{"author_link":"\/users\/nick-girardo","author_name":"Nick Girardo","author_uid":"1110712","comments":[{"author_name":"Syrapt0r","author_uid":"1000789","time":"2018-08-13T01:22:29Z","epoch":1534123349,"modified":1534123349,"text":"Damn, this is fast paced! I needed a few rounds to understand that you need to collect the points to make your circle bigger ^^ A very interesting mechanic and it fits the theme nicely! Good job!","likes":1,"format":"md"},{"author_name":"Jamie Reed","author_uid":"1101037","time":"2018-08-13T01:27:22Z","epoch":1534123642,"modified":1534123642,"text":"Really nice responsive controls.  I like the aesthetic.  It just needs to show the high-score at the end.","likes":1,"format":"md"},{"author_name":"spudboy","author_uid":"1022922","time":"2018-08-13T02:43:32Z","epoch":1534128212,"modified":1534128212,"text":"What the heck is the title of this game supposed to be haha.","likes":1,"format":"md"},{"author_name":"Nick Girardo","author_uid":"1110712","time":"2018-08-13T03:19:45Z","epoch":1534130385,"modified":1534130385,"text":"@spudboy When I went to submit 10 minutes before the deadline I realized I hadn't yet come up with a name.  Also, I felt the need to hit the 80 character limit exactly :)","likes":1,"format":"md"},{"author_name":"squirmonkey","author_uid":"1104353","time":"2018-08-13T03:34:47Z","epoch":1534131287,"modified":1534131287,"text":"I'm really impressed with your post-modern interpretation of the beach. A fascinating graphical decision. Abstract graphics aside, the controls for this game are very sharp, which is basically the only thing that matters in a game like this. My two gripes are that the fast enemies are too fast (they get me almost every time, esp when the ring is smaller), and that the high score thing resets when the game ends, rather than remembering the high score. ","likes":0,"format":"md"},{"author_name":"Serious07","author_uid":"1081108","time":"2018-08-13T04:46:21Z","epoch":1534135581,"modified":1534135581,"text":"Fun game. Addictive. I'm like it!","likes":0,"format":"md"},{"author_name":"Gaoyuan Chen","author_uid":"1097570","time":"2018-08-13T06:30:07Z","epoch":1534141807,"modified":1534141807,"text":"Original idea and fun to play. It is nice use space (radius of circle) to replace 'HP' - when you crash you reduce that, it will reduce over time, and you need to pick up ash to increase it)","likes":1,"format":"md"},{"author_name":"nicksmaddog","author_uid":"1073661","time":"2018-08-16T01:29:49Z","epoch":1534382989,"modified":1534382989,"text":"Really fun game! Took me a really long time to figure out that you're supposed to pick up the debris after destroying enemies to refill the space. ","likes":1,"format":"md"},{"author_name":"Nick Girardo","author_uid":"1110712","time":"2018-08-16T20:26:50Z","epoch":1534451210,"modified":1534451210,"text":"@nicksmaddog Sorry about that, I considered putting an explanation of that mechanic somewhere but I felt like it would be tough to avoid accidentally picking it up for too long","likes":0,"format":"md"},{"author_name":"RyanJavanshir","author_uid":"1114276","time":"2018-08-16T22:48:03Z","epoch":1534459683,"modified":1534459683,"text":"Awesome game! loves the visuals and sfx. I personally would prefer left\/right relative to the ship so maybe have an option if you took this further? Otherwise great entry, especially for compo!","likes":1,"format":"md"},{"author_name":"Nick Girardo","author_uid":"1110712","time":"2018-08-17T02:11:20Z","epoch":1534471880,"modified":1534471880,"text":"@ryanjavanshir Great idea, I'll try and work in some better options if I can get some time","likes":0,"format":"md"},{"author_name":"Autumnotopia","author_uid":"1033795","time":"2018-08-18T21:31:24Z","epoch":1534627884,"modified":1534627884,"text":"Simple, but really well polished! I liked the core gameplay too, it seemed fairly intuitive