Bazzoccer by Invixel

[raw]
made by Invixel for LD 41 (JAM)

About the making of the game

This is my attempt at making something playable for this jam. On the first day I miserably failed everything i tried to do so I didn't actually get started with this project until the second day of the jam. I didn't spend as much time as I did the last two times i participated but this time I'm just happy i managed to make something!

About the actual game

This is a physics based 2D soccer with (elements from shooters?). I know the link to the theme is kinda weak but hey it's something.

About the controls of the game

Controls are what you'd expect. A and D to walk, SPACE to jump, mouse to aim and shoot. Also, R to restart! To exit the windows version its alt + f4.

Screenshot (12).png

Ratings

Overall 683th 3.361⭐ 20🧑‍⚖️
Fun 78th 4⭐ 20🧑‍⚖️
Innovation 696th 3.222⭐ 20🧑‍⚖️
Theme 630th 3.556⭐ 20🧑‍⚖️
Graphics 854th 3⭐ 20🧑‍⚖️
Given 20🗳️ 8🗨️

Feedback

YinYin
24. Apr 2018 · 11:44 UTC
That works rather well! Great to have a really quick restart, too. Even if the final score/ending doesn't tell you about it.

Jumping with space rather than W to match A/D was a bit awkward in a 2D game.

And I wish the projectiles had more of an effect on the characters as well.
🎤 Invixel
24. Apr 2018 · 13:29 UTC
@yinyin
1. Yes, i should have written a little text explaining the R to restart somewhere in game.
2. For me it feels more natural to have it at space even in 2D but perhaps it's just me.
3. Definetly would have been fun to rocket juggle the opponent but i simply didn't have enough time or energy to fix it, but otherwise good suggestion! :smile:
YinYin
24. Apr 2018 · 13:43 UTC
Certainly not just you. Getting multiple games with A/D movement and space jump.
Yohoho Games 2
05. May 2018 · 11:38 UTC
oh lol! it's so funny! a similar idea as we do) well, the shot looks very impressive for you! I liked it unambiguously, maybe you should add a variety if you develop the game and the mode for two players too, but the aiming then is unclear how to do the second player) and yes, aiming is very cool!
ThatSommeS
11. May 2018 · 09:14 UTC
0 : 1, 0 : 2, 0 : 3, 0 : 4, 1 : 4, 1 : 5, 1 : 6, 2 : 6, 3 : 6, 4 : 6, 4 : 7, 4 : 8, 4 : 9!
Very fun even though the A.I. wiped the floor with me! And I have to say I disagree with @YinYin and think the A/D space movement is perfect for this kind of game.
quadtree
13. May 2018 · 23:08 UTC
Nice and frenetic, although like some other people here I couldn't really beat the AI. If there's two things I'd add, it'd be sound effects and 2-player one-keyboard multiplayer.
Aditya Shukla
14. May 2018 · 04:23 UTC
A cute little game. Loved the concept and the execution. Overall a good game. Well done.
Lucas Ferrantelli
14. May 2018 · 08:37 UTC
Duude ! This concept is amazing ! I would like a 1v1 mode, plus maybe a menu, but anyway, this concept is sooo great ! Rocket Jumping and shooting in a soccer game, great idea !
Freebo
14. May 2018 · 11:44 UTC
I liked this game. Movement worked just fine. A nice 9:2 win in my first attempt.
Well done!
ghostmaple
15. May 2018 · 05:39 UTC
Neat, straightforward idea, well executed. That AI is way better than I expected it to be for a jam!
jk5000
15. May 2018 · 07:49 UTC
This was really fun game to play. I would really have liked some music and perhaps a bit better graphics in the game. Overall one of the better LD games. Well done.
Belga54
15. May 2018 · 09:30 UTC
Really good game. But you should've made some music. For example use **[bosca ceoil](boscaceoil.net)**(its free and most of the jammers use it) and ** [bfxr](https://www.bfxr.net/) ** for sfx. The graphics were, mmm..., nice. Good job on the AI and the game overall.
🎤 Invixel
15. May 2018 · 13:41 UTC
@Belga54

Yeah i know i should've created a soundtrack, i did for my last 2 games
(Pathfinder https://ldjam.com/events/ludum-dare/39/pathfinder and
Debt crisis https://ldjam.com/events/ludum-dare/40/debt-crisis)
However, this time I simply did not have enough time to. I did not get anything done on saturday and though I had planned to submit it to compo I had to work on it monday evening to get it done. That is also partly why the graphics are so bad, i am not good enough of a programmer to have time left for that kind of stuff!

Thanks for the suggestions anyway, I appreciate it and it would be very helpful if this was my first jam!

@ghostmaple

I don't know how it turned out so well, it is the first AI i've ever written and it's actually just a few simple rules. The fun part is, the AI isn't even doing what i intended it do do when i designed it! But hey it somehow works so why change it?