Klangwelt by GoodwolfStudio

[raw]
made by GoodwolfStudio for LD34 (JAM)
Watch and hear your world grow.

​Klangwelt is a musical world-building game. Each object you place creates a sound - you can choose which note it plays. This way you create harmonies in a 3D-environment and move through it.
But be careful - if you place a wrong note other fields may loose their harmonies.


The game has two modes:

- Sandbox mode: Play around and build your own worlds without restrictions
- Online mode: Players are building a world together, but everyone can only place one object.

Controls:
Move (Arrows/WASD)
Cycle through playable keys (M/N)
Rotate View/placable object (Q/E)
Open Menu/Volume Control (ESC)


All sounds were created with a software synthesizer.


This game was created by Zein Okko and Kevin Glaap - two game design students from the Cologne Game Lab. We are currently opening our first indie game company "Goodwolf Studio".

Follow us on twitter @GoodwolfStudio




UPDATE: Here's what we are currently working on for a Post-LD-Release:

- Rewrite the controls completely - instead of keyboard input, we'll use mouse and touch input
- Add more objects
- Add chord-playing-objects
- Add some mechanic for unlocking objects (progress)
- Add settings for the sandbox mode (e.g. seasons on/off, auto-generate objects on start etc.)
- Improve the calculation that locks certain notes from being played to restrict disharmonies
- Add more ways of learning how harmonies work during play (e.g. scale-visualizations, map-overlays, tutorials, maybe some learning-mode that slowly teaches you harmonies)
- Make a mobile version for tablets - pay-to-play, no in-app-payments

Ratings

Coolness 86% 2
Overall(Jam) 3.75 156
Audio(Jam) 4.07 51
Fun(Jam) 3.02 629
Graphics(Jam) 3.96 231
Innovation(Jam) 4.22 14
Mood(Jam) 3.77 141
Theme(Jam) 3.34 777

Feedback

commodoreKid
15. Dec 2015 · 12:39 UTC
Wow, that was surprising. I think the idea is really interesting but it lacks fun factor. Could be better for example if the tiles were placed by a character controlled by player. I like the samples you used and online mode. It has potential imho.
mat1er
15. Dec 2015 · 13:21 UTC
Awesome! A little hard to use, but awesome!
Maybe adding a "delete" key?
SelfTitled
15. Dec 2015 · 13:53 UTC
Love the idea of the online world building
Yamzho
15. Dec 2015 · 14:13 UTC
That's a unique experience ! I hope the concept will be developed because I want to see more of this ! Well done !
klianc09
15. Dec 2015 · 14:42 UTC
Really weird concept (in a good way) and the Online World is a nice experiment.
It was too hard to control. Discouraged me from exploring more combinations and building a bigger world.
ashdnazg
15. Dec 2015 · 14:55 UTC
This is incredible!
As a musically oriented person this was fun to experiment with and the fact that the graphics were eye-pleasing as well is truly impressive.

A thing I might add is some encouraging of less musically inclined users to use the "right" notes in the "right" places.
PlasterPhantom
15. Dec 2015 · 17:24 UTC
Feels really unique and has a very polished feel! It should've had mouse controls or something like that though, keyboard controls feel really weird for something like this. Furthermore amazing idea!
sorle
15. Dec 2015 · 19:03 UTC
Man this is awesome!
I've had a lot of fun playing around, after i figured out the controlls.
How incredeble is the idea of creating a (sound)world with other people!
vinipereira
15. Dec 2015 · 19:25 UTC
I dont understand the connection with the themes at all, but it is a pretty good game.
fafastudio
15. Dec 2015 · 20:27 UTC
I absolutely LOVED your game man !

I know there not enough fun and all, but in my opinion, you nailed it.

Your interpretation of the theme is quite unique, and very inspirationnal.

And i could spend hour to play your game, which is made in less than 72 hours ...

