Green Fingers by nexust
It's like an elemental 'Rock, Paper, Scissors' in which you grow a plant to receive lives using only one button (the left one on your mouse). It makes sense when (and if) you play it.
You will need Game Maker to look at my source... at least it's free!
Start a new project and import the file provided.
You will need Game Maker to look at my source... at least it's free!
Start a new project and import the file provided.
Ratings
| Coolness | 30% | 2001 |
| Overall | 2.93 | 742 |
| Fun | 2.40 | 882 |
| Graphics | 3.73 | 188 |
| Mood | 2.93 | 503 |
| Theme | 3.27 | 793 |
Got this error hitting "how to play":
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oTut:
Variable oTut.rot(100019, -2147483648) not set before reading it.
at gml_Object_oTut_Step_0
############################################################################################
Otherwise.. Nice graphics, good musis. Everything was great!
The music is chill, the graphics are nice, the sound effects are -way- too loud. I didn't find it particularly fun, but it wroked well and implemented the theme in an odd way.
I'll let you in on my strategy as an example:
The 'enemy' elements change by one each frame. Timing is key. Each time the plant grows, it splits it's elements between you and the 'enemy'. This can give you an advantage. If your fire element is stronger than theirs, you will win a tie with fire. So if the 'enemy' is bouncing between leaf and fire, choose fire for a guaranteed! But keep an eye on the element values because they change every time the plant grows.
But the music and art was awesome!