Boxed by David Stein
You are a universe in a box, trying to make it through block holes to larger worlds, but avoiding the entropy that threatens to be your death.
Available for PC, Mac, and WebGL:
zipped binaries: https://github.com/Interrorbang/LD38


| Original URL | https://ldjam.com/events/ludum-dare/38/boxed |
Ratings
| Given | 0🗳️ | 0🗨️ |
It was fun, especially in the last 2 levels, to find out the patterns of the entropies. The controls felt a bit too heavy for my taste, I suspect it had to do with the Rigidbody settings. Pro-tip: if you want to let your character with a rigidbody attached feel more responsive, don't use rigidbody.AddForce(), but modify the velocity directly by using rigidBody.velocity = Vector2(horizontalInput, verticalInput)
;)
good job!