Kingdom By The Sea by Jesse Freeman
In Kingdom By The Sea you are the ruler of a small island. It鈥檚 your job to grow that island and its people by expanding your territory, developing the land and increasing your riches.
~ How to play ~
1. You start with a house and some resources (people, gold, wood and food)
2. Click on a tile to develop it. Developing it will turn it into farms, clear the land or mines.
3. Once developed it will produce additional resources for your kingdom.
4. The game is over in 20-30 years (depending on how long you randomly live for) or when all of your people die.
5. At the end you get a score based on how good of a leader you were.
~ Upgrade key ~
- grass - > cleared land -> farm (1 food)
- forest (2 wood) -> tree (1 wood) -> stump -> grass -> cleared land -> farm (1 food)
- hill -> mine (2 gold)
- hut (1 food) -> house (1 food +1 gold) -> mansion (1 food +2 gold)-> palace (1 food +3 gold) -> castle (1 food +4 gold)
people = -1 food & 1 gold per turn
new person every 5 food surplus
Don't forget, it costs people to build farms, mines and upgrade to your castle.
~ How to play ~
1. You start with a house and some resources (people, gold, wood and food)
2. Click on a tile to develop it. Developing it will turn it into farms, clear the land or mines.
3. Once developed it will produce additional resources for your kingdom.
4. The game is over in 20-30 years (depending on how long you randomly live for) or when all of your people die.
5. At the end you get a score based on how good of a leader you were.
~ Upgrade key ~
- grass - > cleared land -> farm (1 food)
- forest (2 wood) -> tree (1 wood) -> stump -> grass -> cleared land -> farm (1 food)
- hill -> mine (2 gold)
- hut (1 food) -> house (1 food +1 gold) -> mansion (1 food +2 gold)-> palace (1 food +3 gold) -> castle (1 food +4 gold)
people = -1 food & 1 gold per turn
new person every 5 food surplus
Don't forget, it costs people to build farms, mines and upgrade to your castle.
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.53 | 315 |
| Audio(Jam) | 3.50 | 240 |
| Fun(Jam) | 3.28 | 411 |
| Graphics(Jam) | 3.91 | 262 |
| Humor(Jam) | 2.09 | 780 |
| Innovation(Jam) | 3.25 | 437 |
| Mood(Jam) | 2.89 | 760 |
| Theme(Jam) | 3.44 | 720 |
First game I got two plagues in 4 turns and died after getting my first farm. In my second game I spawned with only a forest next to me, but thankfully no plagues, so I survived the 4-5 turns it takes to develop my only piece of land into a farm. I languish with one villager for a few more turns, get my second farm, then I get a plague twice in a row and it's GG.
ARGGGH!
Very cool microstrategy. Solid and cool.
Also liked random world generation :)
It's always a cool feature!
Indie L thanks for the feedback on the art. 2DHeroes did it and I just re-used it from my last LD game ;)
What I didn't get was how you could tell land had been developed. (I only got, that you could develop the same tile multiple times after playing once and then reading the instructions later ;) )
One game random was really mean to me, in the first 3 rounds (I think) everyone died of random events.
Overall a freh idea, good job :)
Consider adding a button to make dialog boxes disappear, and maybe adding a way for us to prevent pirates and plagues. Like, build walls or hospitals? Just suggestions - overall I really like it!
I agree about dismissing dialogs more quickly - maybe click anywhere to dismiss. I'd also appreciate a hover state when picking tiles.
Nice job though! :)