Crumble Crust by Itzhak W

Play (WebGL): Here
Download (PC-Windows Build): Here
Download (Android Build - APK file): Here
Survive planetary apocalypse in this fast-paced Runner. Avoid bumping into ground chunks by either jumping on them, or below them - don't let anything get in your way! - Hold to jump higher! - You can double jump! - The ground doesn't kill you! - There are 7 layers to the planet, do you have what it takes to get to its core? Share in the comments how far have you gotten.
Screen Shots:



Voting Category Opt-outs:
We’re opting out of sound as some of the SFX are taken from http://www.freesound.org/ Music however is fully original (composed by the great Alon Kaplan).
Credits:
- Martin Climatiano (Programming)
- Oded Bengigi (Art & Animation)
- Hen Matshulski (Game design & Production)
- Alon Kaplan (Music)
- Itzhak Wolkowicz (Production)
Here's a bit of the work-in-process art produced during the development:






| Original URL | https://ldjam.com/events/ludum-dare/38/crumble-crust |
Ratings
| Overall | 43th | 4.083⭐ | 26🧑⚖️ |
| Fun | 9th | 4.25⭐ | 26🧑⚖️ |
| Innovation | 155th | 3.625⭐ | 26🧑⚖️ |
| Theme | 14th | 4.417⭐ | 26🧑⚖️ |
| Graphics | 63th | 4.458⭐ | 26🧑⚖️ |
| Humor | 233th | 3.048⭐ | 23🧑⚖️ |
| Mood | 128th | 3.783⭐ | 25🧑⚖️ |
| Given | 8🗳️ | 13🗨️ |
The only minor complaint I have is that restarting the game takes a bit long, for it to be even more addictive
* _Move, jump, jump, jump, die, restart!_
* _Move, die, restart!_
This game is a awesome addictive game where failing is not frustrating. The control as so good that when I die, I know it's my fault and I'm pushed to try again and try to do better.
The art style and sound design are also fitting and very good.
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=55m46s )
I think with some sort of a reward system and maybe a few more variations this could already be great as a mobile game!
- Itzhak , Oded, Martin, Hen and Alon.
Loved the gameplay and sweet graphics and sound.
Beat it today, also enjoyed just jumping up on the platforms (could be an interesting twist on the objectives).
Yes, sadly we didn't have time to get sound FX produced for the game. Hopefully this is something we'll change post-ld.
Afterthought: At the last stage I was confused because the surface under the last layer is spiky. I thought you could not walk on it and tried to jump from floating platform to floating platform.
I like that you added some making-of stuff as well.
Some suggestions:
- make the respawn faster
- add some speed options (like ultra fast or super slow)
Cheers,
Morco (Mega Munch team)
Cool would be a counter of howmany tiles the planet already lost.
Do you have an android device? it works well on most modern phones.
PROS
- Really well-implemented one-button game
- Just the right amount of challenging to keep yourself going
- Art assets are really really good
CONS
- not much, really (some quality of life stuff would be nice; timer, death count maybe?)
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=xjQOngi3b-E
https://www.youtube.com/watch?v=u3lV-lDD06U