Green Fingers by nexust

[raw]
made by nexust for LD34 (COMPO)
It's like an elemental 'Rock, Paper, Scissors' in which you grow a plant to receive lives using only one button (the left one on your mouse). It makes sense when (and if) you play it.

You will need Game Maker to look at my source... at least it's free!
Start a new project and import the file provided.

Ratings

Coolness 30% 2001
Overall 2.93 742
Fun 2.40 882
Graphics 3.73 188
Mood 2.93 503
Theme 3.27 793

Feedback

ciobeni
14. Dec 2015 路 13:31 UTC
I didn't quite understand the game at first. But after a while I got it. And I enjoyed the audio quite a bit.
laFunk
14. Dec 2015 路 15:22 UTC
I didn't get it :/ Good art though!

Got this error hitting "how to play":
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oTut:

Variable oTut.rot(100019, -2147483648) not set before reading it.
at gml_Object_oTut_Step_0
############################################################################################
timsjostrand
14. Dec 2015 路 15:24 UTC
I also got the error when trying to open how to play. Kind of got the hang of it after a while though, liked the music and the art!
馃帳 nexust
14. Dec 2015 路 15:51 UTC
Ah! A completely irrelevant misplaced variable! No matter, I shall upload a fix right now.
Catblocker
14. Dec 2015 路 17:00 UTC
It was really nicly done with good music. But if I'm not mistaken, the chans of winning is completly random. Wich i did not like :I

Otherwise.. Nice graphics, good musis. Everything was great!
Reggianito
14. Dec 2015 路 17:07 UTC
Well, it's rock paper scissors. With some strategy added, yeah, but it's mostly RNG (if you can guess the enemy pattern then I'm wrong, but I didn't feel I could do so)

The music is chill, the graphics are nice, the sound effects are -way- too loud. I didn't find it particularly fun, but it wroked well and implemented the theme in an odd way.
馃帳 nexust
14. Dec 2015 路 17:09 UTC
Thank you! The chances of winning are, however, not random. It's a case of observing patterns and playing to your advantages.
I'll let you in on my strategy as an example:
The 'enemy' elements change by one each frame. Timing is key. Each time the plant grows, it splits it's elements between you and the 'enemy'. This can give you an advantage. If your fire element is stronger than theirs, you will win a tie with fire. So if the 'enemy' is bouncing between leaf and fire, choose fire for a guaranteed! But keep an eye on the element values because they change every time the plant grows.
Pusty
15. Dec 2015 路 20:47 UTC
I just spammed water and my plant just grew. lol

But the music and art was awesome!
馃帳 nexust
15. Dec 2015 路 20:59 UTC
You got REALLY lucky! How did you not run out of lives? :D
WizzardMaker
17. Dec 2015 路 15:04 UTC
The game looks good, and the sounds are good too, but the gameplay is a not as clear as it could be
lurils
21. Dec 2015 路 20:41 UTC
nice entry, tho I didn't understand some of the mechanics... like the numbers and how the other side loses/gains lives...
Jupiter_Hadley
28. Dec 2015 路 15:38 UTC
Nice graphics! I included it in my Ludum Dare 34 compilation video series, if you鈥檇 like to check it out :) https://youtu.be/ONV56vKkbDk