Tribes of the Turtleland by ArtKurkowski
Tribes of the Turtleland is an arcade/strategy game, in which two hostile tribes are fighting for personal space on top of a giant turtle flying through space.
Take over water reservoirs and places of cult, build your mighty army and push off your enemies into the void!
https://gamejolt.com/games/tribesoftheturtleland/252064

Ratings
| Overall | 160th | 3.773⭐ | 24🧑⚖️ |
| Fun | 95th | 3.818⭐ | 24🧑⚖️ |
| Innovation | 143th | 3.667⭐ | 23🧑⚖️ |
| Theme | 19th | 4.364⭐ | 24🧑⚖️ |
| Graphics | 65th | 4.455⭐ | 24🧑⚖️ |
| Audio | 165th | 3.583⭐ | 14🧑⚖️ |
| Humor | 196th | 3.2⭐ | 22🧑⚖️ |
| Mood | 257th | 3.476⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 19🗨️ |
The art was another high point. Along with the audio, it was a wonderfully cute experience. I even like the little hoots the slimes make, even if they got a little repetitive by the end.
I appreciated the game hints, which served as a good guide on how to play without being super intrusive. There were also good indicators with the cursor as well, telling you why you can't place certain tribe members wherever you want. I played until the third "make it harder", of which it seemed the enemy tribe was multiplying super rapidly and I had trouble keeping up. Aside from this, I can't really pinpoint any other major problems I was having, except maybe that sometimes, the tribe members could end up inside the water, which caused them to shake back and forth and sort of pop around the pool. Oh yeah, and it would have been nice to also map the WASD keys as well; I found myself using these by mistake when playing instead of the arrow keys. Or maybe have them configurable for letter key combinations.
The game also had a tendency to lag when lots of tribe members were in place, but it wasn't so bad that it took me out of the playing experience. Overall, I liked what I played and would *love* to see this with a levels system and different coloured turtles, because the way you've designed the "turtle" world is so intriguing.
It's turtles all the way down!
At first I didn't knew if it was a good thing to send your fellow onturtlers straight in to the abyss, but then I became a bloody mass murdering genocidal maniac. And I loved it! :smiling_imp:
Gameplay-wise it might be more reasonable to have a static camera view to show all the turtle-land.
And I also double @robber 's idea of turn based skirmish.
##### Art
The turtle is incredible! Loved colors and was really exited by all the tiny details - hills and lakes, rocks and trees.
Tribesmen are way too cute, loved them and felt a little horrible killing them :cry:
##### Audio
Main theme is gorgeous! It adds so much epicness to the cuteness of the world and that mix creates exceptional atmosphere.
##### Overall
Add some more levels and a couple of different tribesmen types and sell this baby all the way up.
It's an A+, guys.
I agree with others that a turn-based approach would be good, it felt a bit like a 'clicker' game at times, where it was less about the strategic placing of your people and more about how fast you could click.
Graphically, it's easily one of the best looking games I've played. The overall style worked great, and the level of polish was well above LD standards. Also, did I mention how much I loved the territory control mechanics? Well I do!
Overall, I'd say this is my favorite jam entry thus far :D
https://www.youtube.com/watch?v=ekiortcX84M