CREEP by AkirAssasin

[raw]
made by AkirAssasin for LD 39 (COMPO)

https://www.youtube.com/watch?v=JAEjmbAhuGQ&feature=youtu.be

CREEP

(itch.io) Seize the Shard of Yendor, and gain limitless power...

You are the Creep. Like the undead, the only way to survive is to collect power from other beings. Braving a dangerous journey, you seek out the Shard of Yendor to purge your soul of this curse.

GAMEPLAY

There are three lanes forming the journey of the game. Lanes are split to two - the discoveries area and the future area. You can remove things that are in the discoveries area, triggering buffs and debuffs. As you clear the discoveries area, things from the future area replace the empty space.

The left side of the lanes is the description pane, where item descriptions appear. The right side displays your power left and your attack strength.

The game consists of 6 areas - the Sewers, the Entrance, the Bestiary, the Crypt, the Castle and the King's Lair. Get pass the King and steal the Shard of Yendor for yourself!

TOOLS USED

SOURCE

The source​ can be found at the bottom of the game page.

Ratings

Overall 487th 3.033⭐ 32🧑‍⚖️
Fun 533th 2.733⭐ 32🧑‍⚖️
Innovation 83th 3.767⭐ 32🧑‍⚖️
Theme 607th 2.69⭐ 31🧑‍⚖️
Graphics 388th 3.067⭐ 32🧑‍⚖️
Humor 399th 2.043⭐ 25🧑‍⚖️
Mood 357th 2.885⭐ 28🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

Mr. Heating
30. Jul 2017 · 19:58 UTC
Another cool game, the goal kinda reminds me of Shattered Pixel Dungeon where you have to defeat a god in order to Take the Amulett of Yendor. (Not 100% sure about the game though). It's an interesting idea that one can see what's gonna happen in the future.
TomDev
31. Jul 2017 · 11:38 UTC
I can see this game as a card game, stand out from the crowd, imo it is good
BelowParallel_Ian
31. Jul 2017 · 11:52 UTC
This is really good. I'm not really sure why I lost when I did though. Seemed like I lost due to not having enough attack, although the only instruction I read said you lose when you run out of power. I also didn't understand why I can't attack something on the first turn it comes into the play lane.
automatonvx
31. Jul 2017 · 12:09 UTC
Interesting game, took me a little while to figure out what was going on and what the power and attack on the right meant, maybe some labels would help for those not familiar with this style of game. With a little bit of UI tweaking to make it easier to understand for new users I think it has a lot of potential. Fun. The minimal pixel aesthetic is cool too.
oxrock
31. Jul 2017 · 13:55 UTC
Some sort of noob walk through would be great, but I think that's a pretty common thing to say. I being a mere noob was rather confused for quite some time as to how it was working and largely clicking at random.
justinooncx
31. Jul 2017 · 14:52 UTC
Huh... It took me quite some time to figure out what the heck I was doing, but eventually I got the hang of it! I think. Maybe. Once I got used to it, though, I found it to be pretty goshdarned interesting! Ended up having two rows hogging a sword each with 0 discovery, and the third row having full discovery so I could see all threats in the future. Learnt that was a bad thing though when they were sitting in my 'inventory' and debuffing me... If there's a way to properly explain the mechanics to a new player, I'm not sure what it is, but I hope you find it~
dracominer
31. Jul 2017 · 19:33 UTC
The game was a bit odd for me. I found it difficult to understand what I was doing and why I shoudl be doing it. If you coudl establish earlier on what actions that player needs to take and then set up why they should make them, the game would be much better and easier for people to try out. Personally, I didn't like the game but it was definitely good. It has plenty of potential.
Jupiter_Hadley
31. Jul 2017 · 22:25 UTC
Nice graphics! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=x4BqGc9csNo
graebor
01. Aug 2017 · 03:17 UTC
I like this concept and the way the gameplay's really distilled down to a simple form, it was just hard to grasp what was going on at first. With some visual polish/sound/feedback I think this could be quite cool :)
🎤 AkirAssasin
01. Aug 2017 · 10:06 UTC
@mr-heating @tomdev @automatonvx @jupiter-hadley @graebor

Thank you very much :)

@belowparallel-ian

There are two ways to lose - one is running out of power, and the other is not being able to make any move. Your base attack is 0, and some things require a certain minimum attack. The red X indicates that you are not strong enough to defeat it, and hence unable to act on it.

@oxrock @justinooncx @dracominer

Yes, the tutorial/teaching could do with a lot of improvements - I'm thinking a tutorial level with everything preset, and dialog teaching how to play. Some UI improvements, such as bringing description towards the item itself, could also help :)
ToonTeamJ
01. Aug 2017 · 17:21 UTC
Interesting, though it does take some time to learn. This is kind of like a fun twist of a card game.
SkullPixel
01. Aug 2017 · 17:31 UTC
This is quite genius. It would fare very well as a mobile game. You should continue the game past LD and maybe even monetize it. Fantastic entry.
lycaon
01. Aug 2017 · 21:10 UTC
This game is neat! I'm not entire sure if it works, or maybe I just don't understand it, but I've definitely never seen anything like it. Keep it up!
🎤 AkirAssasin
02. Aug 2017 · 11:34 UTC
@toonteamj @skullpixel @lycaon

Thanks! I'm thinking of making the game more accessible, fix problems and release it as a mobile game :)
GanbareGamesKyle
02. Aug 2017 · 23:23 UTC
Not intuitive.
grandtheftmarmot
03. Aug 2017 · 18:10 UTC
Fun game! I love the idea behind the game. I think I figured out how to play it, but a tutorial level might be helpful if you're looking for something that's quick to pick up and play. You should totally make this a little mobile game.
ExciteMike
05. Aug 2017 · 00:28 UTC
I found it very confusing. I think I might need more explanation if I was going to play this one.
SimplePotential
05. Aug 2017 · 23:48 UTC
It was very odd and not user friendly but after a while I sort of figured out what I was doing I think. I like the idea but I think it needs some work. Looks like it might make an interesting mobile game
Drums
07. Aug 2017 · 18:22 UTC
Was a little confused and weird at first, but I think I eventually got the hang of it, haha! Very polished, you have a knack for this!
thaaks
07. Aug 2017 · 19:15 UTC
I think the game idea itself is a nice one but honestly I didn't understand how to play. But I love how the game is presented and with some better introduction this could become a cool game!
Your minimal low res graphics style is nice - keep it! Some sound would have been nice.
Overall an interesting game which I would love to play again with better instructions! Well done!
Mike Cullingham
08. Aug 2017 · 04:11 UTC
Interesting game. Took several turns to understand the basics. My critique would be there's too much back and forth reading to check the items... having sub-icons on the discoveries themselves might make it play faster. Definitely an above average LD game... nice job.
mintarcade
08. Aug 2017 · 14:58 UTC
Love the graphics. Interesting mechanics. Kinda confusing at first, but then it's great fun. Nicely done.
Schu
10. Aug 2017 · 14:43 UTC
Honestly I was pretty confused for awhile and I'm still not quite sure I understand everything that's happening, particularly how I die. I love the simple graphics tho and the concept is neat!
Ellian
13. Aug 2017 · 11:58 UTC
Damn, that's quite an original idea you have there!
Really like the concept, but some of the feedbacks are a bit too confusing - like it's not obvious at first glance what some objects are gonna do.
But the idea is really cool!
elysiagriffin
14. Aug 2017 · 06:17 UTC
https://www.twitch.tv/videos/165203584?t=08h40m24s

Here’s my live playthrough of Creep on https://www.twitch.tv/elysiagriffin :)