Yuri The Greedy Spaceman by PUARSLIBURF

Yuri is a spaceman of the greedy variety. He likes to spend his time travelling the galaxy looking for loot, however, Yuri isn't very strong and therefore becomes rather hard to control if he's carrying too much stuff.

This is a rather straight-forward 2.5D platformer where you grab all the coins in a level to win.

| Windows | https://puarsliburf.itch.io/yuri-the-greedy-spaceman |
| Original URL | https://ldjam.com/events/ludum-dare/40/yuri-the-greedy-spaceman |
Ratings
| Overall | 266th | 3.5⭐ | 26🧑⚖️ |
| Fun | 223th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 363th | 3.104⭐ | 26🧑⚖️ |
| Theme | 443th | 3.196⭐ | 25🧑⚖️ |
| Graphics | 170th | 3.75⭐ | 26🧑⚖️ |
| Audio | 51th | 3.833⭐ | 23🧑⚖️ |
| Mood | 105th | 3.609⭐ | 25🧑⚖️ |
| Given | 6🗳️ | 9🗨️ |
I especially enjoyed the music, which gives the game a lot of character (the whistles you used are absolutely great and adds a lot of soviet cliche).
A game as unforgivingly hard as yours needs tighter controls though, especially since the player starts over from scratch when they fall. For my tastes the character slides too much at low speeds, which makes the game a bit frustrating to play. I finished the first level and didn't really feel much of a difference between carrying no coins and carrying all the coins. Some additional tuning may help.
If this was communicated clearer (very tight controls in the beginning, looser controls towards the end), the player might feel more motivation to plan out a path. I think https://ldjam.com/events/ludum-dare/40/you-are-the-coin-master is a good inspiration for motivating the player to plan a route, although he used a completely different approach.
On the other hand I appreciate the elements you did implement to make it play well. The shadow under the player helps a lot with aiming and the jump distance is quite right so that making longer jumps feels less of a risk. The fact that you gave the player about 1 pixel on top of the visual platforms (at least that's what I thought) helps as well.
Overall I thought it was a charming experience and I felt motivated enough to finish the first level even though it was hard.
Like this weird control even I didn't have the sensation that i became harder with coin (it was hard at start)...
Restart at the beginning is really demotivating...
Overall with a cute little game, with a great look and feel, which can be even more improved if you manage to adjust its difficulty. Good job :)