Klangwelt by GoodwolfStudio
Watch and hear your world grow.
Klangwelt is a musical world-building game. Each object you place creates a sound - you can choose which note it plays. This way you create harmonies in a 3D-environment and move through it.
But be careful - if you place a wrong note other fields may loose their harmonies.
The game has two modes:
- Sandbox mode: Play around and build your own worlds without restrictions
- Online mode: Players are building a world together, but everyone can only place one object.
Controls:
Move (Arrows/WASD)
Cycle through playable keys (M/N)
Rotate View/placable object (Q/E)
Open Menu/Volume Control (ESC)
All sounds were created with a software synthesizer.
This game was created by Zein Okko and Kevin Glaap - two game design students from the Cologne Game Lab. We are currently opening our first indie game company "Goodwolf Studio".
Follow us on twitter @GoodwolfStudio
UPDATE: Here's what we are currently working on for a Post-LD-Release:
- Rewrite the controls completely - instead of keyboard input, we'll use mouse and touch input
- Add more objects
- Add chord-playing-objects
- Add some mechanic for unlocking objects (progress)
- Add settings for the sandbox mode (e.g. seasons on/off, auto-generate objects on start etc.)
- Improve the calculation that locks certain notes from being played to restrict disharmonies
- Add more ways of learning how harmonies work during play (e.g. scale-visualizations, map-overlays, tutorials, maybe some learning-mode that slowly teaches you harmonies)
- Make a mobile version for tablets - pay-to-play, no in-app-payments
Klangwelt is a musical world-building game. Each object you place creates a sound - you can choose which note it plays. This way you create harmonies in a 3D-environment and move through it.
But be careful - if you place a wrong note other fields may loose their harmonies.
The game has two modes:
- Sandbox mode: Play around and build your own worlds without restrictions
- Online mode: Players are building a world together, but everyone can only place one object.
Controls:
Move (Arrows/WASD)
Cycle through playable keys (M/N)
Rotate View/placable object (Q/E)
Open Menu/Volume Control (ESC)
All sounds were created with a software synthesizer.
This game was created by Zein Okko and Kevin Glaap - two game design students from the Cologne Game Lab. We are currently opening our first indie game company "Goodwolf Studio".
Follow us on twitter @GoodwolfStudio
UPDATE: Here's what we are currently working on for a Post-LD-Release:
- Rewrite the controls completely - instead of keyboard input, we'll use mouse and touch input
- Add more objects
- Add chord-playing-objects
- Add some mechanic for unlocking objects (progress)
- Add settings for the sandbox mode (e.g. seasons on/off, auto-generate objects on start etc.)
- Improve the calculation that locks certain notes from being played to restrict disharmonies
- Add more ways of learning how harmonies work during play (e.g. scale-visualizations, map-overlays, tutorials, maybe some learning-mode that slowly teaches you harmonies)
- Make a mobile version for tablets - pay-to-play, no in-app-payments
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 3.75 | 156 |
| Audio(Jam) | 4.07 | 51 |
| Fun(Jam) | 3.02 | 629 |
| Graphics(Jam) | 3.96 | 231 |
| Innovation(Jam) | 4.22 | 14 |
| Mood(Jam) | 3.77 | 141 |
| Theme(Jam) | 3.34 | 777 |
Maybe adding a "delete" key?
It was too hard to control. Discouraged me from exploring more combinations and building a bigger world.
As a musically oriented person this was fun to experiment with and the fact that the graphics were eye-pleasing as well is truly impressive.
A thing I might add is some encouraging of less musically inclined users to use the "right" notes in the "right" places.
I've had a lot of fun playing around, after i figured out the controlls.
How incredeble is the idea of creating a (sound)world with other people!
I know there not enough fun and all, but in my opinion, you nailed it.
Your interpretation of the theme is quite unique, and very inspirationnal.
And i could spend hour to play your game, which is made in less than 72 hours ...
Well done !
When I read you writing about harmonies, I thought that I would get some kind of feedback from the game if I hit any or if I loose any. Didn't see this in the game though.
I can also totally see making a haunted house with this framework. You would need to add some scary objects with proper sounds that can be triggered to get activated by stepping on some tile. If you give theses objects some crowd control (like fear), the players goal could be to get through the haunted house as fast as possible or so.
See a lot of potential here, don't let it be wasted please and continue working on it^^
Und ich hätte mir noch mehr verschiedene Objekte gewünscht und verschiedenere Klangtöne. Und eventuell irgendwie ein Ziel oder eine kleine Aufgabe.
Also the online mode idea is great.
Nice art style too, but a bit too dark.
This is an interesting experiment in its own right, and the interface has lots of neat tweens going on. Of course having any sort of online play is a technical achievement. The way it's one object per player makes this a social experiment kinda thing.