Coins and Bullets by Genpaku
My first project in Unity
The more coins you get game gets harder(more bullets and they are faster).
Collect as much coins as you can, good luck ;)
Something like bug that I choose to leave in game:
You can go to the walls to get faster to the other side but that's very risky.
| HTML5 (web) | https://genpaku.itch.io/ld40 |
| Windows | https://genpaku.itch.io/ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/coins-and-bullets |
Ratings
| Overall | 628th | 2.688⭐ | 42🧑⚖️ |
| Fun | 590th | 2.675⭐ | 42🧑⚖️ |
| Innovation | 637th | 2.3⭐ | 42🧑⚖️ |
| Theme | 539th | 2.938⭐ | 42🧑⚖️ |
| Graphics | 602th | 2.425⭐ | 42🧑⚖️ |
| Audio | 444th | 2.5⭐ | 41🧑⚖️ |
| Humor | 446th | 2.27⭐ | 39🧑⚖️ |
| Mood | 572th | 2.447⭐ | 40🧑⚖️ |
| Given | 100🗳️ | 0🗨️ |
The fps mode is super difficult. Cool way to make a hard mode. I personally would love to get more feedback from everything. When the canon balls hits the player, the player should feel it. More base in the sound effect and a bit of screen shake would make this game super cool :D Nice work
Tank controls though... *shakes fist* :sweat:
FYI, small bug with your gameover screen in non fullscreen webplayer - your gameover text and restart text are bigger than the game window is.
The little flipper-like walking animation really reminds me of Pingu, so nice blast of nostalgia there!
An issue with the web build seems to be that the UI is cut off a lot, might just need a setting tweaked to scale to screen size.
Nice job though, great entry!