ADV-MAN by Matthew McClure

[raw]
made by Matthew McClure for LD 43 (COMPO)

Collect as much treasure as you can before getting caught by monsters. I know what you're thinking: this is just PAC-MAN, but it isn't. It is PAC-MAN with stamina management.

Walk slow and risk getting caught? Or sprint and sacrifice movement speed later?

LD43 12<em>2</em>2018 8<em>07</em>59 PM.png

(The key icon spins, I promise it doesn't just look that bad)

LD43 12<em>2</em>2018 8<em>08</em>31 PM.png

LD43 12<em>2</em>2018 8<em>06</em>39 PM.png

Ratings

Given 13🗳️ 2🗨️

Feedback

hungryghost
03. Dec 2018 · 23:08 UTC
Love me some PacMan type action. Nice work on the bright visuals and classic gameplay. I got to level 3... which is quite poor I think. Interesting take on the theme as well. Nice one!
backurio
03. Dec 2018 · 23:55 UTC
At first I was like "meh" just a PacMan clone, but it was better than expected. Nice job.
The game was a little boring at the beginning, but as soon as the enemies got faster and I found the sprint key things got really interesting :wink:

The animations have a small problem with going to idle for 1 frame or so when running left/right.
Maybe you should put the sprint key on a different button which is easier to press or can be pressed with the right hand (right shift doesn't work). But that could just be me :laughing:

I made it to level 09 on my first try

![Level 09.PNG](///raw/ae6/d1/z/1d884.png)
Ale
03. Dec 2018 · 23:59 UTC
Nice animations! Sprinting seems like it could liven up the Pacman genre

Loose theme fit, but I'll take it because of the awesome graphics :)
Hempuli
04. Dec 2018 · 00:43 UTC
I really like the delayed stamina system! Also the way the ghosts have been changed into halloween-y monsters is a nice touch; do they have different AIs, like in Pac-Man? The difficulty could've increased a bit more quickly; by level 6 I hadn't needed sprint much except for some quick diamond nabs. Nice work!
🎤 Matthew McClure
04. Dec 2018 · 01:07 UTC
@hempuli Thanks for the comment! The monsters do have different AIs. The zombie walks randomly, the shadow follows the path you take, and the mummy tries to take the shortest path to you. I will keep the difficulty in mind, it is hard for me to get a grasp of how hard the game should be after testing/practicing it for two days straight.
wowa
04. Dec 2018 · 09:24 UTC
It's a neat cool mix of pac-man and dungeon crawler. It could be a bit faster for my taste but however it's a nice entry :)