Well done !
tweedle
16. Dec 2015 · 05:21 UTC
Cool idea and nice graphics, the keyboard controls seemed a bit odd. Great music and mood, nice work overall!
xaedes
16. Dec 2015 · 08:40 UTC
Yea! I really like the idea to place music sources into the world. Always thought about something similar to this w.r.t. music generation. The music quality is very high. The execution of the concept looks solid. But I wasn't quite sure what to do in the game. I need a guide to, well guide me what to do next.
When I read you writing about harmonies, I thought that I would get some kind of feedback from the game if I hit any or if I loose any. Didn't see this in the game though.

I can also totally see making a haunted house with this framework. You would need to add some scary objects with proper sounds that can be triggered to get activated by stepping on some tile. If you give theses objects some crowd control (like fear), the players goal could be to get through the haunted house as fast as possible or so.

See a lot of potential here, don't let it be wasted please and continue working on it^^
Max Amaden
16. Dec 2015 · 10:41 UTC
Nice little game, made some sick beats! Keep up the good work!
banana4life
16. Dec 2015 · 10:41 UTC
Ich finde die Idee super, aber die Controls hätten besser gewählt sein können :)
Und ich hätte mir noch mehr verschiedene Objekte gewünscht und verschiedenere Klangtöne. Und eventuell irgendwie ein Ziel oder eine kleine Aufgabe.
gv1351
16. Dec 2015 · 10:58 UTC
I didn't really understand what was going on I just placed stuff randomly but it looks good
andyman404
16. Dec 2015 · 17:44 UTC
Beautiful and relaxing experience! Well done.
Esjaji
17. Dec 2015 · 13:37 UTC
Very interesting concept, and very, very pretty to look at. It's a little unintuitive to control though, and it's sort of tricky to get your bearings (and I'm not quite sure how it relates to the theme!) but I really, really like the idea, and the implementation is mostly superb. The online mode is an especially awesome feature and serves to create a very interesting experience indeed! Well done!
zebi24
17. Dec 2015 · 17:05 UTC
This is so beyond amazing! Really relaxing, it just pulls you in, I could play it all day.
Dege
17. Dec 2015 · 23:40 UTC
Art & music are stunning, interesting concept. I liked the idea of different sound mixing together, and also the fact that you listen to always different stuffs mixed differently by moving around. Too bad only a few people have placed an object into the world, or at least it looks so. I wanted to place a tree, but I didn't understand why it is without leaves... Seasons? Anyway... Not sure about the theme, I'm I missing something?
Drunkain
18. Dec 2015 · 09:18 UTC
BEST GAME EVER. TRULY <3
randomhuman
18. Dec 2015 · 16:15 UTC
I can't believe you made an online mode, that's awesome. It looks a bit discordant now though! The game is great, you can build a really nice ambient soundscape with it.
FiSilva
28. Dec 2015 · 12:22 UTC
I love this concept, very zen.
Also the online mode idea is great.
Nice art style too, but a bit too dark.
guoboism
01. Jan 2016 · 02:49 UTC
Great idea! Combine music creation with world building
Jwatt
01. Jan 2016 · 19:29 UTC
I know it's hard to make anything that revolves around music and still feels like a game (without it being a rhythm game). It's equally hard to rate, cause I was pretty impressed, but it's hard to defend quantifiably as a game.

This is an interesting experiment in its own right, and the interface has lots of neat tweens going on. Of course having any sort of online play is a technical achievement. The way it's one object per player makes this a social experiment kinda thing.
rojo
01. Jan 2016 · 23:41 UTC
Really cool concept! I didn't play online, but in sandbox mode I definitely enjoyed messing and creating my own little harmonious scene. I think my biggest piece of advice would be to rework the controls into something a bit more user friendly.
Tapehead
02. Jan 2016 · 15:09 UTC
this was interesting and also very relaxing! nice entry!
Jupiter_Hadley
28. Mar 2016 · 03:01 UTC
Super neat idea! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/MR4ln4T3mFk