The Dilemmnist by mmiddleton

The Game:
Are you familiar with the Trolley Problem? What a dilemma! That's why we called in an expert. (You are an expert, right?) There are many things to keep in mind when making a decision, so don't rush. But don't be indecisive! After all, sacrifices must be made.
Warning: The sound for this game is very loud!
Controls:
- Use your mouse for clicking buttons and to hover over people on the track.
- Hovering over someone will give you more information about them. (There is a known scaling problem with these colliders. For best results hover near the top left of the character sprites.)
- Saving certain people will cause conflicts that can only be resolved by saving other particular people. Most of the resolution "recipes" are pretty intuitive.
- The red guy on the title screen is a button.
Credits:
- Music by Purple Planet.
Last Minute Notes from Me:
- This was developed on a Macintosh and I did not have access to a Windows machine to test the binary. I apologize if it doesn't work!!!
Ratings
| Overall | 940th | 2.846⭐ | 15🧑⚖️ |
| Fun | 695th | 3.036⭐ | 16🧑⚖️ |
| Innovation | 760th | 2.846⭐ | 15🧑⚖️ |
| Theme | 256th | 3.857⭐ | 16🧑⚖️ |
| Graphics | 952th | 2⭐ | 16🧑⚖️ |
| Given | 4🗳️ | 6🗨️ |
I launch the .exe (windows), it opens the game, show me "The Dilemmist" blue screen with "Press esc to quit" and that's it, like I can quit the game and it's all I can do... Is this the first dilemma I have to solve ? xD
Also, the mac port of my game is also ready. Thank you so much for waiting for it. Really enjoyed your game. :)
As others have mentioned, it wasn't immediately clear to click on the person at the title screen. The issue I ran into was similar: I played multiple times over without hovering my mouse over the people. I didn't know that I could, and that's an important mechanic! This is where small UI cues can save players a lot of headache. Even just adding instructional text off to the side on the first playthrough would help players get adjusted to your game.
@annagavaldakedavra Thanks for your input. I agree that ultimately, the timer was either too quick or should have been removed altogether.
@tinymushroom I'm so glad you enjoyed the game! I'll definitely give your game a go when I get back to a place with decent internet. I wholly agree with you on the UI stuff. Truthfully I should have spent a little more time to adding some tooltips here and there. Something learned for next time ;)