Glow&Grow by Ivan Volkov

[raw]
made by Ivan Volkov for LD34 (JAM)
How to play
----------------------------------------------------------------------------
Collect particles to grow!
To collect the particles of different colors, you need to change your color. If you catch the wrong particle the whole row of same color will explode.

When you reach the glowing area you will move to the next stage. Every completed stage increases your multiplier.

Write your record in the comments!

Controls
----------------------------------------------------------------------------
LEFT and RIGHT arrows

About us
----------------------------------------------------------------------------
The game was made by two 3rd grade IT students:

Mahiylov Artem (https://vk.com/just_okey) - developer
Volkov Ivan (https://vk.com/volkoivan) - developer, designer

Feedback
----------------------------------------------------------------------------
Leave it here or contact us via e-mail:
volkoivan@gmail.com
mihaylovartem74@gmail.com

Music: Ghostly Dust Machine – Ode To A Baby Snowstorm

Ratings

Coolness 40% 1727
Overall(Jam) 3.77 143
Fun(Jam) 3.66 156
Graphics(Jam) 3.73 350
Innovation(Jam) 3.61 187
Mood(Jam) 3.81 125
Theme(Jam) 4.17 110

Feedback

LastResortGames
15. Dec 2015 · 18:06 UTC
Great Job! The beginning is just a little too fast but you get the hang of it. I really like the look and feel. Very simple and elegant.
ajopart
16. Dec 2015 · 10:50 UTC
Liked it very much
Drunkain
16. Dec 2015 · 11:15 UTC
Okay it's was hard, but it's was so cool !
Great job !
yhsper
16. Dec 2015 · 12:19 UTC
I like it! The art and the music are nice, I especially like how you "sum up" the colors collected around the center of the circle. And I liked too how you achieved the "two buttons" goal, even if I think I'm terrible at this! :D
lawendt
16. Dec 2015 · 12:22 UTC
Nice!
Elit3dGaming
16. Dec 2015 · 12:45 UTC
Music is great and I love the innovation. Very good game I had a great time playing
TheOZone
16. Dec 2015 · 13:47 UTC
Great game, personnally i found stage 1 harder than stage 2.
Tuism
16. Dec 2015 · 14:38 UTC
Oooooh, this is an interesting one.

My first reaction was that I didn't like that it was colour coded - it's the same problem as playstation games with quick time events where they expect me to remember up is triangle and down is X and right is circle in the heat of the moment.

But then since there was only two, it was forgivable. When the colour palette changed I was pretty fucked for a bit. So again, don't like the colour correlation.

Then I realised the core was growing with the number of successes, making the dots hit quicker. Game getting more difficult as you earn an advantage is cool!

Then realised it was synced to the music somehow, and that's also really cool.

You've hit both themes well with this! So that's really rad :)

I just want some kind of system that makes it not have to be colour coded. And longer, better music. And I guess more patterns.

Rad :)
DieBackStudios
17. Dec 2015 · 06:30 UTC
Yea :D you are right our game art is very similar with very different mechanics, looks like i found another one with the love for abstract vector art :) Good game mate well done
hexagore
20. Dec 2015 · 10:59 UTC
Absolutely beautiful. The mechanic of depositing the particles as rings is ingenious. Lovely stuff.
Leon Möhring
20. Dec 2015 · 12:01 UTC
Great job! Would like to see some more patterns in the points coming at you, but the game looks very new and fresh and the audio is also great. You could even sync the music with gameplay in the future..
Leon Möhring
20. Dec 2015 · 12:03 UTC
Great job! Would like to see some more patterns in the points coming at you, but the game looks very new and fresh and the audio is also great. You could even sync the music with gameplay in the future.. (why no audio ratings allowed?) And the trailer got me..
Dejvo
20. Dec 2015 · 12:06 UTC
very frustrating for me, but nicely done. maybe start at a slower pace and always do colors that are clearly visible. nice job otherwise
Diel Mormac
20. Dec 2015 · 12:33 UTC
I can see this game reaching top 3 of the competition!

It's really fantastic!

Good Art, Good Music, Simple and Funny game play!

