Field of Bodies by muriel
Hello there here is my entry, this is the first time I try to use Java to create a game on Ludum Dare (Usually I use Unity or Haxe) but well I tried and here is the result:

Field of bodies is a Zombie Survival game where the most dangerous thing is running out of space due to dead bodies.

Cool Features: - Upgrade Weapons. - Survivors with different AIs. - Shoot at zombies. - Find new weapons!

Warning: For an optimal experience you need a mouse to play this game.

I hope you have fun killing some zombs! :)
Ratings
| Overall | 568th | 3⭐ | 43🧑⚖️ |
| Fun | 535th | 2.89⭐ | 43🧑⚖️ |
| Innovation | 663th | 2.429⭐ | 44🧑⚖️ |
| Theme | 626th | 2.866⭐ | 43🧑⚖️ |
| Given | 58🗳️ | 7🗨️ |
Nice dark twist of the theme, really enjoyed the feeling of finding new weapons & survivors and seeing what they did and how they worked.
Some subjective critique incoming; the movement felt a bit weird but I get that this is just a type of movement I'm unfamiliar with but I would've really enjoyed a 4-way move system that is more commonly found in top-down games.
Thanks for this submission, good job!
Good what dead bodies not clears after night. And think what need friendly fire.
And maybe not bad make some dead zombies "still alive and dangerous" to sudden attack when you come close.
Good idea with AI-survivors for support.
And... is jMonkey Engine?
About the controls, I'm a bit disapointed that some people disliked them, but at the same time, it's an error that I won't make on the future so it's cool to have your feedback it really helps.
I got 4 sniper survivors in a row, had to do almost nothing. So after getting bored I restarted and had a lot more fun :)
The soundeffects feel a bit weird though, as if they're recorded from some distance. Obviously nobody has great recording hardware, but perhaps you could've made it feel "oomph" with some software? Of course you might not have had the time, but I thought I'd just mention it anyway :)
The options each night were really well chosen. It was never "pick x if y else z" but more a thoughtful process which I really like.
Overall a really great game!

The gameplay was fun but was hindered by the movement system. I would recommend having aim and movement not affecting each other so W is always walking north and S south. I'm impressed by all the content you managed to add. Managed to get to night 8 after a few tries.
Small note: In your title screen it says "Game made in 48" 48 what :smile:
And the weapon recharge seems to me superfluous in such games, imho. I removed a recharge in my game at the earliest development stages for more jun.
Perhaps, once you make visible area not on center, and to show more in front, and less behind player. It will force the player to be turned and look around more.
But despite what some people said above, having the player always looking at the cursor isn't really a problem for me. Good job overall.
As others said (pretty much every one ;) ) - the control method is uncommon and that contributes to a few useless deaths.
How does the theme come into this? It didn't seem obvious to me.
Apart from that, it's a simple game but I like what you did with the choices at the end of each night, it gives the game good replayability.
Loved the different upgrades.