City Blocks by legavroche

Do you find yourself with too much time? Need to relax? Can't get rid of that gnawing feeling that something is wrong? Play City Blocks! City Blocks is a fun twist on a timeless classic. In City Blocks you must steer the ball in to the bricks without letting the words stop you.
Genres: Slight-Horror, Typing, and Block-Breaking
Instructions: Balance controlling the right-side paddle, while typing words for effects and multipliers. Control paddle using arrow keys or bracket keys. Type words with the keyboard. Press escape to pause game.
Update - 04/24/2018 (12:02am): Lowered resolution from 1920x1080 to 1280x720.
Update - 04/25/2018 (12:49am): Changed color of text and ball for better contrast. Removed incorrect typing sound since player can have inputs for multiple words.
Update - 04/26/2018 (12:04pm): Fixed some of the physics issues and polished the post-game menu. Changed the high score text to goal.
Update - 04/26/2018 (10:48pm): Fixed major bug where letters were being removed from words due to sharing the same letter that was being inputted.
| HTML5 (web) | https://legav.itch.io/city-blocks |
| Original URL | https://ldjam.com/events/ludum-dare/41/city-blocks |
Ratings
| Overall | 449th | 3.564⭐ | 80🧑⚖️ |
| Fun | 421th | 3.462⭐ | 80🧑⚖️ |
| Innovation | 501th | 3.455⭐ | 80🧑⚖️ |
| Theme | 339th | 3.904⭐ | 80🧑⚖️ |
| Mood | 494th | 3.396⭐ | 79🧑⚖️ |
| Given | 105🗳️ | 90🗨️ |
Standard brick-breaker gameplay. It's not bad. Having to juggle typing and brick breaker made it more interesting, but both sides were so easy that if the game didn't force me to stop I could go on till I got tired.
The typing portion had some issues. Sometimes words I didn't want to start get started. I think the last letter for the word I'm typing also counts as the first letter for a different word, which was confusing.
Sounds got really repetitive. Music was good and relaxing, but hearing the same "tink" sound every time the ball hit something got really tiring. Needs to be some variation.
Really great use of the theme !
It was interesting how the whole thing was a metaphor for texting while driving, but I didn't like how it just kicked me out of the game to do that.
If you'd care to review mine here you go https://ldjam.com/events/ludum-dare/41/spacescape
@Zimmer, Haha that's kinda what we were aiming for, but hopefully it was more fun than annoying!
@KScorp, really appreciate your constructive criticism and will keep what you said in mind as I refine the project in the future!
@polegar, Ahh based off of your comment I'm assuming you "beat" the game by reaching the high score! I do agree it was a bit sudden but we wanted to sort of be more direct with what the message/analogy of the game.
@RilleP, Good point, we did notice that at the beginning and opted to add a small trail behind the ball, but I think we'll play around with more contrasting colors.
@notgreat, Yeah as mentioned earlier we wanted to be more direct with the messaging but we have plans on just adding an Endless mode with more traditional gameplay with more powerups and different blocks. But congrats on beating the game!
@EthanLittle909, Thanks for the kind words!
I think that you had a problem with the collision with the player, seems like the ball collides inside the paddle and saves the day most of the times.
Nice message in the background, good entry! :)
Thank you for playing our game, too! :thumbsup:
I think I know what it was, but I wasn't anywhere near the high score so I don't know if there is an ending and if I was correct in my guess. I'll have to come back to it later...
I noticed during my second play-through that the words I was typing were kinda all strangely *negative*, and I began to worry about your writer 😱
I realize now that this game was intentionally in a horror style! The bland art and music direction really made it easy to think the scary words were an accident, which in turn made it more unsettling! I think its a really cool psychological-horror spin!
This game is solid.
https://youtu.be/6jqqBWz4gzk
Found this game due to Indie Gaming's video, btw. So that's cool.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
@Autumnotopia, Agreed. At first we had whole phrases/sentences, but it was way too difficult given their length. We do plan in post-LD changes to generate parts of those phrases/sentences in order so that the player can read each word and hopefully notice that they're part of a whole phrase.
@simon-rahnasto, Thank you for taking the time to review it! Really enjoyed watching you play it on stream and hearing your feedback :)
@NorthernHawk, Sure would love to! So the game is an analogy for texting and driving. In hindsight, we should've made that a bit more clear maybe via additional audio and sprites related to cars. The voicemail is rewarded upon reaching the goal score, that's playable in an alternate main-menu screen and it alludes to the fate of the player.
@winniehell, I never thought about what if two players attempted this! Makes me wonder if we have some room to adapt some multiplayer mode down the line haha
@minibobbo, Ahh really appreciate your attempt and I hope you'd give it a try again very soon!
@elsiana-eaves, Haha your comment really made my day, really glad you noticed that! In some of our own playtests, we found that most didn't have the chance to notice the words due to the multitasking involved. In hindsight, I think that was an area we could have improved on. Some plans we have for our post-LD version will hopefully address that
@cristiano-m-garcia, Thank you for the kind words and definitely planning to continue. I really enjoyed your game also
One of those games you could just open and play with no feeling of time. And the music complements the experience.
Nice job! :nerd:
**Positive:**
-- The concept is unique.
-- Its Fun
-- The intense feeling while playing
-- The Music fit game
**Negative:**
-- The collision of the ball with the player.
-- the mood outside the game didnt fit in the mood inside.
For Overall its a cool entry Good Job!!
The "ERROR" screen reminded me of Pony Island :D
https://ldjam.com/events/ludum-dare/41/city-blocks/post-mortem-city-blocks-ending-explained
Disclaimer 1: There is no real pattern who I just "@"'d - except I thought you might enjoy my "Ending Explained" blog.
Disclaimer 2: You guys are a great community and provided great feedback. Thank you all very much!