Nightlight by Windmere

[raw]
made by Windmere for LD 43 (COMPO)

NightlightScreenshot01.PNGNightlightScreenshot02.PNGNightlightScreenshot03.PNGNightlightScreenshot04.PNG

Nightlight is my first Ludum Dare game ever. You play as a little black orb wandering through a pitch black game environment. You can project your light into the level to see through the blackness but be careful! Projecting your light drains your life force, once you've used up all your life, you're dead. Sacrifice your health to see the level and make it through this platformer.

Controls: A & D - Movement W - Jump Space - Project Light

Ratings

Given 14🗳️ 0🗨️

Feedback

Cute Dog IRL
03. Dec 2018 · 14:00 UTC
The itch.io page doesn't work, you probably haven't set it to public yet! (I did the same thing :^))
wsKilljoy
04. Dec 2018 · 00:43 UTC
Make sure to set up your itch page!!!
🎤 Windmere
04. Dec 2018 · 02:53 UTC
Fixed the itch.io page hopefully! Sorry >_<
Edward Dassmesser
04. Dec 2018 · 03:24 UTC
This game is the best kind of frustrating. Although I was always fighting with the controls. I kept wanting to press space to jump. Also the Quit button after I died the umpteenth time did not work.
JUSTCAMH
04. Dec 2018 · 03:41 UTC
Nice game idea, executed rather well! I wasn't a huge fan of the music, it sounded a bit all over the place. The actual menu was well made, and the menu buttons looked quite nice! Some of the obstacles felt a bit strange, particularly the skeleton hand, which I assumed would hurt me, but didn't seem to. I was also a bit confused by the existense of gravity. This may seem silly, but I thought the player could float or that the game was a top down, because of the ghost like character disconnected from the floor. This, coupled with a lack of orientation and lighting initially confused me, but ultimately I figured it out. You could maybe, in the earlier levels have some lit objects to help the player orient themselves with what to expect from the game world. Overall the game was quite fun, and I often found myself trying to memorise the levels to avoid 'sacrificing' my life. Nice creation! :thumbsup:
patvanmackelberg
04. Dec 2018 · 03:53 UTC
Really great use of the them, very tough game though :P
Hempuli
04. Dec 2018 · 04:41 UTC
Interesting! It took me a moment to realize that the moving hands and whatnot weren't actually dangerous, but they were a neat graphical addition! The monochrome style added nicely to the concept. The player's hitbox felt a bit hard to read, which became an issue to an extent in the later levels due to the one-hit-kill nature of the game. Still, very nice!
Jackson_makes_games
04. Dec 2018 · 23:40 UTC
The concept is really great (my game's concept is actually pretty similar), I just coudln't progess very far on the first or second levels, and once I died on the second level, I couldn't go back to the main menu. I don't know if the levels were broken or I just wasn't playing right, but I feel like they could've used a little more attention.

Other than that you have a great game, and I'd really love to see it get developed further.
Namae
06. Dec 2018 · 00:41 UTC
Really cool! This is quite a solid concept.
I just feel like the collider of the character is too big.