Knife Throwing Gallery by Vipaka
Shooting gallery with maces, knives and swords. I tried mixing the medieval genre with a shooting gallery, and yes I know its been done with crossbows and guns, but this seemed more ridiculous and fun. I did put in a crossbow as homage to the original inspiration for these kinds of games. Try to hit every target or just go for your own personal best score. :)
| HTML5 (web) | http://ameliawinstead.com/samples/LD2018/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/41/knife-throwing-gallery |
Ratings
| Given | 11🗳️ | 5🗨️ |
I agree with (@TomPendergrass) that the vases were a little too fast, but really the only frustrating thing for me was how often the lamps would float totally below the screen and then often go outside to the Left and Right before raising up enough to shoot them. If you could make sure the tether stays within a slightly shorter range, that would help. Otherwise, I do like the variety of physics (and challenge level) you put in to game with all the various items: the easy U/D/L/R bullseye targets, the more challenging swinging lamps, and the fast cruising vases. That helps make it accessible to people of various skill levels
I couldn't tell why I would win or lose in some play-throughs, so helping the player understand that could be good. Also, I never seemed to run out of ammo - so whereas I started out shooting conservatively, I soon learned to just release rapid fire. Perhaps putting a more conservative ammo limit there would force some more tactical playing.
Sounds effects are good. The music is good and meshes with the theme, but it does get a little too repetitive after a few minutes of playing. To me, I feel the limiters to playing for an even longer time were the repetitiveness of the music and not quite understanding the rules. But that said, I feel that you have made something I would go back and play often. So kicking it up a notch and making more playable levels with different music and different themes could lead to a commercially successful game.
Great job!
Best,
Dave
There were a lot of different target and weapons, but to me it seemed like they all did the same thing? I think I was able to hit any target with any weapon, which kind of ruins the point of switching weapons for me. Maybe I wasn't able to hit any target with any weapon and I just misunderstood, but that's how it felt when playing the game. Perhaps there could've been some clearer instruction for which weapon I need to choose for what target.
Another slight inconvenience was to never know when the round would end. It would be a really nice touch to just see a timer that goes down so I know what I need to focus on shooting and how long I can afford to take my aim :)
But really awesome graphics and overall quality of the game. Well done!