R.O.O.M. (Really Obvious Objects Moving) by Busy Games
Inspired by the games that Busy Games grew up with R.O.O.M. is a platforming game that challenges the user to navigate obstacles to be able to unlock doors and switches.
R.O.O.M. is set in the mind of Jack. Jack is trapped in his own mind unable to escape. His only hope is to be able to finish all 10 rooms. Maybe then and only then can he escape the madness.
Jack be nimble
Jack be quick
Jack was committed
Because he’s mentally sick
How far gone is Jack
This you may ask
But unknown the answer
Tell he finishes the task
1 2 3 4
I wonder what
Behind the door
5 6 7 8
To fail is a given
Don’t jump to late
And perhaps the final two
9 and 10
If you finish
Maybe just! maybe, you’re home again…
* All graphics were hand made except the character, bed and table **
https://youtu.be/SvHeuqpTLlY







| Windows | http://busy.games/room.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/r-o-o-m-really-obvious-objects-moving |
Ratings
| Overall | 516th | 3.452⭐ | 23🧑⚖️ |
| Fun | 462th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 573th | 3.19⭐ | 23🧑⚖️ |
| Theme | 753th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 768th | 3.167⭐ | 23🧑⚖️ |
| Audio | 219th | 3.548⭐ | 23🧑⚖️ |
| Mood | 168th | 3.69⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |

Self explanatory and the gradual difficulty increase is really great to keep on playing going over the rooms. However, the movements are a bit jerky at times, it also often feels it fails to jump for no apparent reason.
The sound, mood, minimalistic graphics are great.
The trailer intro when the room makes it itself sets the tone neatly.
the platforming needs some love. i think for me the biggest thing was that floating objects & the player needed distinct shadows on the ground so it's easier to figure out depth/jumps.
i also got kind of a weird horror movie vibe from this which is pretty cool
I liked having to play every level twice. Once on the way to the button, kind of like a practice run, the then panicked trip back.
Some suggestions or bugs:
1) It would be nice to have a blob shadow projection below the player. It's kind of hard to judge jumps without it!
2) voice seemed a bit too quiet.
3) Level 10 it wasn't immediately obvious that you had to wait for the platform. I thought it was broken at first
4) I think Level 8 actually broke at one point. The first spiked wall didn't come out on one of my attempts, only the 2nd one did.
But I beat it! The game set the mood really well. Wish I had used a gamepad!
Jumping is unresponsive and unreliable, character is just sliding on platforms, and the perspective takes some getting used to. I think these areas need most improvement right now.
That said, I really like the music and overall mood of the game.