Smoke: it's ok to feel by Lumpy
After a long day, Smoke the Bear likes to relax. He loves nothing better than to sit back and enjoy his favorite icy beverage, Space Lager©. However, when Smoke finds that his fridge is empty, he realizes he's run out of Space Lager© and must make a trip to the local liquor store.
~~And thus, the adventure of a lifetime begins!~~
And thus, the adventure about a lifetime begins.
Explore a picturesque hand-drawn mountain town! Interact with a colorful cast of characters from Smoke's past. Maybe you'll find them all? Or, screw all that, and go straight home and drink. It's up to you.
Programming/Writing: UpstairsBreh
Art/sound design: LumpyTouch
Lumpy's Art livestream: www.twitch.tv/lumpytouch
Special thanks to Noblelemon for assisting with the music. Special thanks to everyone who watched the stream!
| Windows | https://lumpytouch.itch.io/smoke-its-ok-to-feel |
| Original URL | https://ldjam.com/events/ludum-dare/42/smoke-its-ok-to-feel |
Ratings
| Overall | 147th | 3.859⭐ | 98🧑⚖️ |
| Fun | 419th | 3.406⭐ | 98🧑⚖️ |
| Innovation | 547th | 3.223⭐ | 96🧑⚖️ |
| Theme | 1041th | 2.821⭐ | 97🧑⚖️ |
| Graphics | 27th | 4.546⭐ | 100🧑⚖️ |
| Audio | 29th | 4.135⭐ | 98🧑⚖️ |
| Humor | 38th | 4.062⭐ | 99🧑⚖️ |
| Mood | 27th | 4.184⭐ | 97🧑⚖️ |
| Given | 30🗳️ | 26🗨️ |
Good job LumpyTouch and UpstairsBreh, the game is as good as I anticipated. Really enjoyed watching you create it.
10/10 - Bigfoot Believer Monthly
I also got the weird movement behavior: every time I grabbed the honey, I couldn't move :slight_frown:
@lumpy maybe some subtitles would be nice?
Obviously graphics are awesome, the music is really nice too. I think my life changed when I started speaking to that fish. The dialogue mechanic is neat too but maybe underexploited.
Overall I had a real nice moment playing this random thing and that's what's important.
Also, that ending sequence is top notch.
The audio is excellent. I think the music is very good, as well as the sound effects and voices.
The theme, in my opinion, was well done. It was interpreted in a very creative way and I like that a lot!
The gameplay is pretty good. Exploring the area and talking to different characters is quite entertaining. Not only that, but choosing the dialogue is interesting since the text moves around and you don't feel entirely in control, which I feel like was meant to let the player experience the game more from Smoke's perspective. If that is the intent, then I think it's a clever design choice.
The humor in this game had me laughing out loud on different occasions, and never failed to keep me entertained. I couldn't help but be amused every time Smoke got an attitude with someone, and I thought the encounter with (spoiler alert for anyone who hasn't played) Bigfoot was downright hilarious! I personally think the humor aspect is great!
All in all, this might be my favorite game that I've played so far! There's just some sort of niche to it, something that not only feels different from other games, but also reminds me of something I myself would've made years back (that is, if I was better at creating graphics and audio). So, to me, this game is amazing in a lot of ways! Excellent job, @upstairs-breh and @lumpy!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297889760
it's ok to feel
It also has the most innovative dialogue mechanic I have seen for being drunk, it would be cool to see that in an actual RPG.
Great environment, great use of storytelling and character building through subtle dialogue, humorous and moody, fitting and beautiful aesthetic. I really liked the way you incorporated the theme as well- it obviously wasn't disregarded but included in the narrative. I TOO WANT A SPACE LAGER
I actually really liked the bouncing text mechanic; it really quickly drove home the "oh, crap, I'm a drunk, aren't I?" idea. It was hard to get right but I could tell that was the point.
Thank for a good game.
Amazing work!
The way you used bees to direct the player in a roundabout way instead of a direct trip home using the same route was nice, considering you never forced the player to actually visit every single location. Felt like a good game design touch, a definite way to show "here, you can go to other places now, but you don't have to if you don't want to". The end screen also rewarded exploration neatly, something lots of designers forget in games with similar morals/feels-oriented aspects. At the same time, the actual answers you chose weren't affecting it (from what I saw), so you never "judged" the player for their decisions, and that's extremely important in such a game imo.
So is 9 objects/marks on the ending screen the max you can get? I assume it is, since I wanted to check and re-played the game without talking to anyone and didn't get Smoke's face on the end screen unlike my first playthrough, but I wanna be sure since I'd like seeing all the characters there are.
Really great job overall!
While ideally it would have been great to have multiple 'judgements' at the end of the game, just wasn't possible with the time limit. That would for sure be something that would get expanded on in a bigger release.
That being said I think the idea that the objects/smoke face is the reward, and that the judgement comes from the player is a great interpretation that a lot of people have gone with. What is the state of Smokes life, and how as the player have you influenced it?
Thanks again for playing.
Cheers!
Nice touch on the dialogue choice cloud.. :thumbsup:
Optional Suggestions:
- Option of alternative beverages for Main Character and its unique effects of the narrative..
- Option to unlock other characters and explore their slice-of-life/retrospection paths..