LD41 - Let's a go! by Shoj92

[raw]
made by Shoj92 for LD 41 (COMPO)

Disclaimer: This is my first LD submission and I am using it as an opportunity to learn Unity rather then focusing on the theme! Any constructive criticism is appreciated!

  • Tools: Unity, WolframTones & BFXR
  • References: Brackeys & Unity Docs

Screen Shot 2018-04-21 at 17.13.24.png

Ratings

Overall 660th 2.652⭐ 25🧑‍⚖️
Fun 434th 3.13⭐ 25🧑‍⚖️
Innovation 706th 2⭐ 25🧑‍⚖️
Theme 707th 1.65⭐ 22🧑‍⚖️
Graphics 608th 2.543⭐ 25🧑‍⚖️
Audio 459th 2.432⭐ 24🧑‍⚖️
Humor 565th 1.556⭐ 20🧑‍⚖️
Mood 618th 2.262⭐ 23🧑‍⚖️
Given 19🗳️ 19🗨️

Feedback

James Leib
23. Apr 2018 · 11:20 UTC
Nice beginner game. Learning Unity is definitely worth it :)
ShiMapleLeaf
23. Apr 2018 · 12:54 UTC
Not bad for a beginner game, here's some feedback

Why does the color of the ground eventually change to the same color as the background? If intentional, that's a really weird design choice. The game feels really empty, as the player you don't do a whole lot and the levels are over in a flash.
The music sounds funky, but it is too short. Try to make a longer track with variation next time.
And what are your themes/genres?

Also, the game kept crashing on me, something with the position of the AudioListener.
🎤 Shoj92
23. Apr 2018 · 13:02 UTC
@ShiMapleLeaf The first version had a consistent floor, but I 'accidentally' coded a disappearing floor and thought it added some gameplay variety/difficultly so I kept it around. The AudioListener gets dynamically added from an AudioManager so thanks for the heads up! I'll do some more thorough testing next time around.

Appreciate the advice!
Duck_Games
23. Apr 2018 · 13:10 UTC
This game was fun enough and I enjoyed it. But there was a couple of things you could improve. Firstly the platform that you play on is the same color as the background, and I found it hard to see the difference between the platform and the ground. Also, the game is hard to win because of the sensitive controls. But the game was challenging and I liked the simplistic art style. Overall, a good first submission.
Bryan Coen
23. Apr 2018 · 13:13 UTC
Good job on implementing something and building it out! I agree with the above posters about the floor disappearing and that the cube slides fast. So not being able to see the floor makes continuing hard. This was my first LD as well, glad to see other new people giving it a go!
Persijn
23. Apr 2018 · 13:16 UTC
Simple fun little game.
The music fits the game, the poppy light music with the dodging of the game.
3 levels is a bit short. I really need to see the edges of the playing field. Maybe you could iterate over multiple colours? Rainbow floor?
I like the simple minimal menu :v:
:fox:
Goutye
23. Apr 2018 · 14:06 UTC
Hope you learn a lot from your game! :smiley:
I had more trouble beating the first level than the second one!
Maybe some easier levels at first would be welcomed! Good work!
Derek Volker
23. Apr 2018 · 16:19 UTC
Runs really smooth, congrats.
ragnta
23. Apr 2018 · 18:20 UTC
if you put some object for clicking, it should be a clicker + platform game. :) It's a nice basic game. Great job!
leorid
23. Apr 2018 · 22:25 UTC
Cool short game, as mentioned the music is quite short, but I like games with an end and for a jam game this is perfectly fast and easy to play.
Dumivid
24. Apr 2018 · 12:17 UTC
Fun little game dude. Personaly, I think the control are a little **too icy**. Cube slide too much. Overall, nice work. Congratz with your first submission.
🎤 Shoj92
25. Apr 2018 · 11:20 UTC
@Bryan Coen Thanks! I found it added some fun difficulty. But, @Persijn I really like your idea of highlighting the edges with different colours! @Goutye @Derek Volker @ragnta @leorid @Dumivid Thanks for your support! This makes me really want to do some monthly Jams and learn more for the next LD ^^
MZA
25. Apr 2018 · 19:22 UTC
From your description, I'm assuming that this is one of your first games that you ever made. The concept is simple and understandable, color scheme works well, runs very smoothly on a web browser (well optimized).

Controls are slippery but personally, i dont think that it is a bad thing. If anything, it makes it more challenging to complete the level. Got upto level three but was trying to finish it for 15 mins. The fact that the floor dissapears is the only thing i dont like.

Overalll, congrats not only on submitting your game but submitting a well designed game :D.
WilloXs
25. Apr 2018 · 19:28 UTC
It's nice to see someone else does his first steps learning unity. I did the same project two month ago with the help of brackeys to get a feel for the software. Eventually i came back to gamemaker this ld but i plan to use unity next time.
But wish your levels would be a little bit longer xD
spthiel
26. Apr 2018 · 12:38 UTC
Well done! :)