Shipping Error by runner_alien
A puzzle game where you eventually run out of space
| Windows | https://runner-alien.itch.io/shipping-error |
| Source code | https://github.com/runneralien/Shipping-error-LD42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/shipping-error |
Ratings
| Overall | 186th | 3.646⭐ | 26🧑⚖️ |
| Fun | 213th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 330th | 3.239⭐ | 25🧑⚖️ |
| Theme | 72th | 4.167⭐ | 26🧑⚖️ |
| Graphics | 358th | 3.261⭐ | 25🧑⚖️ |
| Audio | 427th | 2.714⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
Cool Tetris-like concept, I really enjoyed it!
A bit hard to see where the objects are about to land when they cover the green and red outlines. Maybe if the objects were transparent until they landed?
Other than that, great job!
I enjoyed this game and could totally see it becoming an addictive mobile style game too.
It's pretty simple and gameplay mechanics are easy to understand.
Although I found that the incoming pieces often covered the playing field making it hard to figure out what shape is landing.
Gets really tricky at the end, but fun.
Different sound effects preceding the debris/offices are clever!
I like how the rocks just destroy each other as well, giving you a chance to keep the playing field open.
But you can't 'get rid' of the offices at all, so even the most skilled player will stop the game after a relatively short while.
I think, if you'd really want people to get into it, there must be a (difficult?) way to keep playing (maybe the playing-field slowly drifts rightwards or something).
Why do offices/debris they come in batches? Would it spice up the game if it where randomized as well, or is it worth it to keep it this way because of strategizing.
I can't really think of many situations where it's that helpful to just know the type of block when the shape varies wildly, and it could be solved by having a 'next block' preview as well.
You probably already know this, but some music would really help! :-)
This reminds me of a very old game, Blockout, but this has a different focus.
Anyway, solid entry when concerning the basic gameplay, and it's nice that there are already some effects like the rotating debris and the boosters under the buildings.
It could use even more of that juice; particularly screenshake would be a good one to add to this game :-)