Apparently I'm a detective by Hayzar
Story
It's a point and click game about a guy that is apparently a detective that is investigating a murder case.
The more he clues finds the more things gets bad

Controls
You only need a mouse to play it. Right Click to move to a location. Left Click to interact with an object.
GamePlay
It's story driven and dependant on dialogue.I didn't have enough time to add decent puzzles.

Apologies
The game is not well polished, The controls are still a bit sloppy,I forgot to consider all resolutions.
| Windows | https://drive.google.com/open?id=1-AR2Eq5r6ZBKm39TY98YMGuULq16LaPR |
| Original URL | https://ldjam.com/events/ludum-dare/40/apparently-im-a-detective |
Ratings
| Overall | 737th | 3.266⭐ | 49🧑⚖️ |
| Fun | 888th | 2.9⭐ | 47🧑⚖️ |
| Innovation | 825th | 2.878⭐ | 47🧑⚖️ |
| Theme | 965th | 2.848⭐ | 48🧑⚖️ |
| Graphics | 254th | 4.041⭐ | 51🧑⚖️ |
| Audio | 249th | 3.567⭐ | 47🧑⚖️ |
| Humor | 534th | 3.012⭐ | 45🧑⚖️ |
| Mood | 304th | 3.606⭐ | 49🧑⚖️ |
| Given | 52🗳️ | 31🗨️ |

Note though, the game does not at all work under certain resolutions (see 1680x1050 windowed).
I liked the simple system that shows you there's a near clue, but sometimes I couldn't click the object. And I have to say I solved the mystery instantly when they said the murderer was drunk, but it was still fun to play and the music matched the atmosphere.
Very nice work.=]
Played again, same thing, got the shirt twice, and the picture. I'm not very observant, but if I was supposed to find something else and I found it easier to cheat, there's a problem.
Besides the bug, the music was nice, pixel art was good, walk animation was problematic though. I like the idea of the story, but I knew right away the ending.
With a little work, it could be great.
The music was great and the pixel art was on point. Did I mention how nice the pixel art was?
@cymansap and I apologize for the sloppy gameplay, the art took me so much time that I couldn't work on the story neither the code well, I wasn't available the whole time too :/ I appreciate the feedback and from now on I know what I'm about to face in my future game jams.
Controls wise, I feel I sometimes had to be a bit too close to items to be able to click them (obscuring them a bit).
I was able to pick up the green shirt twice, which might be a bug? Perhaps at the end you could do a twist in the story. (your dead wife did it?)
All in all, lots of potential!
But if you choose to continue this game, let me know! i'll love to play more of it.
Please do check out my game too: https://ldjam.com/events/ludum-dare/40/riskreward
As the others already mentioned, controls and click-areas need some work and the plot could be longer/better, but those are basically complains for a full game - for the LD version you did some fantastic work here!
Ideas for improvement:
- Left mouse click make the detective walk to the location, but only when the mouse is not over a object that the player can interact with.
- When the mouse is over a interoperable object, chance the mouse cursor, so the player can see what they can interact with.
- Left mouse click on interoperable object, do the interaction. Right mouse click chance what you can do with the object, for example look at the object, take it or something else.
- When you collected a clue, make the detective tell what it is.
The story is too predictable I think and I had a few issues to take the clues..
I had to click ten times per object to get the clue..
A little more sounds could have been great :)
Graphics are wonderful, good job sir !
I walked through the first door. Then found a picture, and couldn't get any further. I looked for the next object for quite some time without success, and then I got bored.
It's a very ambitious game in such short time, so I understand if it isn't finished.
Great contribution non the less!
So basically, the music, art, and such were really solid, but the game play was very lacking.
The pixel art looks very nice and is generally easy to read. The music is great and help sets the tone of the game very well. The controls are pretty dodgy, though: You need to be very close to interact with something but you can't click on things if the character is in the way which leads to some frustration.
- The controls were a bit unreliable. It was relly difficult click on some of the clues for somereason.
- The art is good, well done.
- The audio creates a nice mood for the game.
- The story was really predictable, but otherwise it was a fun experience. :D
- @jk5000 had some really good improvement suggestions. You should totally do a post LD version with improved controls.
The graphics worked well, the walking animation could have been better but I didn't really notice it that much. The music and sound was very good and without it, the game would have felt very empty.
I'd really like to see a extended version of this game, this is a start of something that could be expanded in many ways and include plot twists and such. Great job!
I had fun finding out the ending and playing this point and click (chat helped me I was abit slow!!!)
One thing that had me abit lost was finding out what to interact with - It would be useful to have a hover over text description of the items (I saw the exclamation above the head but even then there are alot of items near me :sob:
For the post-jam version I think the story needs to be fleshed out a tad bit more - The twist was excellent but predictable as many other commenters have said, maybe a chapter format with the 3 clues in each one - Great work on having 3 slots it made me think "there's only one more thing left"
It was a great game! Loved the mood you set it made for an amazing experience :yum:
You should improve the gameplay - its very weired that you switched the mouse buttons for walking / picking ;)
Keep on.
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME
As you mentioned, the gameplay suffered a bit from the lack of content. That being said, the interactions with the world, and the descriptions of the various objects worked well. This would be a solid basis for further development.
UI-wise, the game could be improved a bit with some further quality of life features. For instance, being able to examine the collected clues, and highlighting (or changing the cursor) when moving over interaction hotspots in the world. The exclamation mark highlighting important objects worked ok, but you often had to reposition yourself in order to actually click on the items in question.
This was an interesting story, with impressive graphics and mood!
>A strange mystery:
>Who killed all the innocents?
>I must find the truth!