after a few seconds.","likes":1,"format":"md"}],"format":"md","images":["ld42\/112381-85a92eb213afc227e703c7cf47a3039c.png"],"links":[{"url":"https:\/\/github.com\/nickgirardo\/ld48-42","text":"Source code"},{"url":"http:\/\/nickgirardo.github.io\/ld42\/48hr\/index.html","text":"HTML5 (web)"},{"url":"http:\/\/nickgirardo.github.io\/ld42\/post-ld\/index.html","text":"HTML5 (web)"}],"metadata":{"g_key":"50445","g_author":"1110712","g_event":"LD42","g_eventkey":"73","g_subevent":"COMPO","g_urlkey":"233664","g_title":"Boy saves local beachfront arcade from aggressive mannequins by throwing stones ","g_status":"USEAR3","g_place":"99999","g_commentcount":"12","g_site2_node_id":"112381","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"112381","n_urlkey":"233664","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/boy-saves-local-beachfront-arcade-from-aggressive-mannequins-by-throwing-stones","n_slug":"boy-saves-local-beachfront-arc","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"110712","n_created":"1534110377","n_modified":"1534450727","n_version":"349823","n_status":"COMMIT"},"node":{"id":112381,"parent":97793,"superparent":9,"author":110712,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-08-12T22:03:26Z","created":"2018-08-12T21:46:17Z","modified":"2018-08-16T20:18:47Z","version":349823,"slug":"boy-saves-local-beachfront-arcade-from-aggressive-mannequins-by-throwing-stones","name":"Boy saves local beachfront arcade from aggressive mannequins by throwing stones ","body":"Click to shoot, WASD to move\n\nGame over if you leave your happy place.  It's a bit fact-paced but I'm sure you'll do fine\n\n---\nHi Scores were not working and there was a minor bug with some enemy AI when the 48 hours were finished.  I have fixed these bugs in an updated version of the game, below.  Both the 48 hour and current versions of the game are available.\n\n## Thanks\n\n- [bfxr](https:\/\/www.bfxr.net\/): Used to create sound effects\n- [freetypography.com](https:\/\/freetypography.com\/): For the typeface [Lulu Monospace](https:\/\/freetypography.com\/2018\/06\/19\/free-font-lulu-monospace\/)","meta":{"author":[110712],"link-01":"https:\/\/github.com\/nickgirardo\/ld48-42","link-01-tag":"42332","link-02":"http:\/\/nickgirardo.github.io\/ld42\/48hr\/index.html","link-02-tag":"42336","link-02-name":"HTML5","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","cover":"\/\/\/content\/870\/b1\/z\/172a5.png","link-03":"http:\/\/nickgirardo.github.io\/ld42\/post-ld\/index.html","link-03-tag":"42336","link-03-name":"HTML5 (PostLD bugfixes)"},"path":"\/events\/ludum-dare\/42\/boy-saves-local-beachfront-arcade-from-aggressive-mannequins-by-throwing-stones","parents":[1,5,9,97793],"love":0,"notes":12,"notes-timestamp":"2018-08-18T21:31:24Z","grade":{"grade-01":18,"grade-02":18,"grade-03":18,"grade-04":18,"grade-05":18,"grade-07":5,"grade-08":5},"magic":{"cool":118.87150534341,"feedback":15,"given":16.25,"grade":20,"grade-01-average":3.656,"grade-02-average":3.844,"grade-03-average":3.375,"grade-04-average":3.938,"grade-05-average":3.25,"grade-07-average":1.667,"grade-08-average":2,"smart":8.9724735885168}},"text":"Click to shoot, WASD to move\n\nGame over if you leave your happy place.  It's a bit fact-paced but I'm sure you'll do fine\n\n---\nHi Scores were not working and there was a minor bug with some enemy AI when the 48 hours were finished.  I have fixed these bugs in an updated version of the game, below.  Both the 48 hour and current versions of the game are available.\n\n## Thanks\n\n- [bfxr](https:\/\/www.bfxr.net\/): Used to create sound effects\n- [freetypography.com](https:\/\/freetypography.com\/): For the typeface [Lulu Monospace](https:\/\/freetypography.com\/2018\/06\/19\/free-font-lulu-monospace\/)","title":"Boy saves local beachfront arcade from aggressive mannequins by throwing stones "}