Fire and Stone by mango-malarkey

[raw]
made by mango-malarkey for LD 41 (COMPO)

Fire and Stone

Capture3.PNG

Turnbased strategy meets RPG adventure. Maybe not the most incompatible, but that just shows in how fun the game is to play!

You take on the roll as wizard who wields the power of fire. Reach the portal at the end of the level to complete the game. In your way are all kinds of monsters - use your fire magic to defeat them!

Explore the world around you to find keys and unlock new spells!

Capture4.PNG

Controls:

Arrowkeys - Move

Space - Cast spell

1-3 - Switch between active spells

Escape - Quit game

I recommend fullscreen mode!

Ratings

Overall 161th 3.69⭐ 23🧑‍⚖️
Fun 122th 3.714⭐ 23🧑‍⚖️
Innovation 608th 2.762⭐ 23🧑‍⚖️
Theme 594th 2.976⭐ 23🧑‍⚖️
Graphics 67th 4.071⭐ 23🧑‍⚖️
Humor 351th 2.632⭐ 21🧑‍⚖️
Mood 97th 3.595⭐ 23🧑‍⚖️
Given 7🗳️ 6🗨️

Feedback

StriderToll
23. Apr 2018 · 21:35 UTC
I like the graphics, but there is little feedback on attacks, and the AI is too unpredictable to form a strategy in combat
HKoisumi
24. Apr 2018 · 00:25 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
onnofal
24. Apr 2018 · 08:17 UTC
Impressive job on visuals, nice models and mood. I've encountered few glitches, like invincible frozen bear, being hit by something invisible and then I got stuck half way inbetween tiles and being impossible to move. I agree with @StriderToll on combat, sometimes I just kept walking there and back to make some enemy come closer in desired direction.
Dixonary
24. Apr 2018 · 15:50 UTC
I really liked the graphics used, the low poly style looks really nice especially in the browser. Some of the combat was a little hard to understand - I was never able to successfully kill a beaver :(

The turn-based mechanics seem to work well and the map reveal is cute!
NorthernHawk
25. Apr 2018 · 15:33 UTC
Really fun game it mixes both genres very well. the mechanics were really good implemented. The only thing i missed is the music ar just some simple audio but i undertand you dont have much time to do so. Good job!
LandoSystems
28. Apr 2018 · 00:51 UTC
Good game! The turn based spell casting takes some getting used to, and it felt tough to deal with enemies sometimes, but the artwork is great and it's fun to play. Wish there was some sound to enhance the mood. Great work!
dob
03. May 2018 · 05:40 UTC
Really fun to play. I couldn't get through a big door to the far northeast - not sure what I had to do to open it. I did get all three spells and killed everything I could find. Really fun, and visually very impressive. Nice work.
Jupiter_Hadley
05. May 2018 · 12:00 UTC
Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=157gFcDgY28
cristiano.m.garcia
07. May 2018 · 01:18 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Johnny Turbo
13. May 2018 · 17:29 UTC
Hey really good game! I like how everything in the game is completely turn based, from the enemies and attacks all the way down to how the potions slightly rotate on each advancement of the turn. Though I do feel that the game was a bit linear. I think this game could be really compelling with more exploration and secrets to find. I really appreciate how when you die, you don't need to start the whole level over again, you can just pick up where you left off. Congratulations on making a complete game in 48 hours!
maymakegame
13. May 2018 · 20:40 UTC
This was a really cute game! I like how the enemies could kill/hurt other enemies when they ran into each other. This game was very challenging, and I got lost a lot. Some advice I have is to put a map of all the places you've gone, and every time you unlock a new chunk, the map gets wider (or something like that) Overall, this was a pretty decent game that I wish had more ratings. maybe try posting a few blog posts with a link to this page and maybe a picture?
Aditya Shukla
14. May 2018 · 04:24 UTC
Good game. Loved the art and the concept. Very well executed. Well done.
elHombreBanana
15. May 2018 · 08:20 UTC
I like the artstyle! Feels pretty solid, but the attack system is hard to understand and use, given the "random" enemy movement. Good job! :D
Mr ChocolateSalmon
15. May 2018 · 10:11 UTC
Beautiful graphics and visuals, but the lack of sound was slightly disappointing. When I pressed space-bar to conjure the fire, it didn't appear until I moved, which I thought was a little weird (I think pressing space-bar should count as a move). Finally, the AI felt a little random. But overall, love the direction you took it, and would be interested to see if you flesh it out and add sound to it. Cheers :slight_smile:

Also, if you get time, feel free to check out my game: https://ldjam.com/events/ludum-dare/41/breacard
Derek Volker
15. May 2018 · 10:22 UTC
Liked the concept and the easiness to get used to controls. Congrats!