Runnink out of Space by Aurel300
Play now | Step-by-step walkthrough
Runnink out of Space
by Aurel Bílý and wan for LD42

Story
It is the year 20XX.
Space (the black stuff in the sky) is limited! We need to get more ink to make more Space. Unfortunately, the only way to gather enough ink is to milk a Giant Deep-Space Cuttlefiship.
GDSC's envelop themselves in a protective puzzling labyrinth - a human would go mad in such a labyrinth. Instead, we are sending you, a PLYR robot with a unique ability – to forget very easily. Your memory is very limited. Not because we built you cheaply or anything.
Gameplay
The gameplay consists of exploring rooms, answering riddles, and transforming words, while managing a growing inventory of known world and words. Interact with the world by clicking on the game screen – an exclamation mark near the cursor indicates a possible interaction. During dialogues, you will encounter three special kinds of bubbles:
- "Take word" (green bubble) – your goal is to guess what the answer to the riddle given in the preceding text is. Use the keyboard to answer. If you answer correctly, you will be able to take the word into your memory.
- "Give word" (yellow bubble) – once again, your goal is to guess what the answer is, but this time you need to have the word in your inventory and drag and drop it over the bubble to answer.
- "Modify word" (blue bubble) – the flavour text indicates what kind of word modification you can do here. Drag and drop words from your inventory onto the bubble to transform them.
Controls
- mouse to interact and move
- double-click to warp when moving
- keyboard to type when needed
- Q to start
Timelapse
https://www.youtube.com/watch?v=36OPOdRncyM
| HTML5 (web) | http://ludum.thenet.sk/ld42 |
| HTML5 (web) | https://aurel300.itch.io/runnink-out-of-space |
| Source code | https://github.com/Aurel300/ludumdare42 |
| Other (document) | http://ludum.thenet.sk/ld42/walkthrough.php |
| Other (document) | http://ludum.thenet.sk/ld42/map.png |
| Original URL | https://ldjam.com/events/ludum-dare/42/runnink-out-of-space |
Ratings
| Overall | 110th | 3.924⭐ | 48🧑⚖️ |
| Fun | 342th | 3.489⭐ | 47🧑⚖️ |
| Innovation | 23th | 4.12⭐ | 48🧑⚖️ |
| Theme | 393th | 3.733⭐ | 47🧑⚖️ |
| Graphics | 214th | 4.052⭐ | 50🧑⚖️ |
| Audio | 162th | 3.696⭐ | 48🧑⚖️ |
| Humor | 141th | 3.585⭐ | 43🧑⚖️ |
| Mood | 108th | 3.833⭐ | 47🧑⚖️ |
| Given | 48🗳️ | 19🗨️ |
But like seriously, this looks awesome and incredibly polished. I'd love to get further into it.
A quick way to test this (spoiler alert), in the Social Room (the room just below the Starting room), the answer to the left guy is "hey". Try if this works?
Was super happy to play through this more. This is pretty incredible, I can't believe you guys did this in 72 hours! Really fantastic. It made me super nostalgic for old point-and-click adventures. My only complaint would be that it was a little *too* much like a 90s point-and-click sometimes; some of the puzzles were very obscure, and there was a lot of backtracking. It might have been nice for the blue bubbles to be given to the player as "abilities" that stayed with you so you wouldn't have to run between them to shape words so much. That might have been quite a rework though.
One of my favorites so far. Awesome entry!
Not being a native english speaker, I had some trouble with some parts, but the walkthrough helped a lot. Very well done!
(Try to rate some more games so you get the exposure you deserve too! :) )
But I couldn't solve any of your riddles. Maybe because I'm not the best in the english language.
The only puzzle I've solved was the one which you spoilerd. xD
Anyway, I love your world and that was enough for me to be happy. I like also your soundtrack. Is really old school but that was maybe your intention.
@wheffle Glad to know it worked eventually. Yes, I realised that the backtracking is just too annoying a little bit too late. I mitigated it slightly with the double-click to warp but it's not enough for sure. If I ever do a post-jam version, that is the #1 gameplay change I would do.
@MZA Yeah, tutorials are not my strong suit x) At some point I was considering having separate maps (the first one being tutorialised), but at that point it would already be a large code change. And having a single large world opens up a lot of possibilities for interesting puzzles which use multiple word operations. So in true spirit of old-school point 'n click adventures, the player has to figure it out themselves :D
@steffo Thanks! I know the game is not super friendly to non-fluent speakers (English is not my first language either), but I don't think word puzzle games like this can be made "internationally" accessible, it just goes with the genre. And, I was waiting for our stream (with @DanaePlays) for rating other people's games, don't worry.
