Unnamed Space Project by Devastus
Your task is to go from "planet" to "planet", scavenging for resources (those purple crystal things) and to survive the incoming horde of ARMED ROBOT SPIDERS! By using TURRETS!
... this is what happens when you bite more than you can chew: a pretty decent idea turned into a total wreck of a prototype. It contains maybe 10% of the planned sense, content and functionality, but since it is a playable core game loop, I call it a submission.
I also never got down to making SFX for this game (only two short music loops), thus the game will not feature such as I would perceive it as adding new content in.
Postmortem for further details
NOTE: At submission time the game was in a totally unplayable state due to a hefty amount of game-breaking bugs, so you may want to take that into account when you judge it. No offense taken in low scores :P
Bugfixes:
26.04.2017 -- Fixed the whole thing not even starting up, Music Manager not playing music and crashing, spawners not despawning -- crashing, things not playing effects -- crashing, difficulty levels not working, options not working at all, increased camera height... a pretty exhaustive list, and hopefully one that will suffice to give it a chance at life.
Controls:
- WASD: Move character
- Mouse: Aim, Left Mouse Button: Shoot, Right Mouse Button: Cancel building (in Build Mode)
- Spacebar: Toggle Build Mode
- Esc: Pause menu
| HTML5 (web) | http://89.40.3.128/ld38/ |
| Original URL | https://ldjam.com/events/ludum-dare/38/unnamed-space-project |
Ratings
| Overall | 385th | 3.376⭐ | 87🧑⚖️ |
| Fun | 312th | 3.294⭐ | 87🧑⚖️ |
| Innovation | 668th | 2.494⭐ | 87🧑⚖️ |
| Theme | 449th | 3.31⭐ | 86🧑⚖️ |
| Graphics | 203th | 3.988⭐ | 87🧑⚖️ |
| Audio | 294th | 3.179⭐ | 86🧑⚖️ |
| Mood | 499th | 3.024⭐ | 85🧑⚖️ |
| Given | 24🗳️ | 56🗨️ |
Good start of something.
I like the artwork, 'planets' are a bit simple perhaps, but the enemies and ship look great.
Ingame music has a nice pace.
Unfortunately, I was unable to play for long because even when putting down turrets I was overwhelmed by enemies who ignored me and just destroyed my ship.
Graphics were really good, particles were nice too - a touch of screenshake would have gone a long long way with explosions (if you decide to polish it more).
I like what you have, I wish you had more!
I do wish there were some sound effects to go along with the intense action. All in all, great entry!
And your entry description makes me LOLed :rofl:
• Although no innovation, the game follow its precessors recipe of fun!
• The music fits perfectly with the rhythm of the gameplay but without SFX, there is no immersion;
• Overall: it's a good game to kill time, very fun and simple, the good graphics makes me wanna keep playing it.
For the gameplay: I never could survive really long. So I am either pretty shitty at tower defense games, there is a bug or it is just too hard. Oh and if you do not restart the game completely, the build mode will be totally fucked (on windows).
Anyway, thanks for this entry :)
I like the idea of supporting your towers in the defense by shooting the enemies yourself. The game would profit from some sound effects as the background music alone gets a bit repetitive after some time^^ The difficulty heavily depends on the placement of the crystals and spawn point, which is not bad but can be very irritating.
Overall you did a great job end the game is definitely a success for such a short time of development:slight_smile:
The visuals of the game are great! The models are really well done for such a short time frame.
I agree that the lack of sfx does detract from the game a bit and it is a bit annoying that you cant shoot while you have the build menu up. I would suggest you add a thematic reason for doing that (eg accessing a terminal on your ship) or perhaps just have it always on and let the player shoot normally. Just a thought :)
Great job again!
However, like many people mentioned, I think the difficulty of the game needs some tuning. It was really difficult to start when you have no turrets, and the enemies felt a little too tanky for the damage they output. I got to 3 spawners, and that overwhelmed me too quickly.
Overall, great game for the duration!
Nice idea of tower defense, and the ship animation was quite deliteful to watch xD
Graphisms are neat though and the idea of making the player quit its ship at first to collect resources is interresting !
However the game lacked a bit of balancing in my opinion, having the player sped up would be cool, and a bit more of turrets should have been cool !
Very good entry anyway, good job ! :)
------------------------------
Please check out our submission as well:
- https://ldjam.com/events/ludum-dare/38/plutus
Thanks! :smile:
http://www.apostategames.com/
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.
Tips:
* Put more feedback on opponents life points.
* Fix the construction Build Mode, sometimes it does not work or it shifts between Normal Mode without working.
* Put some SFX, it could be cool (as mentioned).
* Make possible to skip the arriving of the ship in the begining (I know that time can be used to know where the crystal are).
* Put more crystals, please. It's very hard. Hahahahah.
The gameplay issues can be easily fixed by changing numbers, and the artwork is really good.
There could be some indication of crystal positions tho, they are crucial and there is not much time to find them.
Good job! :D
If you want to try out our game, here is a link:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Feel free to leave some feedback :)
For the next time please, allow to rebind the keys for non-QWERTY keyboard, I had to play with the arrows, and it's not easy to reach the spacebar when doing so.
Nice entry, I had fun playing your game :)
The gameplay is not bad, but i agree, the first wave is quite overwhelming. Probably make it so that the enemy spawn less per wave? Also, with such a small timeframe, i think it's better off that the resource is clumped together; most of the time i didn't get enough for the first turret before the wave start.
But i think your focus primarily lies in the assets, and it shows; The graphics are gorgerous, though i do wish the explosion actually damage the units near it, and the music is so good. I don't felt any sickness like the first comment did, but i do think it's quite sick.
Overall, not a bad entry! Would love if you worked on this more :D
Feel free to rate mine if you have time [Not So Small (HTML5)](https://ldjam.com/events/ludum-dare/38/not-so-small)
EDIT: For some reason, (Me? WebGl? Mac? Safari? Me?) I could not place a turret on the first play-though, as I read through the comments I saw that people were placing turrets. I revisited and WOW. Felt more finished than you led me to first believe. Really got into it. Brought me back to the arcades. Lost the sense of going for score points and really felt the necessity of scarcity of resource and time. I thought it was a great start before, but can't wait to see where you go with this.
Love it! VVV
