Cemetery Chore by Colisan
A priest apprentice is sent to clean the local cemetery from a zombie occupation.
Each zombie killed let his soul take refuge in the priest's body, lowering the effectiveness of his powerful holy spells... but does he really have a choice?
Controls:
- [ARROW KEYS] to move and dash
- [SPACE] to jump and double jump
- [D] to melee hit
- [F] to cast a spell
- [G] to cast a more powerfull spell

Tool used: - ClickTeam Fusion 2.5 and his not-working HTML5 exporter - PhotoFiltre - BFXR - A random online midi sequencer - GSXCC - Notepad++, Filezilla - Twitch-streamed with OBS - Distracted by the official non-official Discord server - Lots of tea, cofee, chocolate and dryed bananas
The game is rather short and may be hard, but I went where I wanted to.
Enjoy playing it =)
Ratings
| Overall | 364th | 3.333⭐ | 26🧑⚖️ |
| Fun | 209th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 520th | 2.771⭐ | 26🧑⚖️ |
| Theme | 404th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 338th | 3.292⭐ | 26🧑⚖️ |
| Audio | 349th | 2.875⭐ | 26🧑⚖️ |
| Humor | 344th | 2.63⭐ | 25🧑⚖️ |
| Mood | 235th | 3.283⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |
Once I understood what I was supposed to do, I enjoyed the game :) I particulary liked the final bosses ! (because I think you know that the phase with the zombies is not hard at all)
So that's it ! Cool overall game, and hope see you again for the next Ludum Dare ;) Keep coding :)
The thing I tried to do was skip the zombies so that I get less negative effects from killing them, but it seems you have to kill them all to trigger the boss fight, if I got it right. It would be cool if you could gauge how many of the zombies to kill so that you can actually progress, and how many to skip, so that you preserve your power. Either way, good job!
@dimaswift Got it, I added a zipped download link =)
@Mathiouza I'm so stupid! I voluntarely added the ability to go out the right of the map (was the 'go to next level' action at first, but decided against it) and didn't removed it... .. .
@hatchet I initially planned to implement that kind of a compromise between killing (/scoring ?) and staying strong. I finally gave it up after unsucessfully finding how to make a nice gameplay with that =)