Household Helper by awerar
Story:
You are pretty much the most helpful and lovable person in the world. One day you get an idea: What if i opened a shop where people can send their things that they don't want to clean so i can do it? The first day everything was fine. A few people sent in their laundry. But the next day he started to realize that people sent more stuff in than he could clean, but was to nice to decline.
Instructions:
-Use arrow keys or wasd to move around
-Use your mouse to open the machines and boxes. (The boxes appear when the doorbell rings)
-Press the slots to transfer items from one inventory to another
-Click start when in a machine and when there is a item there to clean it
-The dishwasher runs automatically in the background
-The water bowl needs you to be there and press the right buttons. (You can not exit after you clicked start)
-You can use the bowl for both types of items but you can only use the dishwasher with dirty dishes.
-Put the clean items in the right box and click send.
-If you send back the wrong items you get a strike
-3 strikes and your out
-Each day lasts from 12:00 to 21:00
Pictures:


Ratings
| Overall | 1067th | 2.775⭐ | 22🧑⚖️ |
| Fun | 1126th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 893th | 2.8⭐ | 22🧑⚖️ |
| Theme | 854th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 975th | 2.636⭐ | 24🧑⚖️ |
| Audio | 636th | 2.639⭐ | 20🧑⚖️ |
| Humor | 680th | 2.711⭐ | 21🧑⚖️ |
| Mood | 1008th | 2.553⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
don't forget to check out my game too :)
I did get a fatal error when trying to send some items back (below).
___________________________________________
##################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object Box:
Variable Game.<unknown variable>(100031, -2147483648) not set before reading it.
at gml_Object_Box_Step_1
##################################################################################
I just feel like the progress bar going back to 0% is a bit unforgiving.
The only thing that really bothered me is that the game become a bit repetitive quite fast, if you continue working on it more automation/minigames could be pretty good :).
Congratulations on the entry !
I couldn't put the dirty ones in or take the clean ones out.
Solid idea though! If there were more minigames to juggle with, it could be a really awesome game.
The idea was good and I've certainly never seen any7thing like it before, the concept fit well with the theme.
### What you could improve on:
Try and export the game in a different way so that we don't have to install the game maker installer, it didn't feel right to be going through such a long process for this type of game. The graphics weren't incredible and could've done with a bit of work and a tutorial would've been nice because I couldn't figure out how to wash the laundry.
But overall, a neat little game with some unique concepts.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object Box:
Variable Game.<unknown variable>(100031, -2147483648) not set before reading it.
at gml_Object_Box_Step_1
############################################################################################
The problem is that the interactivity is not enjoyable in any way. Using the dishwasher is nothing but waiting and using the bowl results in a quicktime event with 20 prompts you have to get right in a row, a single mistake takes you back to 0%
*The dirt magically reappeared!*
There are many titles about menial work such as cleaning, cooking, trading, running a factory, building bridges, etc, which still manage to be enjoyable. The key word is challenge. You need a system which is not trivial or annoyingly boring. A system which rewards success, but makes complete success a tough challenge.
Here are a few ideas:
- Washing an item should always work. Mistakes simply reduce the cleanliness/quality of the item, which results in less pay for the job.
- Something to do with money! For instance paying the rent or the water bill. Money pressure introduces time pressure too, which feeds into the first point about mistakes.
- Combos. Find a way to incorporate combos into the cleaning routine. The bigger the combo the faster you get or the more money you make. Players love trying to reach higher combos. (Recettear is a great example of this)
- More machines, more mechanics. You already had these in mind though.
Solid effort. Sadly effort alone is not enough.
Overall: *Bad (2.0)*
Fun: *Quicktime events! (1.0)*
Innovation: *Bad (2.0)*
Theme: *Average (3.0)*
Graphics: *Below average (2.5)*
Audio: *Below average (2.5)*
Humor: *Not feeling it (1.5)*
Mood: *Below average (2.5)*