@kapiteinkoekwous Haha yup, I was there. I must say ArjenDesign played the game surprisingly well!
@zicboy Maybe :)
@norrimo Yup, old school (inspired) games are what I do for the majority of Ludum Dares. Also, there is a [walkthrough available](http://ludum.thenet.sk/ld42/walkthrough.php) if you're stuck and want to see the rest of the game :)
English vocabulary isn't my best part, so this is going to take a long time.
I had problem with the oil puzzle, i thought it was oil 'spill'. but then i was playing voxel's game and he actually used the oil word.
Before I forget, this game is, as other people said, AWESOME :smile:
Almost everything here was just so amazingly witty, logical, yet difficult. I felt a real sense of accomplishment from finishing it. I took notes as I went, which hopefully isn't considered cheating <3 but it worked for me.
And I say almost everything, because a certain peculiar individual in the Social Room only accepts one, and exactly one, input. If there's a logic behind that, I haven't figured it out... but I got my word in the end!
Geez. Good work, seriously. Just... wow.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Overall though it is a great job! playing for 20 minutes is twice as long as I usually give a game, so yours had me hooked for that little bit.
The only complaint I have is that there were a few rooms where clicking on the object didn't seem to trigger the interaction - instead I had to click right next to the object, wait for the character to very slowly walk next to the object, and only then clicking on the object works.
In any case, awesome work :)
Also transforming the map into inventory was a very neat move, makes a clean UI and adds additionnal challenge.
As a non english speaker I found the word puzzles very challenging (= too challenging to be fun) especially the green riddles with which you need to start to be able to get anywhere, it would help if there were maybe rhymes or something, it actually sometimes sounded like a poem (I liked those little textes a lot).
A part from that the game mechanic of transforming the words is actually quite fun. Overall it's excellent game that could become just be a little bit more accessible :wink:
The whole concept was really original. Good job!
(Spoilers) - Only issue I had was that the guy in the social room wouldn't convert the m -> n on any word. The only time it was used was for the word "blind." I had it as "blimd," but it wouldn't convert. I restarted the game thinking it may have been bugged, but got the same issue at that spot. It turns out it would only switch the m to n if the word was "dmilb." No other combinations would allow it to swap. Not sure if this was intentional, but it took me forever to get this.
Other than that and a few minor glitches with the movement, very well done. I'd love to play an even longer version!
@chris-coe Thanks! Taking notes is encouraged of course :) The one individual in the social room? Are you talking about the medicine guy? What other solutions did you think of?
@saoi-games @rahim-pxr Thanks for playing :)
@bustosman It was perhaps not the most direct way I could phrase a riddle for that word. Still, I think if you know army ranks, it is not that difficult.
@logicon211 Thanks. I'm glad people can actually spot the theme in the map / inventory mechanic as well. Way too late I realised there is not that much need for having all the rooms discovered, providing you with a lot of free inventory space. Starting room for example :) But I knew it would be easier for people to find the correct paths from green words to yellow ones if they actually had the words in their inventory so they could look at them. I guess it is a trade-off.
@glock00 Hah, thanks for the comment, even if it is not your type of game ;)
@phlip45 Yeah, in about the last ~2 hours I realised some of the words would require way too much backtracking. Being able to teleport using the map would be a very nice solution, but I was worried about implementing it improperly (in particular, there is a short period of time where you are locked in the lower third of the map without having access to the rest – I wouldn't want the player to be able to teleport out of that). So instead I implemented the next best thing I could think of, double-clicking to warp. In a post-jam version, should there ever be one, I would have the player actually take the transformation with them, so they can change the words in their inventory, without having to go to the room where they found that transformation.
@matank I'm actually not sure what you are talking about, since you cannot actually click to move in the game, other than on exits. Maybe your player character was climbing up a ladder and you were trying to start the interaction? I know this is an issue that I didn't quite have the time to fix. And thanks again for mentioning me in your post!
@axoona I'm aware of that – but I think for a challenging puzzle game centred around words this is simply unavoidable. Sorry it spoilt the fun for you, but I hope you enjoyed the game anyway :)
@laurim This came up in one of the streams actually … That particular transformation was added very much last-minute into the game (because I didn't realise blind has an "n" and climb has an "m" :D), so the text doesn't explain it very well. It is not bugged, and it is not meant to transform m -> n, it actually does mi -> ni :)
@wrenpirate Sorry for that – I updated the walkthrough with a specific instruction for (3, 4). If you don't warp around by double-clicking, you should notice that your robot slips on the oil on the floor, so you cannot "stop" at the interaction point. Thanks for playing and I'm glad you enjoyed the humour!