Glow&Grow by Ivan Volkov
How to play
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Collect particles to grow!
To collect the particles of different colors, you need to change your color. If you catch the wrong particle the whole row of same color will explode.
When you reach the glowing area you will move to the next stage. Every completed stage increases your multiplier.
Write your record in the comments!
Controls
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LEFT and RIGHT arrows
About us
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The game was made by two 3rd grade IT students:
Mahiylov Artem (https://vk.com/just_okey) - developer
Volkov Ivan (https://vk.com/volkoivan) - developer, designer
Feedback
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Leave it here or contact us via e-mail:
volkoivan@gmail.com
mihaylovartem74@gmail.com
Music: Ghostly Dust Machine – Ode To A Baby Snowstorm
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Collect particles to grow!
To collect the particles of different colors, you need to change your color. If you catch the wrong particle the whole row of same color will explode.
When you reach the glowing area you will move to the next stage. Every completed stage increases your multiplier.
Write your record in the comments!
Controls
----------------------------------------------------------------------------
LEFT and RIGHT arrows
About us
----------------------------------------------------------------------------
The game was made by two 3rd grade IT students:
Mahiylov Artem (https://vk.com/just_okey) - developer
Volkov Ivan (https://vk.com/volkoivan) - developer, designer
Feedback
----------------------------------------------------------------------------
Leave it here or contact us via e-mail:
volkoivan@gmail.com
mihaylovartem74@gmail.com
Music: Ghostly Dust Machine – Ode To A Baby Snowstorm
| itch.io - WebGL | http://volkoivan.itch.io/glowgrow |
| GameJolt | http://gamejolt.com/games/glow-grow/114964 |
| Github | https://github.com/okeyka/LD34 |
| Trailer | http://www.youtube.com/watch?v=P_sSVllC8_w |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44824 |
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 3.77 | 143 |
| Fun(Jam) | 3.66 | 156 |
| Graphics(Jam) | 3.73 | 350 |
| Innovation(Jam) | 3.61 | 187 |
| Mood(Jam) | 3.81 | 125 |
| Theme(Jam) | 4.17 | 110 |
Great job !
My first reaction was that I didn't like that it was colour coded - it's the same problem as playstation games with quick time events where they expect me to remember up is triangle and down is X and right is circle in the heat of the moment.
But then since there was only two, it was forgivable. When the colour palette changed I was pretty fucked for a bit. So again, don't like the colour correlation.
Then I realised the core was growing with the number of successes, making the dots hit quicker. Game getting more difficult as you earn an advantage is cool!
Then realised it was synced to the music somehow, and that's also really cool.
You've hit both themes well with this! So that's really rad :)
I just want some kind of system that makes it not have to be colour coded. And longer, better music. And I guess more patterns.
Rad :)
It's really fantastic!
Good Art, Good Music, Simple and Funny game play!
Congratulations Guys!
Great theme interpretation and fitting audio. Nice job.
The dots go in the tutorial strait but in the game in circle. It's was in the beginning a little confusing!
Congrats for your entry!
The music was a nice fit, and the visuals were clean and simple (which was appreciated while concentrating!) I would only suggest that there be some kind of audible indicator when the color isn't matched up -- sometimes in between lots of hits it could be hard to tell.
Overall really great job!
Music nicely timed. Only thing that was hard to see at times is which color was 'on' when it got hectic. (white on white background glow is hard to see)
It's a tad fast in the beginning, though. :P
Nice work! :)
This game is really hard, but funny. It reminds me Hextris, but yours is different. I like how you manage the difficulty by using the gravity and velocity. A great project. Thumbs up ++
I enjoyed it! Very nice choices on colors and simple shapes.
It's a bit sad you didn't compose music by yourself, but I know it's not a thing everybody can make :)
Great job!
You could do something special upon holding both directions (clear/absorb all visible for example in return for losing a portion of your collected shells?).
It was really hard to tell which color you were on at the time. The slight transparent glow is really subtle.
The selected colour is not obvious, and there isn't enough feedback when balls collide correctly / incorrectly.
Great simple idea.