I NEED POWER by pauljs
POST LD : NEW VERSION OF THE GAME
https://drive.google.com/open?id=0B8CYlW7fZiD7OGtURUNPOGpTSnM
Patch note : - Better difficulty optimisation (The game become way difficult faster) - New music - New tutorial
Next update : - New mode : Arcade : Bonus/Malus managing your phone. - New graphism
I NEED POWER is a mobile game create for the Compo. It's an arcade game where the difficulty of the game depend of the level of battery of your smartphone. More battery you have more difficult it is but if you have a lot of battery you will win points faster.
Levels of difficulty : 0-20% of battery : Practice mode / Easiest 20-50% : Easy 50-80% : Medium 80-100% : Hard
The goal of the game: You have a ball of energy which is moving, you need to impeach the timeliest possible the ball of energy to go into the red zone. To reflect the ball on the up on your screen, you have an elevator / platform which permit as soon the ball traverse him to let the ball go up. But this elevator needs an energy power supply so you need to click on the battery to give energy to your elevator / platform.
Controls : Click on the battery to charge the elevator / platform. Control the position of the elevator / platform in the last third of your phone.
Notes: - I'm not a musician in my lasts ludumdare I wasn't making music. I've created my music with this Google doodle: https://www.google.com/doodles/oskar-fischingers-117th-birthday - Link to another music i've made for this LD (didn't have time to add it) http://g.co/doodle/e68f4m - The "How to play" part was made in the lasts minutes, it's not optimal and not really understandable. - The game is optimized for a smartphone, I didn't test it on the tablet.
I'm going to do a post Ludum dare version with a longer music, an optimize tablet version, more graphics animations and a better tutorial.
This game was made with Processing (Android), Photoshop and Oskar Fischingers doodle.
If you still don't understand the game, this is a video of a game : https://www.youtube.com/watch?v=wnTkefLzNIA
Hope you enjoy :) !
Qr code :

Ratings
| Overall | 513th | 2.967⭐ | 32🧑⚖️ |
| Fun | 492th | 2.8⭐ | 32🧑⚖️ |
| Innovation | 102th | 3.667⭐ | 32🧑⚖️ |
| Theme | 164th | 3.8⭐ | 32🧑⚖️ |
| Graphics | 611th | 2.167⭐ | 32🧑⚖️ |
| Audio | 405th | 2.552⭐ | 31🧑⚖️ |
| Mood | 482th | 2.586⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 28🗨️ |
@nintendoeats
The ball speed up over time and the width of the platform diminue decrease ! It's just about time to have a good curve, there is even gaps if you go in the last gap, the size of the platform will be a line and the speed of the ball increase indefinitely.
How far in point did you go 1000 ? 2000 ? If you can go 3000 you must be really strong x) !
I'm pretty sure if you go futher the game gonna be harder, like really hard.
But I must admitt, I got an issue where the size of your phone make the game easier or harder ! (Gonna be correct in a post LD version)
The idea of the game itself is quite uninteresting and not really too much fun.
The fact that you made it for Android in itself is an innovation. Also, the idea seems to be pretty new to me so kudos for that...
Fun and cute concept.(The mute button didn't work on my phone :P Probably a glitch on my side)
Anyhow! Really fun and unique.
Can't wait to see it getting changed from Unrealeased to released.
Good luck and congratulations!
**Overall game impression:** Pretty simple and straight forward, very solid gameplay, didn't encounter any bugs and mechanics were obvious and easy to figure out without a need for instructions and such. Works well and could make for a great time killer on a phone. Good job! I really do like this game.
**Suggestions and comments on improvement:** Better sound effects, maybe different balls which have different flight speed and such. Just to change up the gameplay a little bit.
p.s. check out my game as well please.
Played it with about 30% battery. Unfortunately for me, I found the game okay, up until the 450 mark when the platform started shrinking considerably and by the 500 mark it became about the size of my little finger so balance is definitely something that needs to be worked on. Having to replay the 1-450 score is too frustrating a punishment and discourages me from playing again.
Having to micromanage two things helps maintain the attention span, but as others have pointed out, the difficulty scaling being in the size of the elevator only may not be the best decision. Maybe the ball speed, or multiple balls for a bigger multiplier, increasing the micromanagement factor. You may take inspiration from complex versions of Arkanoid.
Also there is few thinks to improve in the game, like the point system if play at low battery you gonna need way more time to have a high score because the calcul for the points are : (% of battery * nb of frame since the game begins * fall's speed of the platform) / 10.
@Everyone Thank you everybody for your remarks. It help me a lot for the next version of the game.
I'm gonna do a tutorial with the same begining for the first try. Then the game gonna become harder way quicker because one of the problem most of you point out is the fact the game difficulty come too late and it seems just frustrating to play it again.
Maybe one of the idea can be to give objective (like 60 seconds) and levels with differents difficulty in the same way Super Hexagon did it !
Thanks everyone again for your positive judgements and your feedbacks. This type of game is always hard to balanced especially in 48h.