Vice Life by meskaline
We live a life where you cannot escape vices.
After so many years of only watching the competition I’m in.
I worked alone with these tools:
- Title: Vice life
- Language: HTML5
- Framework: PhaserJS
- Graphics: Piskel
Long story short: A decision driven game. The probability of event types and event solutions is determined by vices (drinking, smoking, social media, gambling and night life).

| HTML5 (web) | https://meskaline.itch.io/vicelife |
| Original URL | https://ldjam.com/events/ludum-dare/40/vice-life |
Ratings
| Overall | 541th | 2.971⭐ | 36🧑⚖️ |
| Fun | 631th | 2.515⭐ | 36🧑⚖️ |
| Innovation | 399th | 3⭐ | 36🧑⚖️ |
| Theme | 309th | 3.5⭐ | 36🧑⚖️ |
| Graphics | 432th | 3.059⭐ | 36🧑⚖️ |
| Humor | 290th | 2.864⭐ | 35🧑⚖️ |
| Mood | 357th | 3.029⭐ | 36🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
Could have used some more direction during the game.
Nice job :)
@riemann-integrable : Life doesen't work that way. :)))
@jani-nykanen : Thanks!
Was wondering if I'll see a phaser game. Was not disappointed. :smile:
Good job!
@gimbalock Thank you very much.
@bookworm31 Thanks, I learn a lot from your comments. :)
Good job with the theme! I wish there had been a little more variety in the choices, especially later on in the game. It would also have been nice if the game could track whether you had already proposed to your lover, though that would be huge to take on.
Good job with the theme! I wish there had been a little more variety in the choices, especially later on in the game. It would also have been nice if the game could track whether you had already proposed to your lover, though that would be huge to take on.
The game is pretty depressing, but I guess that's intentional.
I didn't really understand how the vices affected me. I think I ended up choosing a little of everything. Did I get an illness because of smoking? Did my character feel depressed because I lost a lot of money?