Mineral Hunt by ping78

Minerals. hmm. Well you require more.
Sadly you're not the only one who requires minerals, so the more you gonna have the ~~faster you will die~~ more fun you gonna have.
Which is why you have weapons. Doesn't come with ammo so you wanna find some, or not, but how are you gonna get the minerals if you don't have any bullets? So finding bullets is highly recommended.
Hmm, what else. oh. Not dying helps to find more minerals, so don't.
~~Github~~ Gitgud, don't die and most importantly hunt some minerals.
Controls
WASD or Arrow keys to jump.
Space to talk.
E or F to walk.
Left Mouse Button or Left Trackpad Button or Tap on a Trackpad or Tap on a touch screen or Tap with pen on a graphics tablet to shoot.
MouseWheel or 1 2 3 - definitely not to switch weapons. Everything but that.
F1 or F7 Main menu (Apparently on chrome F1 is the "help" screen. Who uses it? Hopefully F7 isn't bound to something)%2LS
| HTML5 (web) | https://ping78.itch.io/mineral-hunt |
| Original URL | https://ldjam.com/events/ludum-dare/40/mineral-hunt |
Ratings
| Overall | 446th | 3.167⭐ | 23🧑⚖️ |
| Fun | 279th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 605th | 2.45⭐ | 22🧑⚖️ |
| Theme | 636th | 2.5⭐ | 22🧑⚖️ |
| Graphics | 296th | 3.409⭐ | 24🧑⚖️ |
| Audio | 338th | 2.9⭐ | 22🧑⚖️ |
| Humor | 512th | 1.972⭐ | 20🧑⚖️ |
| Mood | 494th | 2.725⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 3🗨️ |
Presentation and feel was very nice. Controls were fluid, sound effects and graphics were very juicy. Everything felt overall very satisfying, except that maybe hitboxes were a bit small at times and enemies were a bit spongy. The game world after the tutorial is super expansive! If there was some sort of faster locomotion like a vehicle I would be much more enticed to explore it all. Nonetheless, impressive just how much content is here.
had an odd issue that when switching weapons, my character would end up facing up.
Although the game looks the same every time I restart, I noticed that the level changes with every gem. I wonder if it is hand-designed up to a certain number of gem or if it is procedurally generated with a fixed seed.
I think the game is very fun. The robot designs and animation looks cool and I like the minimalist brutalist design of the scene. Some more polish in the visuals and audio department would be great and would enhance the mood. I also think that making the enemies notice if their friends are killed would make them feel more interactive but will make the game too hard. Overall, great game.
suggestions:
- targets too small to hit
- rpg damage radius too small
- enemies should be fear of bullets so I can make a fire suppression.
- game mechanics should be tweaked, as the above said, I found the most effective way is to rush to the next crystal and ignore the enemies. You should tweak the game rule to make to player behave as your designed.
- No clear game goal. The light beam of each crystal is great, but I don't know why I should collect the crystals, what benefit I can get and when I can win.
Maybe make it a survival game?
I tried a mix of sniping and run-n-gun, although in the end those buzzing flying guys with the guns got me. Dang they were hard to shoot down in the heat of the moment! I was definitely worried if I got a few on my tail.
The creepy light background soundscape was nice, and the buzz of the fliers blended well to announce their arrival and help me orient.
If I could add one thing it would be to have a little more feedback about when I was hit and when I scored hits on enemies.
Beam was a good navigation tool, critical in such an open space.
Nice entry! I didn't really feel rock-n-roll powerful, almost more a feeling from a horror game where I'm on the run rather than a rocket-fest.