The Magical Caster Card Gun by Fanttum
One day you wake up in a magical world.
Armed with only a gun and some playing cards, what could be happening?
Then you realize the gun becomes powered by the cards!
Quick draws, smooth shuffling and an itchy trigger finger will get you far in this fast actioned far out world.
Try and figure out what has happened to this place.
Meet the locals!
Manage your deck.
Grow your collection.
WASD moves
Right click shoots
Left click discards
Shift Shuffles your deck
'R' resets level
'esc' gets you back into the menu
The green bar is like a reload action. You can only do certain things when filled up, and each card or action takes a certain amount of time until you can act again.
Didn't have time to make saving (and a lot of other things... such as sensitivity or settings) so best enjoyed in one sitting. But then come back to beat you times! Post your times and see how fast you are! (I'll post mine within the week maybe so good luck)
If anyone is recording their gameplay of this feel free and please let me know! I haven't gotten to watch anyone play this yet and would like to see you are doing!
Ratings
| Overall | 155th | 3.708⭐ | 26🧑⚖️ |
| Fun | 176th | 3.583⭐ | 26🧑⚖️ |
| Innovation | 158th | 3.708⭐ | 26🧑⚖️ |
| Theme | 113th | 4.063⭐ | 26🧑⚖️ |
| Graphics | 532th | 2.771⭐ | 26🧑⚖️ |
| Audio | 367th | 2.75⭐ | 26🧑⚖️ |
| Humor | 358th | 2.591⭐ | 24🧑⚖️ |
| Mood | 425th | 2.886⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 24🗨️ |
I have the bones for some sensitivity settings but didn't have time to actually implement.
Edit: I saw some people talking about the sensitivity
I think you can add another version "Post Compo" with a sensitivity option, i personally find it too much higher, also i found that when you release any movement key it keeps walking some time and i think that gives insecurity in a platform game
@ErikU Thanks for giving it a shot! My jam games usually have a pretty big difficulty curve cause I want to make things ramp up quickly in the short time span. Didn't have much time to properly play test most of the levels anyways. But hopefully its a fun hard!
@rodel77 Good eye! I forget what made me think of it, but I wanted easy to code enemies so the inspiration struck!
ui for cards and deck building was awesome
almost gave up on the first level until i realized you could shoot the capsules to remove them and you shouldn't touch the capsules cause they can kill you.
bonus points for having a game called "the magic gun" as well lol
Glad you stuck with it @BenPeterson ;) There is always a solution so hopefully you can learn the mechanics by banging your head around enough haha.
I wanted the grenades to be a bit more of a precision tool, but I think my level design made that almost impossible. I'm still pretty new to full 3D experiences and I think you hit the nail on the head. I was a bit to undeceive on how I wanted levels to go, and while I wanted a verity of types (some more platformer others more corner peaking) I deff didn't have time to make enough or give them the proper love they deserve.
@JeffChen Thanks for finishing! The sight isn't perfect, and I didn't want it to be too easy to aim haha. Was planning on either not having it at all, or having an option to turn off but didn't have time for the latter and thought it might be too unfair to remove outright.
The restart was another thing I thought long and hard about. I think of it as reloading the level, but maybe I should have had 'R' be shuffle and something else be reload.
Nice easy style.
5th level is not so easy.
Some music is missing for me.