attack animation seemed to separate the striking arm from the rest of the character\n-Having to hold the directional button to attack, as the character doesn't face in the direction I leave him facing.\n\nAltogether the game was fun and hit the target. I enjoyed it! Thanks!","likes":0,"format":"md"}],"format":"md","images":["ld39\/41907-e6507a78afc2fbcaafb26a9a393f1710.png"],"links":[{"url":"https:\/\/tomcroasdale.itch.io\/robo-climb","text":"Windows"},{"url":"","text":"Linux"}],"metadata":{"g_key":"50254","g_author":"1001221","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"233530","g_title":"Robo Climb","g_status":"USEAR3","g_place":"444","g_commentcount":"14","g_site2_node_id":"41907","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"41907","n_urlkey":"233530","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/robo-climb","n_slug":"robo-climb","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1221","n_created":"1501319150","n_modified":"1501455648","n_version":"109963","n_status":"COMMIT"},"node":{"id":41907,"parent":32802,"superparent":9,"author":1221,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-30T20:06:59Z","created":"2017-07-29T09:05:50Z","modified":"2017-07-30T23:00:48Z","version":109963,"slug":"robo-climb","name":"Robo Climb","body":"\n# Robo Climb\n\nClimb as high as you can without running out of power!\nDefeat all the drones to advance to the next level.\n\n# Controls\n\n\n* Move Left\/Right = Left\/Right Arrow\n\n* Jump = Up Arrow\n\n* Punch\/Continue = Space bar\n\n\n# Notes \n- Has only been tested on windows, may work on linux with Wine but I can't confirm\n\n# Made With\n- Code: C#, Monogame and Farseer Physics.\n- Art: Paint.net\n- Levels: Ogmo Editor\n- Music: Presonus Studio one 3, SFXR\n\n# Post Mortem\n\n## What Went Well \n\nI think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)\n\n## What Didn't \n\nThere's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this. \n\n## What I would change\/add \n\nGiven more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.\n\n# Images\n![img1.png](\/\/\/raw\/5c4\/z\/57be.png)\n\n![img2.png](\/\/\/raw\/5c4\/z\/57bf.png)\n\n![img3.png](\/\/\/raw\/5c4\/z\/57c0.png)\n\n![img4.png](\/\/\/raw\/5c4\/z\/57c1.png)","meta":{"cover":"\/\/\/content\/5c4\/z\/57b0.png","link-01":"https:\/\/github.com\/TCroasdale\/LD39","link-02":"https:\/\/tomcroasdale.itch.io\/robo-climb","link-02-tag":"42337","link-03":"","link-03-tag":"42341","author":[1221]},"path":"\/events\/ludum-dare\/39\/robo-climb","parents":[1,5,9,32802],"love":0,"notes":14,"notes-timestamp":"2017-08-07T23:51:15Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":21,"grade-07":20,"grade-08":21},"magic":{"cool":96.152394764082,"feedback":13,"given":18.375,"grade":20.875,"grade-01-average":3.105,"grade-01-result":444,"grade-02-average":2.842,"grade-02-result":477,"grade-03-average":2.526,"grade-03-result":552,"grade-04-average":3.263,"grade-04-result":456,"grade-05-average":3.421,"grade-05-result":276,"grade-06-average":3.158,"grade-06-result":214,"grade-07-average":2.056,"grade-07-result":396,"grade-08-average":2.842,"grade-08-result":377,"smart":9.1612003629067}},"text":"\n# Robo Climb\n\nClimb as high as you can without running out of power!\nDefeat all the drones to advance to the next level.\n\n# Controls\n\n\n* Move Left\/Right = Left\/Right Arrow\n\n* Jump = Up Arrow\n\n* Punch\/Continue = Space bar\n\n\n# Notes \n- Has only been tested on windows, may work on linux with Wine but I can't confirm\n\n# Made With\n- Code: C#, Monogame and Farseer Physics.\n- Art: Paint.net\n- Levels: Ogmo Editor\n- Music: Presonus Studio one 3, SFXR\n\n# Post Mortem\n\n## What Went Well \n\nI think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)\n\n## What Didn't \n\nThere's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this. \n\n## What I would change\/add \n\nGiven more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.\n\n# Images\n![img1.png](\/\/\/raw\/5c4\/z\/57be.png)\n\n![img2.png](\/\/\/raw\/5c4\/z\/57bf.png)\n\n![img3.png](\/\/\/raw\/5c4\/z\/57c0.png)\n\n![img4.png](\/\/\/raw\/5c4\/z\/57c1.png)","title":"Robo Climb"}