Suburb Jogging Simulator by timon

[raw]
made by timon for LD 40 (COMPO)

You start out as a lone jogger who has some trouble jumping over pits. (why are there pits everywhere anyway?!). When other suburbians see you shedding those pounds, they naturally don't want do any worse, but they all rely on you to avoid those pits.

Use A, S, D and F respectively to help each character jump. Y/X/B/A if you're using an xbox controller, but I'd recommend using the keyboard.

If the window doesn't fit your screen well, you can resize it with the up/down arrow keys. Some graphical glitches might occur if you resize the window, so probably only do it if needed.

Have fun and thanks for playing!

LD_splash.png

Ratings

Given 8🗳️ 6🗨️

Feedback

SirPumpy
04. Dec 2017 · 04:04 UTC
Bullseye regarding the theme, I really lost sight of whom to save! Great concept and had a lot of fun!
mrthee
05. Dec 2017 · 02:08 UTC
This suburb has alot of giant potholes.
Hight score: 7750. Cool innovative take on the theme! My cheesy strat for this was to make all 4 of the jump every time i saw a potential hole in the ground :P
eerongal
05. Dec 2017 · 02:40 UTC
Fun game. It gets hard a LOT quicker than i would have expected. Paying attention to 4 full tracks is tough.
soyrandom
05. Dec 2017 · 02:44 UTC
Nice game. My High score was 2208
srakowski
05. Dec 2017 · 02:46 UTC
Great job on the theme. I can't believe how difficult it is to keep all 4 of them going. Well done!
Remco
05. Dec 2017 · 16:01 UTC
Hi, I'm sorry I can't play (and therefore rate) this, I _think_ because I'm on my old Windows 7 box.

It gave me the following error on start-up:

![suburban_error.png](///raw/9b/z/d8a7.png)

_(Errr... Just noticed it's in Dutch, but it basically says 'The program can't be executed because XINPUT1_4.DLL is missing from your computer')_ I tried to fix it, but even when I now that I got the DLL it just shows another error (so there's probably a reason 'they' only start supporting 'XInput 1.4' from Win 8 onward...) :worried:
🎤 timon
05. Dec 2017 · 19:15 UTC
Thank you for the report @remco

I've added a Compatibility version to the itch.io page if you'd like to give it another go. :)
Remco
05. Dec 2017 · 21:00 UTC
Thanks @timon, I can confirm that it works now!

Anyway. Solid entry! I found the best strategies where to either keep one alive, or to just mash all four buttons each time a hole appeared for _anyone_.

I like how you have different speeds for each runner, and also that you have to pick them up.

Maybe related to my aging computer again, but I did notice a couple of artifacts, sometimes a line of pixels in a ground-sprite would be displaced, like in the screenshot. I suspect its either the first or last line of each block, since sometimes it would create a repeating pattern.

![jumpn.png](///raw/9b/z/daff.png)