The Final Judgement by Epicsoft

[raw]
made by Epicsoft for LD 40 (JAM)

ChooseForEnemy.png

You are an archeologist(something like Indiana Jones), and you and your friend have just found a new underground thomb. YourDeck.png

Menu.png Inside it, you found a sarcophagus and a mummy inside. Suddenly, your friend picked up the knife from mummy's lash and killed you and himself after that. Now you realize that you are in a special between-world event called The Final Judgement. Normally, your heart would be set on a special scale with the Toth's feather and if it is clear it will be just as light as the feather, but there is a curst. Your friend has killed you because he was posesed by the mummy, the haunted king.You were given cards. Each card is an event of your life. Your friend chooses events for you and you choose for him. Each event had some effect on your life, it made you a better or worse person. Only you know which has done what. You got one good event, your death, and your friend got one bad, the murder. You both got magical scales and if your heart is lighter than the feather you will be placed in heaven for the weight of difference in years and afther that you will come back to the Earth. If your heart is heavier, you go to hell! You realized that if your friend comes to the Earth before you, he will be posesed again and the evil will be free. Now it's up to you to place events. When you think you're done, you can attack him and he will have only one tur to come back.The bigger difference between sum of weights is , the more time you'll need to come back and save the world. (before you play the game check this post out : https://ldjam.com/events/ludum-dare/40/the-final-judgement/explanation-of-my-my-game-rules) GG.png

Ratings

Overall 1135th 2.472⭐ 20🧑‍⚖️
Fun 1153th 1.917⭐ 20🧑‍⚖️
Innovation 928th 2.75⭐ 20🧑‍⚖️
Theme 968th 2.833⭐ 20🧑‍⚖️
Graphics 967th 2.667⭐ 20🧑‍⚖️
Mood 1005th 2.556⭐ 20🧑‍⚖️
Given 18🗳️ 13🗨️

Feedback

Thomas Higgins
05. Dec 2017 · 11:07 UTC
Groovy though ui seemd to scale wrong
Hagge
05. Dec 2017 · 11:34 UTC
cool game bro
Nivbeth
05. Dec 2017 · 12:08 UTC
Nice game
Samuli
06. Dec 2017 · 09:53 UTC
Drew some cards, attacked, saved the world! Not perfectly sure how the rules went, but that didn't slow me down. UI scaling was a bit off, it was still playable though.
🎤 Epicsoft
06. Dec 2017 · 09:55 UTC
@samuli and @thomas-higgins , what happened to UI? Can you send me some screenshot?

Did you try to play in another resolution?
Pixel Maniacs
06. Dec 2017 · 10:18 UTC
Nice one
tmpxyz
06. Dec 2017 · 10:45 UTC
There's something wrong in the UI.

Is it supposed to be some description on the card? The words are too small I cannot tell anything on it.

It's a good try to make a new card game during this short timespan though.
🎤 Epicsoft
06. Dec 2017 · 10:53 UTC
@tmpxyz , I still think it works right.

No, it's not supposed to be something on the card except the number.
SlavicGames
06. Dec 2017 · 12:59 UTC
When I click "attack" I always win and the game ends, even though I have no cards on the table.
Mr.MadCat
07. Dec 2017 · 16:09 UTC
Hmm, I can't say I understood the rules of the game, even sfter reading your explanation post.
But the setting sounds really cool. Maybe try to make a step by step explanation how to play the game with screenshots. That might help.
dimesto52
09. Dec 2017 · 00:28 UTC
this game is really complicated to understand
shinyogre
09. Dec 2017 · 00:28 UTC
The story seems interesting. When a game is linked to mystical consequences, their's potential for an interesting story. But the game itself is incomprehensible. The UI is indeed small and hard to read. I didn't know what to do after drawing a card, and when I pressed pass I didn't notice anything happening. You have this nice 3D scene, but that serves only as a backdrop, which is a shame.

It seems like you thought mostly about implementing the rules and mechanics of the game, but the way those rules and mechanics are presented to the player is vital.
kakarotsan
09. Dec 2017 · 00:47 UTC
I can't understand how to play this game. Is a higher number card more powerful? What does attack mean and when am I supposed to attack? How do I stop the opponent's attack?

Also, choosing 32 cards at the beginning of the game was tedious. It would be better if they were chosen for you.
Vasco Rodrigues
09. Dec 2017 · 04:57 UTC
Really like the setting of the game. After spending some time selecting the cards, went to the game, drew 1 card, pressed attack and saved the world! Fastest world saving ever xD
As I was writing this I found your post about the rules and problems of the game, so I don't need to talk about it. The UI was fine to me.
If you can try to improve the card selection method (don't know how, sorry).