Back to Base by IndieManiaC
Game made using Godot Engine, Aseprite and some soundFX from the web SOME POST JAM NOTES (mainly addressing the comments): - we didnt quite get the size of everything so we ended up just letting everything be small since if it was big you wouldnt see the circles around you. Theres probably a "cleverer" way of doing it. - Its a bit empty cause the I, the programmer, started coding the less important aspects of the game instead of adding some enemies/obstacles like the original idea was. There are still some textures unused cause there was no time to implement them. - The game doesnt end, theres a score on the end when you run out of fuel or HP. It gets harder over time though (more damage from being outside the circles, more asteroids to dodge, i think there was something else too... :thinking:)
KNOWN BUGS: - shooting has no cooldown, this can be fixed if you dont smash your mouse 😇 - map isnt generated properly so theres circles everywhere instead of forming paths and deadends
In the search for interplanetary transport, humanity found a way to travel long distances faster than light using wormholes. On the inauguration of the first wormhole leading to a better life, the forces caused by the wormhole went out of control and separated space into very small circles, separated by purple matter. Given the size of those circles they shrink when activity is high. You are on a quest to find out if theres still any big pieces of space left for humanity to ruin again using your improved wormhole creator.
Navigate your spaceship through the shrinking circles to find your way to base. You will take damage to your ship if you go outside the circles and moving uses fuel. Shoot with left click to create a tunnel which will keep you safe from taking damage.Get to the base to refuel and repair.
Controls:
Mouse cursor determines direction,
W is forward,
S is brake,
Left click to shoot tunnel beam,
Hold right click to zoom out

Ratings
| Overall | 1075th | 2.891⭐ | 25🧑⚖️ |
| Fun | 1113th | 2.63⭐ | 25🧑⚖️ |
| Innovation | 424th | 3.348⭐ | 25🧑⚖️ |
| Theme | 535th | 3.565⭐ | 25🧑⚖️ |
| Graphics | 801th | 3.109⭐ | 25🧑⚖️ |
| Mood | 1033th | 2.45⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 3🗨️ |
Wait... hold on... I'm trying to write a review and the corners of my screen keep closing in on me. What the heck brain. This musta got annoying to develop after a while lol
I like how it's coming along! It feels kinda easy and not very exciting atm, but this has a lot of possibilities of ways to make it more interesting (eg. enemies, powerups, etc). I hope you're able to put more into this once you take a break for a few days to get some sleep!
Can you please please please also make it so I can click and hold the mouse button? My finger is tired now lol
I found it really hard to use the bridges because the controls are so floaty I kept drifting off it.
Overall it was very interesting, Great work!