Gretchen's Head by gamebuilder
Made using Lua+LÖVE.

| Source code | http://www.pub22.net/ludum42/ |
| Windows | http://www.pub22.net/ludum42/ |
| Windows | http://www.pub22.net/ludum42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/gretchens-head |
Ratings
| Overall | 686th | 2.6⭐ | 22🧑⚖️ |
| Fun | 674th | 2.452⭐ | 23🧑⚖️ |
| Innovation | 210th | 3.475⭐ | 22🧑⚖️ |
| Theme | 511th | 3.225⭐ | 22🧑⚖️ |
| Graphics | 670th | 2.175⭐ | 22🧑⚖️ |
| Audio | 536th | 2.19⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
This game could have potential but I think the levels need to be tweaked for it to reach that potential. Still a fun game though :D
(Oh and perhaps a bug, even though I won, it still displayed "game over" along with the win message)
The "Game Over" message just means that you completed the game, regardless of whether you win or lose. After reading your comment however, I realize that it is redundant, as a simple "GAME WON" message would be sufficient.
In addition, I wanted to have the game based on being inside someone's head, since I noticed that while I was thinking of various game ideas before the theme announcement, I spent a lot of time inside my own head. I think we all do to some extent. In this way Gretchen's head is like a mirror to each one of us.
To use LÖVE was an easy choice for me. It is the only game-development framework I am familiar with, and on top of that I like Lua for its speed and ease of use. I do regret however that LÖVE games are less accessible for users who don't have Windows. I am a big fan of Linux but unfortunately I don't have the time or resources to create a Linux executable. Hopefully the Linux users out there can use the source code to play on their own platforms.
@chaitae thanks for your comment. The close-up portraits were done rather quickly using Gimp; they don't quite look like children (more like worn-out adults) but it was the best I could do given the time and resources.
Nicely done! Felt satisfied with those child portraits.
The kids are a bit horrific, one looks a bit like Noel Fielding though :-)
But our game is better)))
@incobalt Thanks, I think your suggestion about generating puzzles instead of having static puzzles is a great idea; I vaguely had some idea like that during development but I didn't want to risk having the player get stuck in impossible levels. But your idea has a lot of potential and with more development time it would have been feasible.
@lerc I salute you for your honesty. It's true that some of the kids do look a bit beaten up (Sally and Mary clearly being exceptions). However, I think this adds to the story because it shows that Gretchen loves all her children regardless of how ugly they are (and in this sense she triumphs over Ujarak, who sees the children only as lifeless objects to be _used_).
Have fun out there!
@james-dunlap there is a lot of food for thought in your remarks. It's true that often the rules of game design have solid reasons behind them. On the other hand breaking rules in itself is a form of play. Case in point is Ludum Dare — its underlying premise breaks the rule that a good game requires a long time and a large team to develop. Ludum Dare puts the fun back into development and in my view it encourages us to break the rules.