Frag Saga by guoboism



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FRAG SAGA
Collect and place pieces of world!
Author ==>> @guoboism
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How to play:
WASD move, SPACE jump. TAB to switch to world view, where you can:
DRAG the map to see around DRAG pieces to make a bigger world (You can rotate the piece by RIGHT click while dragging a piece)
GOAL for each level is to reach the TARGET point. (Mark in map mode)
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Notes:
BGM is from: http://www.orangefreesounds.com/cheerful-marimba-music/
The rest is created within the period.(of 48 h, I mean)
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Downloads:
https://guoboism.itch.io/frag-saga
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Regrets and todo:
Enemies! There is nothing to shoot at right now! I just got my hands full putting everything together.
Gun! There were guns in the original plan, guns not only will kill bad guys but also as a means to travel.
Roque-like stuff. Lifes and tools to survive...
Moving / Intractable blocks
Special World Pieces Cut / Slide / Rotate existing world pieces!
| Original URL | https://ldjam.com/events/ludum-dare/38/frag-saga |
Ratings
| Overall | 63th | 3.9⭐ | 22🧑⚖️ |
| Fun | 46th | 3.9⭐ | 22🧑⚖️ |
| Innovation | 5th | 4.4⭐ | 22🧑⚖️ |
| Theme | 137th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 180th | 3.65⭐ | 22🧑⚖️ |
| Audio | 122th | 3.421⭐ | 21🧑⚖️ |
| Humor | 254th | 2.563⭐ | 18🧑⚖️ |
| Mood | 147th | 3.474⭐ | 21🧑⚖️ |
| Given | 4🗳️ | 7🗨️ |
Overall this is a great and fun Ludum Dare game.
The game itself could definitely benefit from some more polish, for instance, I got stuck in a block when I placed a room to save myself from falling. Also I would question whether you actually need mouse controls (maybe with the exception of placing rooms). The game's controls might feel tighter from keyboard-only controls when you steer the guy around the room.
I appreciate that you added music to the game, but I think it was a bit too playful for the general feeling of the game.
Overall a solid entry with a very unique idea that I could see outside of Ludum Dare if you gave it a few extra rounds of polish.
Physical mechanism is smooth and enjoyable.
And the gameplay design is rather innovative. Players can actually build and explore their small world, which fits this LD's theme. Incredible work for 48 hours.
The game in the current state is a bit too simple to deliver its potential. It wasn't able to demonstrate the puzzle mechanic, and only a little of the exploration part. And the gun... doesn't really have any purpose I think?
Overall a nice and fun game with much potential. I would love to see a more completed version of the game!
Besides the puzzle mechanic being really cool I loved the idea of the music slowing down when you pressed tab. That was ingenious! The character animations were very good but it took me a few minutes to get used to him not turning around unless the mouse was pointing in that direction. Really the only bug I encountered was while I was on the map screen I hit escape and got a menu. realizing I pressed a wrong button I clicked resume and everytime my player jumped he immediately died, infact I could press jump over and over and he would die over and over and then the spawn would happen that many times.
Other then that, this is one well done game! Congrats on finishing and submitting a game!
Plus, i'm not sure it fix to the theme, well, doesn't prevent it as a good compo game, good job!
比较遗憾的是目前的版本中主角能力有些过于丰富和强大了,玩家在操作方面拥有了太多可能性和行动力,关卡模块的策略性被大幅削弱了:扶墙二段跳使很多平台变得极易攀爬,而且我感觉过强的行动力也让我在地图模式下很难评估到底哪些平台可以真的阻拦住角色。
I was a bit confused the first time about the placement because I didn't understand the tiles that I had in the lower bottom wasn't part of the map. And also after I understood that, it would have been nice if there was a more marked difference between placed tiles and tiles you had and could place.
On the last level I tested to build a world that just went down and I wasn't allowed to go as far as I had built. So the rules for where and how the player is allowed to go needs some tweaking.
The controls could also do with some more love, but platformer controls area really hard.
If you decide to work more on it, I also think you need to consider how to add challenge. If it is just a puzzle, if it should have enemies, or if the enemy is just the world that keeps falling apart however much you try to stitch it back together (probably more fun idea).
Great work!