Boxed by David Stein

[raw]
made by David Stein for LD 38 (JAM)

You are a universe in a box, trying to make it through block holes to larger worlds, but avoiding the entropy that threatens to be your death.

Available for PC, Mac, and WebGL:

zipped binaries: https://github.com/Interrorbang/LD38

Boxed_menu.PNG

Boxed_game.PNG

Ratings

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Feedback

AwesomeAlliterationAlliance
01. May 2017 · 17:22 UTC
I am not able to play the game. The zip folders are empty. :(
Ace17
03. May 2017 · 20:33 UTC
Fun and short. Too short, maybe? At least there's an ending! :-)
drtizzle
18. May 2017 · 19:05 UTC
Well done! A bit on the short side, but you are forgiven ;)

It was fun, especially in the last 2 levels, to find out the patterns of the entropies. The controls felt a bit too heavy for my taste, I suspect it had to do with the Rigidbody settings. Pro-tip: if you want to let your character with a rigidbody attached feel more responsive, don't use rigidbody.AddForce(), but modify the velocity directly by using rigidBody.velocity = Vector2(horizontalInput, verticalInput)
;)

good job!