LD41 - Let's a go! by Shoj92
Disclaimer: This is my first LD submission and I am using it as an opportunity to learn Unity rather then focusing on the theme! Any constructive criticism is appreciated!
- Tools: Unity, WolframTones & BFXR
- References: Brackeys & Unity Docs

| HTML5 (web) | https://shoj.itch.io/ld41 |
| Source code | https://github.com/yamashoj/LD41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-lets-a-go |
Ratings
| Overall | 660th | 2.652⭐ | 25🧑⚖️ |
| Fun | 434th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 706th | 2⭐ | 25🧑⚖️ |
| Theme | 707th | 1.65⭐ | 22🧑⚖️ |
| Graphics | 608th | 2.543⭐ | 25🧑⚖️ |
| Audio | 459th | 2.432⭐ | 24🧑⚖️ |
| Humor | 565th | 1.556⭐ | 20🧑⚖️ |
| Mood | 618th | 2.262⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
Why does the color of the ground eventually change to the same color as the background? If intentional, that's a really weird design choice. The game feels really empty, as the player you don't do a whole lot and the levels are over in a flash.
The music sounds funky, but it is too short. Try to make a longer track with variation next time.
And what are your themes/genres?
Also, the game kept crashing on me, something with the position of the AudioListener.
Appreciate the advice!
The music fits the game, the poppy light music with the dodging of the game.
3 levels is a bit short. I really need to see the edges of the playing field. Maybe you could iterate over multiple colours? Rainbow floor?
I like the simple minimal menu :v:
:fox:
I had more trouble beating the first level than the second one!
Maybe some easier levels at first would be welcomed! Good work!
Controls are slippery but personally, i dont think that it is a bad thing. If anything, it makes it more challenging to complete the level. Got upto level three but was trying to finish it for 15 mins. The fact that the floor dissapears is the only thing i dont like.
Overalll, congrats not only on submitting your game but submitting a well designed game :D.
But wish your levels would be a little bit longer xD