Asteroid Survival by obidubi

[raw]
made by obidubi for LD 38 (COMPO)

(Pease look at these if you can't figure out controls) GIFs here on gameplay:

https://gyazo.com/a144cd76f3ce5ced32d466f288376ad7 https://gyazo.com/11fbdc85e561717380c3c62e655716e7 https://gyazo.com/dad4d7fe7bc463787e0258820d0463d9 https://gyazo.com/032ba50a61754cb62248402018045299 https://gyazo.com/175bf6195bfd26d29a570c87df86a9be

You are trapped on a small asteroid with minimal supplies and a broken spaceship. Collect resources to build factories and machines that will help get you home.

Download Link: https://drive.google.com/open?id=0B_iRnEoV9fW1eEVMQlA1TXZnMU0

Source Code: https://docs.google.com/document/d/1hD1nYtvnApmwIhdlbdRM1oTOI2nYQ2e4NVDRpn9h514/edit?usp=sharing

Post Dare Edit: https://drive.google.com/file/d/0B_iRnEoV9fW1SHNCOE5GeC1xaUE/view?usp=sharing (Added in a food source so you don't starve. Please use the download link instead of edit for fair competition).

I apologize in advance for the inconvenience with google docs and my source code.

Ratings

Overall 534th 2.273⭐ 24🧑‍⚖️
Fun 530th 1.955⭐ 24🧑‍⚖️
Innovation 486th 2.364⭐ 24🧑‍⚖️
Theme 464th 2.682⭐ 24🧑‍⚖️
Graphics 259th 3.318⭐ 24🧑‍⚖️
Audio 404th 1.714⭐ 16🧑‍⚖️
Humor 359th 2.188⭐ 18🧑‍⚖️
Mood 485th 2.389⭐ 20🧑‍⚖️
Given 18🗳️ 23🗨️

Feedback

Shaolin Dave
03. May 2017 · 05:30 UTC
The controls seemed to cut out randomly, so it was very difficult to play. I couldn't really figure out how to use any of the equipment.
Iron Leonem
03. May 2017 · 13:46 UTC
So for a first attempt at Ludum Dare, you should be damn proud. I finally figured out the control scheme (boy howdy, was that a trick...) and when I actually got in to the meat of your game it was a surprisingly well designed if staid survival game. A few tips- A help screen would go MILES in making this game more playable, and reduce the frustration of oncoming players. Also, label your UI.

Edit - and some kind of selection icon to hover over a machine to let players know that a certain building is selected. :)

For new players: Click on machines to select them. The ui on your left builds new buildings at the cost of metal parts. Clicking the items (Food water and air) will fill the various need bars you have. The fourth item is for construction. When you click a building and it's selected in the right ui, the first button will move the building, and the second button will collect its resource for you. Not sure what the third button does.

This game is an excellent first start. I would love to see what you could do with this game in post jam :)
🎤 obidubi
03. May 2017 · 21:24 UTC
Thank you very much for your feedback. I did realize soon after posting it that I didn't label anything clearly so I created those gyazo .gif images as a tutorial showing what all of the different buttons do (Links up in the post). I had planned to add in a few more features in the game but I ran out of time, which is why there are many extra features that don't end up doing anything (Like the third button. It was going to replenish durability, but I ran out of time to implement it). Again, thank you for your great feedback and I plan to use those suggestions for the future.
Rixud
05. May 2017 · 05:58 UTC
i really like the game! i didn't figure out how to get more food , jejejejeje ... The resource management was great implement but the game need a goal, something like track of total days alive or search material to make a Star ship to leave (maybe i didnt figure out the goal?) ...

obvious point for improvement: sound effects, walk over the end of the map, some tutorial or UI improvement...

