A Tale about Tail by barsoosayque
There is always a thief and a grumpy old man
Neverending tale about little mute fox, who apper to be Slipper, a thief. As always, the threat looms over the kingdom. This time, it's a lots of golden coins. Save the world or just feed your family - today it doesn't really matter. Grab your trusty green sack and become one of the famous ghostlike invisibles of the world !
About
Little stealth-like game. Some kind of platformer, where you accomplish tasks by stealing gold. Take coins and jewelry from chests and jars, and bring them to "the Green Sack". When there is no gold left -- you've complete your task. The more gold your foxy is carrying, the slowier it is. But watch out for grandpas !
Screenshots

Controls
- Arrows -- movement (Hit up twice to double jump)
- Mouse -- interface interaction
For Linux user
To launch AppImage file, you need to follow these simple steps:
$ chmod a+x ATaleAboutTale.AppImage$ ./ATaleAboutTale.AppImage
Also, if you ain't familiar with terminal, check this out.
Changelog
05/12/17 -- Fixed first level briefing. It was unclear that fox has ability to double jump. Sorry for that.
24/07/18 -- Project moved to the gitlab. Also upgraded love2d to 11.1, fixed some bugs with that. Patched the build script to make AppImage for lunux
Ratings
| Overall | 594th | 3.429⭐ | 23🧑⚖️ |
| Fun | 776th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 1024th | 2.55⭐ | 22🧑⚖️ |
| Theme | 544th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 288th | 3.976⭐ | 23🧑⚖️ |
| Audio | 374th | 3.35⭐ | 22🧑⚖️ |
| Mood | 355th | 3.55⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
lovely graphics. really loved the fox. grandpas also look scary! really don't wanna get in touch with them. music was cool, too. liked that there is a death music cue.
good stuff overall!
There is double jump in the game. We totally forgot to mention it. Fixed that already, so be sure to use double jump ability
I didn't need skill to pass the game, I needed __patience__. You must repeat some actions several times because if you do it all at once, you'll be too slow and get killed. Game becomes __repetitive__ because of this.
I encountered some weird error on level 3. I had to restart the game. There was no level select so I had to play first 2 levels again. It was annoying. I know that implementing level select takes some time and might be a problem during the Jam so I suggest you implementing __next level key__.
The art's pretty good, especially considering it's LD. I do think a little variation would improve it though, like different moon phases and some variety of mole outfits (esp. other colors). You could also have copper, silver, and gold jewelry/loot for some visual variation. It would also have been interesting for the buildings to have doors (either permanently open or open/close functionality too), some outside lamps, and other aesthetic details. The same goes for the "bank" which basically just means an underground area with more loot. A front sign, an alternate set of wall tiles for the "vaults" and vault doors would be nice.
Less repetitive music or some more audio/sound effects would be nice, it gets kinda annoying by the time you've almost finished the game.
Overall, pretty solid platformer, despite feeling a little demo-y due to very minimal mechanics.
*Ahem* ... As a whole it's quite cohesive with the music and the art and all (and this is one of those few cases, except the other game i encountered where you were carrying coins), where getting slower actually makes sense from the game's perspective too!
If theres a gripe I have with the controls it is that you used arrow key up rather than a dedicated jump key, I can not even describe just how annoying this can sometimes be.. :P
That aside, great work guys :)