Deep Jellergy! by shanebauman

[raw]
made by shanebauman for LD 39 (JAM)

gameplayscreenshot3.PNG

Maneuver through the depths as a yellow submarine. Collect jellergy packs and jelly/urchin souls to maintain optimal jellergy levels. EVERYTHING consumes energy, so watch out for enemies, and don't dive too deep!​

Controls:

A/D: Left/Right movement

Spacebar(Hold): Up

Left Mouse Click: Fire torpedo

Ratings

Overall 585th 3.105⭐ 21🧑‍⚖️
Fun 477th 3.053⭐ 21🧑‍⚖️
Innovation 740th 2.474⭐ 21🧑‍⚖️
Theme 229th 3.789⭐ 21🧑‍⚖️
Graphics 520th 3.263⭐ 21🧑‍⚖️
Audio 286th 3.316⭐ 21🧑‍⚖️
Humor 624th 1.722⭐ 20🧑‍⚖️
Mood 341th 3.368⭐ 21🧑‍⚖️
Given 17🗳️ 29🗨️

Feedback

Connor Hagan
01. Aug 2017 · 02:28 UTC
My sub just sinks right at the beginning, even though I hold down space bar. Am I missing something?
domrein
01. Aug 2017 · 02:31 UTC
The music makes me want to take a nap, but handling the elevation while blasting jellies is really hard on my brain. Good job on making a complete game!
Carraka
01. Aug 2017 · 02:35 UTC
Very meditative! I'm glad the energy pickups would fly to the submarine once shot, because otherwise I would have had a terrible time of it. I think the game got harder as well. I traveled 50.4 knots. There's something really satisfying about shooting what looks like a smartphone and watching it fly right to you like it's eager to come home.
Connor Hagan
01. Aug 2017 · 02:40 UTC
Turns out for some reason in Chrome the controls don't work right (for some reason, it's specifically space bar moving the sub Up even though the animation for the bubbles plays).

I booted it up in Firefox and really enjoyed it. I made it to 68!
sugarbyte
01. Aug 2017 · 02:44 UTC
Nice job, guys! The art and music are really cute. :heart:
Nick Rafalski
01. Aug 2017 · 03:47 UTC
Great music and mood, really gets immersive if you play for a few minutes.

I really enjoyed the trade-off between being more aggressive (get more energy from kills, but use more in torpedoes/damage) and being more stealthy (use more energy on movement, but avoid damage and using ammo). Definitely got hectic after 50+ meters!

Great job
Kurangceret
01. Aug 2017 · 06:28 UTC
Very nice. The slow pace gameplay meshes well with the music, audio, and how jelly and other entities move through the environment
Baby Dino Herd
01. Aug 2017 · 15:19 UTC
I really like the music; it does a great job of establishing the mood. I agree with @nick-rafalski in that I like the trade-off between movement, aggression, and energy usage.
Baby Dino Herd
01. Aug 2017 · 15:19 UTC
Whoops! Sorry for the multi-post.
Baby Dino Herd
01. Aug 2017 · 15:19 UTC
Whoops! Sorry for the multi-post.
Baby Dino Herd
01. Aug 2017 · 15:19 UTC
Whoops! Sorry for the multi-post.
josehzz
01. Aug 2017 · 18:48 UTC
Nice game, I really liked the music. I think you should adjust the hold space key force, it feels weak.
rEaX
01. Aug 2017 · 21:31 UTC
Nice music and sprites.
attrition
02. Aug 2017 · 04:34 UTC
Good use of music, a simple sound effect for the torpedoes would have made this pretty cohesive. Cheers
Chris Coe
02. Aug 2017 · 05:07 UTC
My first try, I made it 1.2 nautical miles! WOO!
Second try was 155.2. Rockin'.
I enjoyed the soft, eerie music. Made it pretty atmospheric. Torpedo sound would be great, something soft so it doesn't get annoying.

What was really funny was starting out thinking "I lose energy when I shoot? Why even bother"
50 knots in, "KILL THEM ALL! DIE DIE DIE"

Cool stuff!

I played in Chrome and had no issues.
LegalSoul
08. Aug 2017 · 13:31 UTC
Interesting mechanics combination! The audio creates a great ambiance.
ToonTeamJ
08. Aug 2017 · 19:25 UTC
I especially enjoyed the mood. Something about being drowned by sea jellies and urchins is very calming.