but hey really good entry, and i read on some comment that was you second Ludum Dare! Good Job! (ps: i will try the post LD after this comment but keep my votes and comment on the entry game! )
PeachTreeOath
05. May 2017 · 09:58 UTC
Got really excited when I fired up the game because I do like resource collection games. AFAICT the survival resources all act the same so that was unfortunate, though I assume you had some extra ideas in mind you couldn't implement. I think the UI and goal of the game is reasonably ok to understand. Only gotcha is I didn't know about clicking the 2nd button to harvest until coming back here to check out the gifs, so good call on that save.
feltip
05. May 2017 · 14:36 UTC
Love simulation/base building games. Really cool, enjoyed it :)
Kalm004
05. May 2017 · 17:54 UTC
The concept is cool and there are for sure a lot of work done.
The main problem for me was that I didn't know how to play, maybe some control screen would be nice.
I hope you continue working on this idea or at least I hope to see your game in the next ludum.
RockhopperGames
05. May 2017 · 18:00 UTC
It's clear you ran out of time on this one, but I was able to make my own fun trying to spell out messages using generators before my food ran out. It turned out you hadn't implemented starvation either, but it was a very interesting experience up until that point!

Also, another player who commented on my game also made a game about rabbits in space. Maybe the two of you would get on? Their game is here: https://ldjam.com/events/ludum-dare/38/at-it-like-rabbits
ToonTeamJ
05. May 2017 · 20:42 UTC
Nice resource management game, although it's a little difficult to catch on. A few labels would be nice.
Gato
06. May 2017 · 00:05 UTC
Hey, nice job. I really like the pixel art. Its not super user friendly, but I think I got the hang of it. As others have said, some text on the buttons would probably have been enough to clear up the confusion. I'm interested to know what features you would have added next.
Bumblepie
06. May 2017 · 08:31 UTC
I like the idea for the game, similar to factor.io. However, I think that there aren't a lot of interesting decisions to make. You just kind of figure out what runs out the fastest and build that. I would suggest adding some greater goal like rebuilding a rocket, for example, that you have to build up to as staying alive seems to easy. Similarly, I would suggest adding a way to harvest resources on specific places on the map, to make exploring useful - otherwise this game could effectively just be played in a menu. I think there's definitely potential here, but the player needs a clear challenging goal for the game to be more fun.
Cal
07. May 2017 · 03:43 UTC
Nice to see another Java dev. Good job making it from scratch within the time limit. Like others have said, perhaps some kind of minitutorial type hints at the beginning would go a long way in helping players understand the game. I forget that kind of stuff as well.

Again well done!
starspell
07. May 2017 · 03:44 UTC
Not a bad implementation of a survival game. But its pretty easy to last a long time in the game. You just need to spend all your starting production on the machines that gives you materials, then you can support yourself basically forever.

The gifs you posted help, but an easy improvement would have been to name the buttons and the machines so that doesn't need to be explained to players. It's a shame that there is not sound in the game.

I did like the player character's design.

There is also a bug that if you buttons in the top right are over a machine when you click them the machine will be selected rather than applying the buttons function.
cosine
08. May 2017 · 22:32 UTC
The graphics are really pretty! The ground looks nice, even for being a small and complex tile (I can never get that to work). I'll be honest, it felt really boring feeling like all I could do is *remain* alive, rather than move on to bigger and better goals. Maybe a way to build a spaceship home?
Chuck Zelvis
16. May 2017 · 17:26 UTC
Very well made. I love the concept and even now i played the game until i had thousands of each resource. I found a bit annoying that it is possible to click a machine while clicking ui.
Local Minimum
16. May 2017 · 17:33 UTC
It was really hard to play, just to remember what the different blank buttons may have been doing or not. I think I kind of figured some out, but not all of them. I wasn't even fully sure why I could and could not select some of the buildings. What I'm saying is that if this wasn't the intended focus, I think some very minor details like putting a letter on the buttons or a color or something to help player remember what button had what effect would really have helped. Otherwise it seemed like an interesting challenge and I liked the choice of protagonist!