Robotic Sports by TheGamer1123211

Our robot overlords have recently taken an interest to "ball" sports, wherein a human throws spherical objects towards other humans.
They have decided to host a competition, that's where you come in.
Your goal is to lower the enemy's hp to zero. That is done by throwing "balls" at them. The more "balls" on their side, the more it hurts for them. You should also avoid the "balls" thrown at you by the AI. The more "balls" you have on YOUR side, the more it hurts for YOU to get hit. You can also shield yourself for a limited amount of time, we wouldn't want to make it to op, would we?
With that in mind, Let's go play with some "balls", shall we?
Controls: - WASD : Move - Space: Jump - LMB : Hold to pick up ball under crosshair, release to throw - RMB : Shield
Note: I didn't have time to make a pause menu, or any options for that matter :( You'll have to adjust the system volume, Sorry! :smile:
Ratings
| Overall | 209th | 3.619⭐ | 23🧑⚖️ |
| Fun | 242th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 229th | 3.4⭐ | 22🧑⚖️ |
| Theme | 418th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 36th | 4.214⭐ | 23🧑⚖️ |
| Audio | 223th | 3.25⭐ | 20🧑⚖️ |
| Humor | 299th | 2.806⭐ | 20🧑⚖️ |
| Mood | 185th | 3.381⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 9🗨️ |
I'll reupload when i get home
Had same problem with UnityPlayer.dll, but as a Unity user I was able to place one from any Win32 build there and it worked fine.
Dec 4 10:14:02 XXXXXXXXXX com.apple.xpc.launchd[1] (com.Company.ProductName.17512[8951]) <Notice>: Service setup event to handle failure and will not launch until it fires.
But the controls handles very badly and really let the whole experience down - I was never sure whether I needed to look down at the ball to pick them up (and it would be better if I didn't have to, or maybe it'd be fine if the controls were tighter). The control scheme wasn't bad - it was kinda intuitive, so kudos on that point.
The design of the game is also a bit off - it's really easy to not be hit by the AI's attacks, and once all their balls end up on your end, well, you can take your time tossing at the opponent. But the deflector's charge time is really a non-issue considering it's virtually impossible to toss balls at any decent rate. Even if this were two players with perfect controls, I think the game design itself needs a more work.
Oh the music. A bit more variation would have been very welcome!