Small Life by 0x3F

[raw]
made by 0x3F for LD 38 (JAM)

Capfffture.PNG

screenshot.PNG

Jim has been shrunk. Help him get back to size!

The game was intended to be longer, but we ran out of time before adding the last few levels.

  • Download link: https://0x3f.itch.io/smalllife

Foxe did the art and sound and I programed the engine and game.

Video link: https://www.youtube.com/watch?v=NjkmZJ90QEo

Controls: controls-not-scaled.png Extra controls: * "v" for noclip * "~" for debug mode

This game was programmed entirely in C and uses SDL2 and a few other libraries.

It uses the 0xdeadaf engine written by me a few days before and during LD38. It features and object system(incomplete), TMX parser, physics(pretty bad lol), and an efficient(not) rendering system that only renders what's visible to the camera.

The game gets a segmentation fault every now and then. Especially during level 2. You might have to relaunch the game a few times.

debugScreen.PNG

Ratings

Given 7🗳️ 4🗨️

Feedback

Firewill
27. Apr 2017 · 04:04 UTC
Seriously its very impressive that you used your own engine, the game is obviously quite rough, but some of the art like the sky was pretty sweet, also the story progressed so quickly it was kind of funny. Hope next ludum your engine's come along!
🎤 0x3F
27. Apr 2017 · 04:12 UTC
@firewill Thank you for the feedback! I really appreciate it. The next engine will hopefully have more support for the features tiled has to offer.
drazil100
27. Apr 2017 · 07:36 UTC
Gotta give you mad props on using your own engine for this game. Like the first guy the art was pretty solid. Gameplay admittedly was not very good and you could spawn infinite bullets which freezes the game but the graphics were solid and there was a cool visual effect when shrinking. For making a game legit from scratch and not using unity or gamemaker this was actually not that bad! Hope to see another game from you next Ludum Dare
FoxeDesigns
28. Apr 2017 · 22:07 UTC
@firewill and @drazil100 thank you for the compliment on the art!
Catalyyst
03. May 2017 · 17:57 UTC
Physics and jumps are a bit hard to handle (and more on small size), but still impressive as you use SDL2!(we used this too :D ). Art and sound are simple but great !
ectucker1
20. May 2017 · 02:46 UTC
Not bad. The physics are a bit crazy, but I enjoyed the music and art. It could easily have been pretty fun if some more levels were included.
Broxxar
20. May 2017 · 04:22 UTC
Nice pixels and pleasant music! I have a feeling you developed for a fixed framerate though and didn't enable VSync, so if someone's machine runs the game faster than yours things get a bit bonkers! I was moving and jumping at a million miles-a-minute heheh.
mikeware
20. May 2017 · 04:29 UTC
Seemed to have some timing issues? I could jump and run all over the place, but then cut scenes took forever.

Pretty cool to see you build all this from scratch though. You'll be set for next time now.
🎤 0x3F
20. May 2017 · 05:10 UTC
@broxxar The timing is locked at 60fps non-vsync (it even runs on my windows XP machine with a pentium 4 at the same speed) however, I did not have time to fine tune the physics so the player behaves a bit wild :) Thank you for the feedback!