God Servant by Genpaku
WSAD- movement;
F- pickup item; ESC or F4 - exit game;
In this game you have to colect offerings for your god to get points.
| Windows | https://genpaku.itch.io/god-servant |
| Original URL | https://ldjam.com/events/ludum-dare/43/god-servant |
Ratings
| Overall | 453th | 2.744⭐ | 41🧑⚖️ |
| Fun | 452th | 2.538⭐ | 41🧑⚖️ |
| Innovation | 463th | 2.41⭐ | 41🧑⚖️ |
| Theme | 293th | 3.346⭐ | 41🧑⚖️ |
| Graphics | 383th | 2.782⭐ | 41🧑⚖️ |
| Humor | 345th | 2.216⭐ | 39🧑⚖️ |
| Mood | 444th | 2.447⭐ | 40🧑⚖️ |
| Given | 170🗳️ | 0🗨️ |
I like you 3D models, and cool ending screen :) The game is too simple, you should have added something to increase the difficulty, like maybe a speed penalty, or no object respawn close to the altar, ...
Are you using blender? If so the decimate modifier might be nice on some models.
I really liked the artwork, and the whole game was well programmed. Nicely done!
@digitallimestone yea im using blender for models but i never learned how to use it xD you can check out my other project and see how low my experience with blender is.
@iluvatar @william-derksen @kaisenthegreatone @thomas-lacroix yea i could polish it a little bit guys ;) im more into mechanics, not the visual aspect of it
@cristiano-t thx
@sam-hindson yea i should write that mouse is camera movement sorry :/
@f4kethis but you learned from your mistakes, that's the key to success :)
@burnedkirby @tomdeal yea i should add something like moving walls
@dragonfrontier yea i considered showing object but thot that your eq on hud will be better.
@co181127 thx :)
@patvanmackelberg haha yea sheep boost is the best :P i should remove it ;)
I'm also not sure it fits in with the theme that well - you could just as easily be wandering a farm collecting things for your kleptomaniac brother-in-law (N.B. None of my relatives are kleptomaniacs *...that I know of*).
I'll say to you what I've said several times this LD (and many times in other ones): you've done pretty good for two days work, and it's definitely something you could build on later if you wanted to.
yea i should block player from moving in Y vertex ;)
"Sacrifices must be made" and you have to sacrifice items(and sheep) for god else you will be dead, so i think it fits theme perfect ;)
Yea it could be something better, ive made updated version for my LD42 entry, so maybe this time i will do the same, but dont have much time couse of work :/ i have about 500$ a month so need to work hard and stay overtime.
I would love to make games everyday but its to hard when theres no time for this :/
Your reasoning is good but only when we talking about graphics(still nothing change for my game) ;)
When you want to change mechanics of the game you can do it with every game so if you mean that then your reasoning is wrong. ;)
The collecting of items and sacrificing them on the altar is only a sacrifice because the thing you're taking them to looks like an altar and you say it's a sacrifice.
If you changed nothing about the gameplay mechanics but replaced the various items with baked goods (donuts, cookies, bread, muffins, cakes) and the altar with an oven, you could say it's a game about running a bakery. Or if you replaced the various items with medicinal items (pills, syringes, band-aids, eyedroppers, stethoscopes, etc.) and the altar with a sick person in a bed, you could say it's a game about healing sick people.
Those are just a couple of examples but I've played plenty of games (mostly mascot platformers) over the years where you've had to collect a bunch of [MacGuffins](https://en.wikipedia.org/wiki/MacGuffin) and they never tried to say they were about sacrifice.
So while your game might be about sacrifice, I don't think the mechanics are, particularly, whereas plenty of the other games I've tried, if you changed all the graphics and sound the games would still have an element of sacrifice in them (usually by making you choose to benefit something to the detriment of something else).
Of course this is just my opinion. Nobody's perfect, I could be wrong, but this is just the way I see it.
I respect your opinion and I don’t want to get into an argument either just want to know what you trying to explain to me ;)
Can you give me example of game in which you change models and it will still fit theme?
I think you cant make that kind of game, every game if models were changed can be made to not fit theme ;)
But people have different opinions that's what is best in our world :D
Every opinion is a good opinion. :)
I see you made your game in Python, never tryed this, most of my project are Unity now(it was hard to get into it but now its easy), RPG MAKER before and gamemaker, I know Java and C++, had Pascal in school long time ago xD
But the sacrifice mechanic in it is that to open the gates, you have to sacrifice part of your stats, making your armour lower or your weapon fire slower or less accurately, for example (there are some others).
But if you changed the graphics to be fully sci-fi, flying your ship around a starfield, the enemies being other ships, the gates being broken space stations and the pickups being abandoned crew members, the sacrifice mechanic getting through the gates is still there, you could explain it as having to fix the abandoned space stations using parts from your own ship.
Or you could change it to be a medieval theme, instead of you moving a ship around, you have an archer, instead of going through a tan building? Pyramid? Whatever it is, replace those graphics so that it looks like you're going through a castle. Replace the swirling vortexes for enemies with other knights. Replace the gates with literal gates (or the big wooden doors in castles or something), and the pickups with a crown, or a maiden most fair, or something like that. The sacrifice mechanic can still be there - making you less powerful to go through the gates, just explain it as having to give whoever runs the gate some of your equipment to let you through, or say you barely get through and you don't have time to take everything with you, so you have to leave something behind.
Both of those would leave the sacrifice part of the game in-tact while completely changing the graphics. There's nothing saying the sacrifice has to be literally sacrificing something to a deity.
P.S. When it comes to programming, honestly I probably should have used Unity or Game Maker or something - pygame is very flexible but doesn't do a lot for you by itself, so I spent a lot of time just getting stuff to display on screen, which I wouldn't have had to do with something else.
P.P.S. I tried your game again and only noticed that time that you can rotate the camera by moving the mouse - since all the other controls are on the keyboard I didn't even have my hand on the mouse first time I played it. Maybe you should mention that.
Unity is flexible too i think, you can do everything in C# ;)
Aww another person who didnt notice that you can use mouse, sorry should add it to controls section. For me is typical when i start any game i have my right hand on mouse and left on keyboard.(added on my itch.io site)
Also I just thought I'd say it's not just you whose game I think is only about sacrifice on the surface, for example [Manik Hungers](https://ldjam.com/events/ludum-dare/43/manik-hungers) is a 3D platformer where you have to collect a sword and shield to perform a sacrifice ceremony, but you could change the sword and shield to a cheeseburger and fries and it's a game about getting lunch, or you could change them to exam papers and it's a game about going to school.
If you look through the comments on that you'll see I wasn't nearly so nitpicky - sorry about that. I might be nitpicky in general but your game came up a lot later in the queue and I was getting tired, which tends to bring out the... less cordial side of me, to put it politely,
Nope you wasnt "nitpicky" first time see that word, you know my english isnt great xD
"less cordial side of me", you seem nice and honest person to me.
I'm not some angry kid to get nervous about someone talking about what was wrong with my game, it's important to know what should i change in my future projects ;)
Once you get what to do, its smooth, although not very challenging. I liked the graphics and the sound.
By the way, how do you get to 160+ ratings given!? :-)
Yea game isnt challenging at all ;)