Against The Void by spaceemotion

[raw]
made by spaceemotion for LD 38 (COMPO)

logo.png

Against The Void is a mix between Tower Defense and Shoot 'em Up in an endless void. Defeat your base against alien spaceships and collect coins along the way!

  • wasd/arrows to move
  • space to shoot
  • left mouse button to build
  • right mouse button to inspect buildings (and to recycle!)

The number of waves is currently limited, but is set to "endless" mode - didn't have enough time.

Enjoy!

This game was created as a solo project within the span of the sunday. The playable version here includes fixes for bugs collected over the week (pink screen, one-hit kill of the spaceships, platform-money bug, wave counter does not reset).

Download: - Windows - Mac - Linux - WebGL (No shadows, worse performance than standalone)

Source: Github

> click here for a Gameplay Gfycat <

screenshot2.png

Ratings

Given 2🗳️ 3🗨️

Feedback

Itzhak W
28. Apr 2017 · 20:43 UTC
Great work!
aStrkl
29. Apr 2017 · 01:39 UTC
Its a great game, the life of the core is just way too low !!
I would play it more if we had more life

Also the character move really fast, and the fact that we can fall doesnt seem to add anything...

loved it


edit : actually I went to wave 17, and I am basically invicible :D
https://snag.gy/GqlJ7F.jpg (played for 30 min it was good fun)
🎤 spaceemotion
30. Apr 2017 · 20:45 UTC
@itzhak-w Thanks a lot! Great work with your game as well :)

@astrkl: Thank you! The game is actually supposed to be quite hard. Once you get the hang of it you will know what to do quite quickly though (which is to build a mass of turrets i guess). Since it's such a fast-paced game I didn't want to ruin the experience by killing the player whenever they fall down, and instead put them right back into the action. You can actually use this as a move to quickly get back to your base when you're far out and see that your base gets damaged.

Great job making it to wave 17 as well, sadly I only coded in 5 waves in an infinite loop (even though they multiply) and didn't have the time to balance the gameplay itself.

Cheers!
Neato
01. May 2017 · 11:39 UTC
The two genres fit really nicely together and you totally nailed the mood of the game with audio & UI, personally I would remove the knockback of the first weapon, because turrets produce the same shots with much weaker knockback. Also the enemies don't scale well enough into lategame.
Rahtainka
01. May 2017 · 16:33 UTC
For a compo entry it's a really balanced and nice game. It would be nice to have something to heal my tower. I had a lot of fun!
pschichtel
01. May 2017 · 16:46 UTC
The browser game good laggy quite fast, but the downloaded version works well.
Pretty nice game (I love interactive tower-defense like games).
Once you reach a certain amount of turrets, there is not a whole lot that can happen, but it's easy to improve this post-LD
TheClintHennesy
01. May 2017 · 19:15 UTC
Alright. I played this Game.

I enjoyed it. A lot. I love it so much. I do feel navigation felt a bit "light"- and It did feel really difficult to move around- but here's what I like so much about it.

1) The use of space as an area as a mechanic.
2) The use of space and coins together- putting a high risk and reward with the closer the ships are= the more coins you get= but the riskier it can go through.
3) Buildings Turrets=needs more space=takes room.

Now. Maybe I'm just biased cuz I love defense games. :D And 2 of my past game jam games have been Defense games (lol)- But overall- Using space as a mechanic the way it was here was pure genius- and i haven't seen it done in other games before.

Definitely giving this a hefty bunch of points. :D
TheClintHennesy
01. May 2017 · 19:16 UTC
Oh=- DId you do the art as well?? If you did- Damn. That makes you a powerhouse of Code and Art! :o
🎤 spaceemotion
01. May 2017 · 20:52 UTC
@Rahtainka Thanks! As stated in your stream, for a later version I'll probably include an item that can heal in one of the crates dropped by bosses or something.

@schichtel Thank you for playing as well! Don't know why the browser version gets laggy, but it's probably because I didn't do any performance optimizations (no pooling whatsoever). Initially the PostFX and text shaders also produced some weird pink screen/quad issues, the download version even includes shadows. The endgame is kind of lame as I didn't have the time to balance the gameplay, add more enemies etc. This is something I'll definitely work on when continuing this project!

@TheClintHennesy Thanks for taking your time :) You got it exactly as I intended it to be - you have to keep your enemies close to expand. Which is why the vacuum exists and is quite hard to get initially. Since this is a compo entry I had to do everything by hand, so all code, art and audio has been done by me (sfx and "music" done in BFXR + Ableton Live). For the technical side of things I went with a vertex color shader as I didn't have the time to UV unwrap and paint everything. Definitely a trick I can recommend for everyone doing 3D game jam games!
TheClintHennesy
02. May 2017 · 04:47 UTC
@spaceemotion
Wow. Haha. I'm very impressed then! :D
Such a fun concept to mess around. I'm very jelly. xD

Congrats on this game. :) :D
ToonTeamJ
08. May 2017 · 00:51 UTC
Good game. The balanced build, graphics, and audio are very impressive for a Compo.
🎤 spaceemotion
11. May 2017 · 20:34 UTC
@toonteamj Thanks a lot! :)