Congratulations Guys!
ascam
20. Dec 2015 · 13:20 UTC
Really well done, a bit hard to get started but quite immersive that's true. Themes are really well used. Graphics & sound design are handsome
timeshapers
20. Dec 2015 · 14:50 UTC
I don't understand the fail condition. It seems sometimes when I miss I lose rings, and sometimes I lose the game.
EthanWebster
20. Dec 2015 · 15:19 UTC
Great game :)
Nega Drive
20. Dec 2015 · 15:38 UTC
Excellent presentation on this, love the clean minimalist look going on. The way the colours accumulate around the circle is nice too. I wish it were a bit more evident which colour was currently selected. Also I didn't quite get enough time to get accustomed to new colours as they appear. But overall, awesome work.
Allthebees
20. Dec 2015 · 15:56 UTC
The graphics are absolutely incredible for this, if I could give you 6 stars for it I would!
sputnik
21. Dec 2015 · 18:03 UTC
Great concept and nice graphics. But it start WAY too fast!
alyphen
21. Dec 2015 · 20:26 UTC
A very simple concept but pretty fun to play with. The only thing I feel could be improved is the response when something touches the central circle - a sound effect, a more prominent visual effect, something like that would make it more satisfying to play and let you know when you're making mistakes.
Great theme interpretation and fitting audio. Nice job.
puppetmaster
21. Dec 2015 · 20:47 UTC
Great mood!! Music is very cool!
The dots go in the tutorial strait but in the game in circle. It's was in the beginning a little confusing!
Congrats for your entry!
DinnerInTheDark
21. Dec 2015 · 21:29 UTC
Fun game. I would have liked a slower level to get started. Very addictive.
Guard13007
22. Dec 2015 · 03:50 UTC
It starts too quickly, and would really benefit from something like a casual mode, but otherwise, I love it!
VitasaMode
22. Dec 2015 · 11:01 UTC
I think you did a great job of making the music match the mechanics. Great feel, clean and simple. Nice job.
kmakai
29. Dec 2015 · 19:10 UTC
Got to stage 5 with 7014 points. During the last stage, the music had stopped (or maybe it was just delayed, I didn't last more than 4-5 seconds.) I really enjoyed playing this one! This was an awesome way to make a "rhythm" game with only two buttons still be engaging.

The music was a nice fit, and the visuals were clean and simple (which was appreciated while concentrating!) I would only suggest that there be some kind of audible indicator when the color isn't matched up -- sometimes in between lots of hits it could be hard to tell.

Overall really great job!
scorched
29. Dec 2015 · 20:06 UTC
6740! Not into mobile type of game. but this one is a fresh relaunch of the old ideas, especially liked how the particles dance and the ability to regenerate! Well done!
Joror
29. Dec 2015 · 22:38 UTC
Very nice feel to it - I'm not much of rhythm gamer unfortunately. :)
Music nicely timed. Only thing that was hard to see at times is which color was 'on' when it got hectic. (white on white background glow is hard to see)
GameGrape Gaming
29. Dec 2015 · 22:53 UTC
This game looks great, we would love to review it!. Head over http://gamegrapestudios.com/gamegrapegaming and sign up. Keep up the good work :D
yuigoto
30. Dec 2015 · 00:25 UTC
Whoa, this game has some nice feel! Loved the style and the simplicity. Paired up with the challenging gameplay, this is a great minimalistic game!

It's a tad fast in the beginning, though. :P

Nice work! :)
Geckoo1337
30. Dec 2015 · 05:28 UTC
Отлично. Один из моих самых любимых проектов. Вас поздравляю :)
This game is really hard, but funny. It reminds me Hextris, but yours is different. I like how you manage the difficulty by using the gravity and velocity. A great project. Thumbs up ++
Geckoo1337
30. Dec 2015 · 05:34 UTC
Боже мой. Я только что понял - этот проект находится на ГитХуб. Спасибо большое вам. Five stars ++
LittleThor
30. Dec 2015 · 12:35 UTC
What an hypnotising game!
I enjoyed it! Very nice choices on colors and simple shapes.
It's a bit sad you didn't compose music by yourself, but I know it's not a thing everybody can make :)
Great job!
camlang
30. Dec 2015 · 15:04 UTC
The mechanic is a quite interesting one, but I had a feeling that most of the time it was a random button pressing. More visual, audio and overall game feedback for successful color choice would help make it more "in control".
YinYin
02. Jan 2016 · 11:08 UTC
Some colour contrasts weren't all that good. The magenta pellets on a similar background as well as the orange on a similarly bright grey.

You could do something special upon holding both directions (clear/absorb all visible for example in return for losing a portion of your collected shells?).
Tapehead
02. Jan 2016 · 13:22 UTC
cool concept but very hard! but overall well done
GhostBomb
02. Jan 2016 · 19:52 UTC
Fun game.

It was really hard to tell which color you were on at the time. The slight transparent glow is really subtle.
Waynetron
04. Jan 2016 · 13:45 UTC
Music is wonderful, but I feel it belies the hectic pace of the game.
The selected colour is not obvious, and there isn't enough feedback when balls collide correctly / incorrectly.
Great simple idea.
schizoid2k
04. Jan 2016 · 14:57 UTC
Nice game... simple to play, hard to master!
rojo
04. Jan 2016 · 16:30 UTC
Game's pretty tough, but I enjoyed the simplicity and the aesthetic. Nice work!